Releases: bitbrain/braingdx
Releases · bitbrain/braingdx
Version 0.5.14
Further improvements on memory heap footprint:
- remove
BigDecimalVector2
- add
DoubleVector2
- replace
BigDecimal
withdouble
for camera tracking and camera alignment
Version 0.5.13
- only create animation states dynamically whenever they are required
- only compute tmx layer indices whenever they are required
Version 0.5.12
- only create
AStarPathFinder
when it is actually used to reduce memory footprint - significantly reduce memory footprint of
TiledMapManager
by dynamically creating cell states at runtime - implement
toString()
method ofCombinedRenderPipe
Version 0.5.11
- add new
particleMultiplier
toGraphicsSettings
in order to dynamically control the amount of all particles
Version 0.5.10
- add additional constructor to
StringRandomizer
in order to provide a fixed seed
Version 0.5.9
This version introduces string manipulation with additional tween engine support:
- [#196] implement
StringRandomizer
- implement
StringRandomizerTween
Version 0.5.8
- add new
getObjects
method toGameWorld
Version 0.5.7
- deleted
GameInputAdaptr
- useGestureListener
via libgdx instead - implemented additional input variations for
Navigateable
Version 0.5.6
- [#190] fix a crash due to box2dlights ray handler not being disposed
Version 0.5.5
- [#187] do not create frame buffers when no shaders are being used
- remove
RenderPipeline.getPipe
method - add
RenderPipeline.addEffects
method - add
RenderPipe.hasEffects
method