Skip to content

Releases: bitbrain/braingdx

Version 0.5.14

03 Jun 17:21
88fdf76
Compare
Choose a tag to compare

Further improvements on memory heap footprint:

  • remove BigDecimalVector2
  • add DoubleVector2
  • replace BigDecimal with double for camera tracking and camera alignment

Version 0.5.13

31 May 20:46
29a798c
Compare
Choose a tag to compare
  • only create animation states dynamically whenever they are required
  • only compute tmx layer indices whenever they are required

Version 0.5.12

31 May 19:49
1e575a1
Compare
Choose a tag to compare
  • only create AStarPathFinder when it is actually used to reduce memory footprint
  • significantly reduce memory footprint of TiledMapManager by dynamically creating cell states at runtime
  • implement toString() method of CombinedRenderPipe

Version 0.5.11

30 May 06:18
a5a9ac1
Compare
Choose a tag to compare
  • add new particleMultiplier to GraphicsSettings in order to dynamically control the amount of all particles

Version 0.5.10

26 May 10:44
ae6e670
Compare
Choose a tag to compare
  • add additional constructor to StringRandomizer in order to provide a fixed seed

Version 0.5.9

25 May 20:19
dfd81af
Compare
Choose a tag to compare

This version introduces string manipulation with additional tween engine support:

  • [#196] implement StringRandomizer
  • implement StringRandomizerTween

Version 0.5.8

25 May 18:23
10f7710
Compare
Choose a tag to compare
  • add new getObjects method to GameWorld

Version 0.5.7

04 May 06:38
7d09375
Compare
Choose a tag to compare
  • deleted GameInputAdaptr - use GestureListener via libgdx instead
  • implemented additional input variations for Navigateable

Version 0.5.6

01 May 23:24
Compare
Choose a tag to compare
  • [#190] fix a crash due to box2dlights ray handler not being disposed

Version 0.5.5

28 Apr 11:19
Compare
Choose a tag to compare
  • [#187] do not create frame buffers when no shaders are being used
  • remove RenderPipeline.getPipe method
  • add RenderPipeline.addEffects method
  • add RenderPipe.hasEffects method