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Signed-off-by: bigfinfrank <[email protected]>
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bigfinfrank committed Jul 27, 2024
1 parent a52185a commit 50b93d0
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Showing 15 changed files with 309 additions and 309 deletions.
4 changes: 2 additions & 2 deletions config/loader.cfg
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Expand Up @@ -5,7 +5,7 @@ echoln "[loader.cfg] Start of loader.cfg";
exec "./config/utility/clear.cfg";

echoln "[loader.cfg] Loading"; // Echo the command arguments on the console
echoln "[loader.cfg] Fin's CS2 Config 5.1.0";
echoln "[loader.cfg] Fin's CS2 Config 6.0.0-beta1";
echoln "[loader.cfg] https://steamcommunity.com/id/bigfinfrank";
echoln "[loader.cfg] https://github.com/bigfinfrank/cfg";
echoln "[loader.cfg] Last edited: July 26th 2024";
Expand Down Expand Up @@ -118,7 +118,7 @@ echoln "[loader.cfg] ";
echoln "[loader.cfg] ";
echoln "[loader.cfg] ";
echoln "[loader.cfg] Loaded";
echoln "[loader.cfg] Fin's CS2 Config 5.1.0";
echoln "[loader.cfg] Fin's CS2 Config 6.0.0-beta1";
echoln "[loader.cfg] https://steamcommunity.com/id/bigfinfrank";
echoln "[loader.cfg] https://github.com/bigfinfrank/cfg";
echoln "[loader.cfg] Last edited: July 26th 2024";
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12 changes: 6 additions & 6 deletions config/primary/audio.cfg
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Expand Up @@ -35,18 +35,18 @@ snd_mvp_volume "0.03"; // Changes the m


echoln "[audio.cfg] {2} Changing miscellaneous sound settings";
cl_borrow_music_from_player_slot "-1";
sv_ignoregrenaderadio "true"; // Turn off Fire in the hole messages
bot_chatter "off"; // Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'.
cl_borrow_music_from_player_slot "-1";
snd_headphone_eq "1"; // Select Headphone EQ Preset (0: Natural, 1: Crisp, 2: Smooth)
snd_spatialize_lerp "0"; // "L/R Isolation" in-game audio setting
snd_mute_losefocus "false"; // Mute sounds when losing focus
snd_mixahead "0.0032766439253464310"; // Lower = less audio audio delay, too low = compressed sounding buggy audio (THIS VARIES SYSTEM TO SYSTEM)
snd_steamaudio_enable_perspective_correction "true"; // Enable perspective correction for 3D audio.
snd_mute_losefocus "false"; // Mute sounds when losing focus
snd_mute_mvp_music_live_players "true"; // If set, MVP music is muted if players from both teams are still alive.
snd_spatialize_lerp "0"; // "L/R Isolation" in-game audio setting
snd_steamaudio_enable_perspective_correction "true"; // Enable perspective correction for 3D audio.
sv_ignoregrenaderadio "true"; // Turn off Fire in the hole messages
voice_always_sample_mic "true"; // For systems experiencing a hang/stall when using voice chat.
voice_test_log_send "true";
voice_loopback "true";
voice_test_log_send "true";
voice_threshold "0"; // 0 0
voice_threshold_attack "0.3"; // Amount of time we buffer outgoing audio to detect an onset.
voice_threshold_hold "0.2"; // Amount of time after the talker starts talking we should keep listening regardless of how loud they are speaking.
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4 changes: 2 additions & 2 deletions config/primary/binds.cfg
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Expand Up @@ -3,11 +3,11 @@ echoln "[binds.cfg] Start of binds.cfg";


echoln "[binds.cfg] {1} Resetting binds";
input_button_code_is_scan_code_scd "true"; // Bind keys based on keyboard position instead of key name
binddefaults; // Bind all keys to their default values.
cl_input_enable_raw_keyboard "false"; // Enable raw keyboard input
cl_joystick_enabled "false"; // Enable joystick input
input_button_code_is_scan_code_scd "true"; // Bind keys based on keyboard position instead of key name
joystick "false"; // True if the joystick is enabled, false otherwise.
binddefaults; // Bind all keys to their default values.
unbindall; // Unbind all keys.


