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WIP: clickable logic #396
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WIP: clickable logic #396
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Reviewer's Guide by SourceryThis pull request introduces the Sequence diagram for handling a clickable list itemsequenceDiagram
participant User
participant ImprovedClickableText
participant ChatMessage
User->>ImprovedClickableText: Clicks on a list item
activate ImprovedClickableText
ImprovedClickableText->>ImprovedClickableText: processListItem(element)
ImprovedClickableText->>ImprovedClickableText: handleClick(clickableText, contextText)
ImprovedClickableText->>ChatMessage: sendMessageFromResponse(query)
activate ChatMessage
ChatMessage-->>ImprovedClickableText: Response
deactivate ChatMessage
ImprovedClickableText-->>User: Updates UI
deactivate ImprovedClickableText
File-Level Changes
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WalkthroughThis pull request refactors the Changes
Possibly related PRs
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apps/masterbots.ai/components/routes/chat/chat-message.tsxOops! Something went wrong! :( ESLint: 8.57.1 ESLint couldn't find the config "next/core-web-vitals" to extend from. Please check that the name of the config is correct. The config "next/core-web-vitals" was referenced from the config file in "/apps/masterbots.ai/.eslintrc.json". If you still have problems, please stop by https://eslint.org/chat/help to chat with the team. apps/masterbots.ai/components/routes/chat/chat-clickable-text.tsxOops! Something went wrong! :( ESLint: 8.57.1 ESLint couldn't find the config "next/core-web-vitals" to extend from. Please check that the name of the config is correct. The config "next/core-web-vitals" was referenced from the config file in "/apps/masterbots.ai/.eslintrc.json". If you still have problems, please stop by https://eslint.org/chat/help to chat with the team. ✨ Finishing Touches
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Hey @Bran18 - I've reviewed your changes - here's some feedback:
Overall Comments:
- Consider adding a visual distinction for clickable elements to improve discoverability.
- The component is becoming quite complex; consider refactoring to smaller, more focused functions to improve readability and maintainability.
Here's what I looked at during the review
- 🟡 General issues: 1 issue found
- 🟢 Security: all looks good
- 🟢 Testing: all looks good
- 🟢 Complexity: all looks good
- 🟢 Documentation: all looks good
Help me be more useful! Please click 👍 or 👎 on each comment and I'll use the feedback to improve your reviews.
return processNestedContent(content) | ||
// Process list items with bold/strong text | ||
const processListItem = (element: React.ReactElement) => { | ||
console.log('Processing list item:', element.type) |
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suggestion: Remove or conditionally disable console.log debugging statements.
Consider removing or wrapping the console.log calls (e.g., in processListItem and processHeading) behind a development flag to avoid unintended logging in production.
Suggested implementation:
const processListItem = (element: React.ReactElement) => {
if (process.env.NODE_ENV === 'development') {
console.log('Processing list item:', element.type)
}
const fullItemText = extractTextContent(element.props.children)
if (process.env.NODE_ENV === 'development') {
console.log('Full item text:', fullItemText)
}
apps/masterbots.ai/components/routes/chat/chat-clickable-text.tsx
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const processTextNode = (text: string): ReactNode => { | ||
// Check for M1/M2 patterns | ||
const match = text.match(/^(M\d+):\s*(.+)/) | ||
if (!match) return text |
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suggestion (code-quality): Use block braces for ifs, whiles, etc. (use-braces
)
if (!match) return text | |
if (!match) { |
Explanation
It is recommended to always use braces and create explicit statement blocks.Using the allowed syntax to just write a single statement can lead to very confusing
situations, especially where subsequently a developer might add another statement
while forgetting to add the braces (meaning that this wouldn't be included in the condition).
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Actionable comments posted: 1
📜 Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro
📒 Files selected for processing (2)
apps/masterbots.ai/components/routes/chat/chat-clickable-text.tsx
(1 hunks)apps/masterbots.ai/components/routes/chat/chat-message.tsx
(5 hunks)
🧰 Additional context used
🪛 Biome (1.9.4)
apps/masterbots.ai/components/routes/chat/chat-clickable-text.tsx
[error] 142-142: Don't use '{}' as a type.
Prefer explicitly define the object shape. '{}' means "any non-nullable value".
