Releases: bitbrain/braingdx
Releases · bitbrain/braingdx
Version 0.6.6
- [#207] introduce enteronly property for event router
Version 0.6.5
- fixed
NullPointerException
onGameObject::getOrSetAttribute
Version 0.6.4
- [#174] allow 3D sound creation through Tiled
- lighting and sounds are now automatically created through tiled via properties
Version 0.6.3
Version 0.6.2
Fix rotations for physics bodies.
Version 0.6.1
Fixed a small issue which caused physics to get positioned wrongly.
Version 0.6.0
Disclaimer! this version introduces major API refactoring and will produce compilation errors before migration!
This update changes the entire architecture of this framework by separating reponsibilities into submodules:
- braingdx-core the core dependency now contains only generic core logic and boilerplate
- braingdx-2d the 2D dependency provides features such as 2D lighting and 2D physics support as well as tiledmap support
Later on, a new braingdx-3d module will be added which provides a different kind of feature set such as Blender support.
Features
- [#95] added pause game functionality
- [#144] replace
TiledMapAPI
withTiledMapContext
- [#186] drastically improved performance on mobile devices
- [#193] added color manipulation utility
- [#194] added point light tween
- [#202] infer MapType from TiledMap orientation property
Bugfixes
Version 0.5.17
- [#98] only remove relevant objects from the world when disposing the tiled manager
Version 0.5.16
- remove
Iterable
interface fromGameWorld
- add new
Group
utility - [#96] introduce game object groups accessible via
GameWorld
Version 0.5.15
- reduce memory footprint by only calling
GameObject.toString()
when debug level is active