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14 changes: 7 additions & 7 deletions config/primary/controls.cfg
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Expand Up @@ -3,15 +3,15 @@ echoln "[controls.cfg] Start of controls.cfg";


echoln "[controls.cfg] {1} Changing mouse and sensitivity settings";
zoom_sensitivity_ratio "0.818933027098955175"; // Additional mouse sensitivity scale factor applied when FOV is zoomed in. See https://www.reddit.com/r/GlobalOffensive/comments/43urd4
cl_sniper_delay_unscope "false"; // 0: Instantly unscope on fire 1: Delay visual unscope after firing
cl_sniper_auto_rezoom "true"; // Auto-rezoom snipers after a shot
cl_debounce_zoom "false"; // Whether or not to disable holding secondary fire to cycle zoom levels
cl_mouselook "true" // Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
m_yaw "0.022"; // Mouse yaw factor (0.022 is default) - if you don't know what this is, don't mess with it.
cl_sniper_auto_rezoom "true"; // Auto-rezoom snipers after a shot
cl_sniper_delay_unscope "false"; // 0: Instantly unscope on fire 1: Delay visual unscope after firing
m_pitch "0.022"; // Mouse pitch factor (0.022 is default) - if you don't know what this is, don't mess with it.
m_yaw "0.022"; // Mouse yaw factor (0.022 is default) - if you don't know what this is, don't mess with it.
mouse_inverty "false"; // Reverse Mouse
sensitivity "3.181818"; // Mouse sensitivity.
zoom_sensitivity_ratio "0.818933027098955175"; // Additional mouse sensitivity scale factor applied when FOV is zoomed in. See https://www.reddit.com/r/GlobalOffensive/comments/43urd4
// I recommend figuring out your eDPI and then changing your
// mouse DPI to its highest and adjusting your sensitivity.
// It's better for the game engine to get more precise data
Expand All @@ -28,12 +28,12 @@ sensitivity "3.181818"; // Mouse sensiti
echoln "[controls.cfg] {2} Other controls";
cl_scoreboard_mouse_enable_binding "+attack2"; // Name of the binding to enable mouse selection in the scoreboard
cl_buywheel_nonumberpurchasing "true"; // Set non-zero to prevent buy wheel from purchasing via number keys
cl_inventory_radial_immediate_select "true"; // In inventory selection radials. Select weapons the moment the cursor highlights them. Otherwise, only select the selected item on exit.
cl_inventory_radial_tap_to_cycle "true"; // In inventory selection radials. Select weapons the moment the cursor highlights them. Otherwise, only select the selected item on exit.
cl_buywheel_nonumberpurchasing "true"; // Set non-zero to prevent buy wheel from purchasing via number keys
option_speed_method "false"; // Input toggle control
cl_scoreboard_mouse_enable_binding "+attack2"; // Name of the binding to enable mouse selection in the scoreboard
option_duck_method "false"; // Input toggle control
option_speed_method "false"; // Input toggle control
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8 changes: 4 additions & 4 deletions config/primary/init.cfg
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Expand Up @@ -3,16 +3,16 @@ echoln "[init.cfg] Start of init.cfg";


echoln "[init.cfg] {1} Initializing";
hostname "Fin's CS2 Config 5.1.0 - github.com/bigfinfrank/cfg"; // Sets the server name shown in the scoreboard
alias "fin_version" "echoln 5.1.0"; // Sets version number to an alias (can be output with: "alias fin_version")
sv_steamgroup "42297947"; // The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam community. (currently https://steamcommunity.com/groups/advancedcfg)
alias "fin_version" "echoln 6.0.0-beta1"; // Sets version number to an alias (can be output with: "alias fin_version")
cl_clanid "42297947"; // Current clan ID for name decoration
hostname "Fin's CS2 Config 6.0.0-beta1 - github.com/bigfinfrank/cfg"; // Sets the server name shown in the scoreboard
sv_steamgroup "42297947"; // The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam community. (currently https://steamcommunity.com/groups/advancedcfg)