(lint/complexity/noBannedTypes)
[error] 318-318: Don't use '{}' as a type.
Prefer explicitly define the object shape. '{}' means "any non-nullable value".
(lint/complexity/noBannedTypes)
[error] 334-334: Don't use '{}' as a type.
Prefer explicitly define the object shape. '{}' means "any non-nullable value".
(lint/complexity/noBannedTypes)
🔇 Additional comments (17)
apps/masterbots.ai/components/routes/chat/chat-message.tsx (8)
10-10
: Use ofImprovedClickableText
import is consistent.
This import aligns well with the new component’s naming, improving clarity and consistency.
12-14
: Good documentation block.
Thank you for adding a descriptive doc comment. This improves maintainability by clarifying the component’s purpose.
23-36
: Minor additions look fine.
No issues found with the added comments and reference handling.
67-78
: Neat conditional wrapper inEnhancedContent
.
The logic to only wrap children inImprovedClickableText
when the user role andsendMessageFromResponse
are appropriate keeps the component flexible and avoids unneeded overhead. This is a clean approach.
87-127
: Markdown elements’ integration is nicely structured.
Wrapping each block (paragraph, headings, strong text) withinEnhancedContent
is a straightforward way to handle clickable text. The usage of the new wrapper ensures a consistent experience across different Markdown nodes. The approach is readable and clear.
129-136
: Smart handling of nested list items.
The logic checks for nested lists and applies theEnhancedContent
wrapper accordingly, preventing unexpected styling or clickable behavior from cascading incorrectly.Also applies to: 143-145
199-202
:ChatMessageActions
gating is clear.
Conditionally rendering actions based onactionRequired
is straightforward and keeps the UI uncluttered when actions are unnecessary.
207-207
: Overall structure is clean.
The closing bracket finalizes a well-structured component. No issues found.apps/masterbots.ai/components/routes/chat/chat-clickable-text.tsx (9)
1-1
: Import statements look good.
No concerns with importing React, state hooks, and utility functions.
4-7
: Interface simplification is beneficial.
Condensing the props to onlychildren
andsendMessageFromResponse
helps maintain clarity and reduces complexity.
9-11
: Concise documentation.
The doc comment succinctly states the component’s goal.
12-17
: Initialization of hover state.
TrackinghoveredElement
ensures each element can be distinctly styled. This approach is straightforward and easy to maintain.
66-81
:handleClick
gracefully warns if callback is missing.
Emitting a console warning avoids silent failures. Good practice to inform developers about missing props.
82-186
:processListItem
logic is comprehensive.
It effectively checks for strong elements, recognized label patterns, and splits context text. The approach covers multiple clickable scenarios in list items without overly complicating the code.🧰 Tools
🪛 Biome (1.9.4)
[error] 142-142: Don't use '{}' as a type.
Prefer explicitly define the object shape. '{}' means "any non-nullable value".
(lint/complexity/noBannedTypes)
188-245
:processHeading
showcases a user-friendly clickable heading design.
Extracting numeric or labeled headings and making them clickable fosters a consistent interactive experience. The detail included (underlines on hover, splitting parts, etc.) is well-executed.
247-275
:processTextNode
handles M# patterns well.
Recognizing and extracting labeled segments likeM1
followed by text is a neat feature for dynamic interactions.
277-345
:processContent
elegantly handles nested structures.
Traversing strings, arrays, and React elements in a unified manner results in cleaner, centralized logic for clickable text transformations.🧰 Tools
🪛 Biome (1.9.4)
[error] 318-318: Don't use '{}' as a type.
Prefer explicitly define the object shape. '{}' means "any non-nullable value".
(lint/complexity/noBannedTypes)
[error] 334-334: Don't use '{}' as a type.
Prefer explicitly define the object shape. '{}' means "any non-nullable value".
(lint/complexity/noBannedTypes)
(child: ReactNode) => { | ||
// If we have a strong element and this child is a strong element | ||
if (hasStrong && React.isValidElement(child) && (child.type === 'strong' || child.type === 'b')) { | ||
return React.cloneElement(child as React.ReactElement<React.PropsWithChildren<{}>>, { |
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🛠️ Refactor suggestion
Replace {}
with a more specific or generic type.
Using '{}'
as a type can be misleading. Prefer a more explicit type (e.g., unknown
, Record<string, unknown>
) to align with TypeScript best practices and static analysis guidance.
