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This repository was archived by the owner on Aug 20, 2024. It is now read-only.
Copy file name to clipboardExpand all lines: CHANGELOG.md
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We use [Semantic Versioning 2.0.0](https://semver.org/spec/v2.0.0.html) which is the undoubtedly best format for version formatting, please use it for your own projects.
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## 0.1.0-rc3
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+ Added sv_steamblockcheck "4" to avoid playing with any players you have blocked
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+ Added description to tf_use_min_viewmodels
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+ Added customunbindalljoystick alias that execs customunbindalljoystick.cfg which is also new. customunbindalljoystick.cfg unbinds every joystick (controller) command.
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+ Added hud_reloadscheme to section 9.0
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* Fixed some inconsistent formatting with newlines between sections
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* Replaced cl_join_advertise with tf_party_join_request_mode
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* Swapped commented out unbindalljoystick command for the new customunbindalljoystick alias
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- Removed +/-defuse alias
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- Removed TODO note from cl_observercrosshair
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- Removed commented out cl_show_clan_in_death_notice
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## 0.1.0-rc2
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* Fixed linting problem in README.md
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* Added an extra newline before the start of the version h2's
sv_pure "1"; // Forces all client files to match the server's (except for whitelisted ones)
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sv_contact "[email protected]"; // Contact email for server sysop (please change this)
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tf_mm_trusted "1"; // "Set to 1 on Valve servers to requested trusted status."
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sv_steamblockingcheck "4" // Check each new player for Steam blocking compatibility, 1 = message only, 2 >= drop if any member of owning clan blocks,3 >= drop if any player has blocked, 4 >= drop if player has blocked anyone on server
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exec "fixed_controller.360.cfg"; // Enables controller support
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hostname "Fin's TF2 Config 0.1.0-rc1 - github.com/bigfinfrank/cfg"; // Sets the server name shown in the scoreboard
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hostname "Fin's TF2 Config 0.1.0-rc3 - github.com/bigfinfrank/cfg"; // Sets the server name shown in the scoreboard
cl_observercrosshair "1"; // Shows the crosshair of the person you're spectating instead of your own // TODO: Confirm
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cl_observercrosshair "1"; // Shows the crosshair of the person you're spectating instead of your own
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cl_hud_color "-1"; // Sets the hud color to default
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tf_hud_target_id_alpha "100"; // Alpha value of target id background, default 100
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tf_hud_target_id_disable_floating_health "0"; // Set to disable floating health bar
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echo "[8.0] Polishing up some stuff";
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///cl_show_clan_in_death_notice "1"; // If set, the clan name will show next to player names in the kill feed.
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/// // TODO: Look for an equivelant TF2 command because this is not a command in TF2
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cl_disablehtmlmotd "1"; // Disables HTML message-of-the-day's in community servers
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///cl_join_advertise "2"; // Advertise joinable game in progress to Steam friends, otherwise need a Steam invite
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/// // TODO: Look for an equivelant TF2 command because this is not a command in TF2
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tf_party_join_request_mode "0"; // 0: Friends can freely join party 1: Friends can request to join party 2: Party is invite only
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hud_fastswitch "1"; // Makes slotX binds instantly change to that slot instead of requiring an extra click to select the slot
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tf_scoreboard_ping_as_text "1"; // Makes the ping in the leaderboard show up as a number instead of bars
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cl_flipviewmodels "0"; // Whether or not to use the right-handed view model
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cl_showfps "0"; // Draw fps meter (1 = fps, 2 = min, max, and smoothed, 3 = server frametimes, 4 = Show log to file, 5 = Show Main, Render, and GPU thread details separately
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cl_showpos "0"; // Draw current position at top of screen
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///unbindalljoystick; // Removes all "Joystick" (controller) binds, this avoids some hud issues
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/// // TODO: Look for an equivelant TF2 command because this is not a command in TF2
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customunbindalljoystick; // Removes all "Joystick" (controller) binds, this avoids some hud issues
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hud_reloadscheme; // Reloads hud layout and animation scripts.
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heartbeat; // Manually checks with Valve's master servers (presumably this will help get rid of the "NOT CURRENTLY CONNECTED TO THE TF GAME COORDINATOR SERVICE" messagehhear faster)
tf_use_fixed_weaponspreads "1"; // If set to 1, weapons that fire multiple pellets per shot will use a non-random pellet distribution.
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tf_weapon_criticals "0"; // "Whether or not random crits are enabled"
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tf_weapon_criticals_melee "0"; // Controls random crits for melee weapons. 0 - Melee weapons do not randomly crit. 1 - Melee weapons can randomly crit only if tf_weapon_criticals is also enabled. 2 - Melee weapons can always randomly crit regardless of the tf_weapon_criticals setting.
Copy file name to clipboardExpand all lines: practice.cfg
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// Setup
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sv_cheats "1"; // Enable cheat commands
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bot_kick all; // Kick all bots from the server
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///mp_warmup_end; // End the match's warmup
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/// // TODO: Look for an equivelant TF2 command because this is not a command in TF2
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// Set the server to Competitive
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///game_type "0"; // Sets the game type to Classic - https://developer.valvesoftware.com/wiki/CSGO_Game_Mode_Commands
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/// // TODO: Look for an equivelant TF2 command because this is not a command in TF2
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///game_mode "1"; // Sets the game mode to Competitive
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/// // TODO: Look for an equivelant TF2 command because this is not a command in TF2
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// Let everyone hear players from both teams
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sv_alltalk "1";
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// Turn off team limits and team auto balance
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mp_autoteambalance "0"; // 0: Players won't be autobalanced to the other team if their team has significantly more players 1: Players will be autobalanced if teams are "unfair"
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///mp_limitteams "0"; // Number of extra players one team can have over another 0: Disables any limits
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/// // TODO: Look for an equivelant TF2 command because this is not a command in TF2
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mp_autoteambalance "0"; // 0: Players won't be autobalanced to the other team if their team has significantly more players 1: Players will be autobalanced if teams are "unfair"
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mp_teams_unbalance_limit "0"; // 0: Disable check for unbalanced teams
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sv_vote_issue_autobalance_cooldown "32767"; // Sets delay between voting to enable team balance to the max
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mp_forceautoteam "0"; // Disable automatically assigning players to teams
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sv_vote_issue_classlimits_max "255"; // Sets the max players per class to the max players in a source engine server
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sv_vote_issue_classlimits_max_mvm "255"; // Sets the max players per class to the max players in a source engine server (in MvM)
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// Adjust buy menu-related settings
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///mp_items_prohibited "0"; // Turn off all item limitations
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// Makes limits as high as they can go
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mp_maxrounds "2147483647"; // Sets the maximum rounds to 2^31-1, the maximum 32 bit signed integer
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//mp_c4timer "2147483647"; // Determines how much time is between the bomb being planted and it exploding
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/// // TODO: Look for an equivelant TF2 command because this is not a command in TF2
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mp_timelimit "0"; // Disables the overall match time limit
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//mp_roundtime "60"; // Sets the default round time to last 60 minutes
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/// // TODO: Look for an equivelant TF2 command because this is not a command in TF2
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// Restart the match to ensure all changes have been applied
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mp_restartgame "1"; // Restart the current MATCH, this does not restart the entire game
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