echoln "[aliases_init.cfg] {2} Removing feature/command limitations";
sv_unlockedchapters "2147483647"; // Highest unlocked game chapter.
cl_new_user_phase "-1"; // 0: Not Started, 1: Needs Training, 2: Training Complete, -1: Disabled
sv_cheats "true"; // Allow cheats on server
sv_unlockedchapters "2147483647"; // Highest unlocked game chapter.



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24 changes: 12 additions & 12 deletions config/primary/misc.cfg
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Expand Up @@ -24,34 +24,34 @@ cl_autohelp "true"; // Show bomb pic


echoln "[misc.cfg] {3} Miscellaneous tweaks";
player_nevershow_communityservermessage "1"; // Disables the "these are community run servers be careful"-esque message when you go to the community browser
mm_csgo_community_search_players_min "10"; // When performing CSGO community matchmaking look for servers with at least so many human players
cl_show_clan_in_death_notice "true"; // If set, the clan name will show next to player names in the kill feed.
bot_quota "0"; // Determines the total number of bots in the game.
cl_buywheel_donate_key "0"; // Set the key to use for donation in the buy menu. 0: Left Control; 1: Left Alt; 2: Left Shift.
cl_color "1"; // Player color in-game, 0: Blue 1: Green, 2: Yellow 3: Orange 4: Purple
cl_dm_buyrandomweapons "false"; // Player will automatically receive a random weapon on spawn in deathmatch if this is set to 1 (otherwise, they will receive the last weapon)
cl_observed_bot_crosshair "1"; // 0: Show player crosshair 1: Only show player crosshair when the bot can be taken over 2: Always show the default crosshair for bots
cl_use_opens_buy_menu "false"; // Pressing the +use key will open the buy menu if in a buy zone (just as if you pressed the 'buy' key).
cl_obs_interp_enable "false"; // Enables interpolation between observer targets
cl_obs_interp_pos_rate "0"; // Sets how fast the smoother spectator camera will move when interpolating between targets.
cl_buywheel_donate_key "0"; // Set the key to use for donation in the buy menu. 0: Left Control; 1: Left Alt; 2: Left Shift.
cl_observed_bot_crosshair "1"; // 0: Show player crosshair 1: Only show player crosshair when the bot can be taken over 2: Always show the default crosshair for bots
cl_show_clan_in_death_notice "true"; // If set, the clan name will show next to player names in the kill feed.
cl_silencer_mode "0"; // 0: cannot detach; 1: press secondary fire to detach
cl_color "1"; // Player color in-game, 0: Blue 1: Green, 2: Yellow 3: Orange 4: Purple
bot_quota "0"; // Determines the total number of bots in the game.
cl_use_opens_buy_menu "false"; // Pressing the +use key will open the buy menu if in a buy zone (just as if you pressed the 'buy' key).
func_break_max_pieces "0"; // Limits the max amount of "pieces" that come off of broken objects (ex. extra particles that come off of nuke/mirage/cache vents)
host_timescale "1"; // Prescale the clock by this amount.
mm_csgo_community_search_players_min "10"; // When performing CSGO community matchmaking look for servers with at least so many human players
player_nevershow_communityservermessage "1"; // Disables the "these are community run servers be careful"-esque message when you go to the community browser
spec_replay_autostart "false"; // Auto-start Killer Replay when available
sv_matchend_drops_enabled "true"; // Rewards gameplay time is always accumulated for players, but drops at the end of the match can be prevented
sv_competitive_minspec "true"; // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages.
sv_matchend_drops_enabled "true"; // Rewards gameplay time is always accumulated for players, but drops at the end of the match can be prevented
sv_minimum_desired_chicken_count "100"; // Minimum number of chickens to attempt to spawn in the map
host_timescale "1"; // Prescale the clock by this amount.


echoln "[misc.cfg] {4} Finishing up";
exec "./config/utility/autocorrect/disconnect.cfg"; // "Autocorrect" aliases for the disconnect command
exec "./config/utility/autocorrect/exit.cfg"; // "Autocorrect" aliases for the exit command
exec "./config/utility/autocorrect/quit.cfg"; // "Autocorrect" aliases for the quit command
r_dof_override_near_blurry "80"; // Sets depth of field blur to blur everything behind guns (80 isn't scientific, just what looked correct). Only applies when r_dof_override is set to true.
game_alias "competitive"; // Set the configuration of game type and mode based on game alias like "deathmatch".
game_type "0"; // The current game type. See GameModes.txt.
game_mode "1"; // The current game mode (based on game type)
game_type "0"; // The current game type. See GameModes.txt.
r_dof_override_near_blurry "80"; // Sets depth of field blur to blur everything behind guns (80 isn't scientific, just what looked correct). Only applies when r_dof_override is set to true.
sv_skirmish_id "0"; // Dedicated server skirmish id to run


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16 changes: 8 additions & 8 deletions config/primary/networking.cfg
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Expand Up @@ -3,14 +3,14 @@ echoln "[networking.cfg] Start of networking.cfg";


echoln "[networking.cfg] {1} Configuring client-side networking";
sv_usercmd_custom_random_seed "false"; // When enabled server will populate an additional random seed independent of the client
net_client_steamdatagram_enable_override "1"; // 0: Use connect method requested by GC. >0: Always use SDR if possible. <0: Always use direct UDP if possible
mm_dedicated_search_maxping "25"; // Longest preferred ping to dedicated servers for games
cl_phys_sleep_enable "false"; // Enable sleeping for dynamic physics bodies.
cl_resend "0.5"; // Delay in seconds before the client will resend the 'connect' attempt
cl_ticks_warning_level "2"; // Print a message about problems with ticks and interpolation. 0=never, 1=warnings, 2=all, even if hidden by interpolation // TODO: verify that when set to 2, tick problems hidden by interpolation are logged differently than those that aren't
cl_timeout "60"; // After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_resend "0.5"; // Delay in seconds before the client will resend the 'connect' attempt
mm_dedicated_search_maxping "25"; // Longest preferred ping to dedicated servers for games
net_client_steamdatagram_enable_override "1"; // 0: Use connect method requested by GC. >0: Always use SDR if possible. <0: Always use direct UDP if possible
rate "1000000"; // Min bytes/sec the host can receive data
sv_usercmd_custom_random_seed "false"; // When enabled server will populate an additional random seed independent of the client
// rate 20480 = 160 kbps
// rate 24576 = 192 kbps
// rate 49152 = 384 kbps
Expand All @@ -26,14 +26,14 @@ rate "1000000"; // Min bytes/sec


echoln "[networking.cfg] {2} Configuring server-side networking (and tickrate)";
engine_no_focus_sleep "0"; // This isn't officially networking but the server tickrate seems to never be higher than the host framerate which is affected by this when tabbed out.
sv_hibernate_postgame_delay "inf"; // # of seconds to wait after final client leaves before hibernating.
sv_hibernate_when_empty "false"; // Puts the server into extremely low CPU usage mode when no clients connected
sv_phys_sleep_enable "false"; // Enable sleeping for dynamic physics bodies.
sv_maxuptimelimit "0"; // Number of hours to operate before trying sv_shutdown.
sv_lan "false"; // 1: Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_maxrate "1000000"; // Max bandwidth rate allowed on server, 0 == unlimited
sv_maxuptimelimit "0"; // Number of hours to operate before trying sv_shutdown.
sv_minrate "1000000"; // Min bandwidth rate allowed on server, 0 == unlimited
sv_lan "false"; // 1: Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
engine_no_focus_sleep "0"; // This isn't officially networking but the server tickrate seems to never be higher than the host framerate which is affected by this when tabbed out.
sv_phys_sleep_enable "false"; // Enable sleeping for dynamic physics bodies.



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