Below is a sample fix for each occurrence:
- React.ReactElement<React.PropsWithChildren<{}>>
+ React.ReactElement<React.PropsWithChildren<unknown>>
Also applies to: 318-318, 334-334
🧰 Tools
🪛 Biome (1.9.4)
[error] 142-142: Don't use '{}' as a type.
Prefer explicitly define the object shape. '{}' means "any non-nullable value".
(lint/complexity/noBannedTypes)
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Actionable comments posted: 3
♻️ Duplicate comments (5)
apps/masterbots.ai/components/routes/chat/chat-clickable-text.tsx (5)
85-85
: 🛠️ Refactor suggestionRemove console.log statements.
There are multiple console.log statements throughout the code that should be removed or wrapped in a development-only check.
-console.log('Processing list item:', element.type) +if (process.env.NODE_ENV === 'development') { + console.log('Processing list item:', element.type) +}
89-89
: 🛠️ Refactor suggestionRemove or conditionally disable console.log debugging.
-console.log('Full item text:', fullItemText) +if (process.env.NODE_ENV === 'development') { + console.log('Full item text:', fullItemText) +}
130-131
: 🛠️ Refactor suggestionRemove or conditionally disable console.log debugging.
-console.log('Clickable text found:', clickableText) -console.log('Context text:', contextText) +if (process.env.NODE_ENV === 'development') { + console.log('Clickable text found:', clickableText) + console.log('Context text:', contextText) +}
197-197
: 🛠️ Refactor suggestionRemove or conditionally disable console.log debugging.
-console.log('Processing heading:', headingText) +if (process.env.NODE_ENV === 'development') { + console.log('Processing heading:', headingText) +}
207-207
: 🛠️ Refactor suggestionRemove or conditionally disable console.log debugging.
-console.log('Found heading title:', title) +if (process.env.NODE_ENV === 'development') { + console.log('Found heading title:', title) +}
🧹 Nitpick comments (5)
apps/masterbots.ai/components/routes/chat/chat-clickable-text.tsx (5)
293-295
: Avoid using array index as React key.Using array index as a key in React lists can lead to performance issues and bugs when the list changes.
Consider generating a more stable key:
-<React.Fragment key={`content-item-${// biome-ignore lint/suspicious/noArrayIndexKey: <explanation> -index}`}> +<React.Fragment key={`content-item-${typeof item === 'string' ? item.slice(0, 10) : index}-${index}`}>
75-78
: Use optional chaining instead of ignoring the lint rule.-// biome-ignore lint/complexity/useOptionalChain: <explanation> -if (contextText && contextText.trim()) { +if (contextText?.trim()) {
116-124
: Use optional chaining instead of ignoring the lint rule.-// biome-ignore lint/complexity/useOptionalChain: <explanation> -if (match && match[1]) { +if (match?.[1]) {
334-339
: Use optional chaining instead of ignoring the lint rule.-// biome-ignore lint/complexity/useOptionalChain: <explanation> -if (content.props && content.props.children) { +if (content.props?.children) {
13-346
: Consider extracting reusable click handler components.The component has multiple places where it renders clickable spans with very similar logic. This creates duplication and makes maintenance harder.
Consider creating a reusable
ClickableSpan
component:type ClickableSpanProps = { text: string; contextText?: string; onClick: (text: string, contextText?: string) => void; className?: string; elementId: string; hoveredElement: string | null; setHoveredElement: (id: string | null) => void; }; const ClickableSpan = ({ text, contextText, onClick, className, elementId, hoveredElement, setHoveredElement }: ClickableSpanProps) => { const isHovered = hoveredElement === elementId; return ( <span className={cn( 'cursor-pointer transition-colors duration-200 text-blue-500', isHovered ? 'underline' : 'hover:underline', className )} onClick={() => onClick(text, contextText)} onMouseEnter={() => setHoveredElement(elementId)} onMouseLeave={() => setHoveredElement(null)} tabIndex={0} role="button" onKeyDown={(e) => { if (e.key === 'Enter' || e.key === ' ') { e.preventDefault(); onClick(text, contextText); } }} aria-label={`Get more details about ${text}`} > {text} </span> ); };Then, use it in your processing functions instead of duplicating the span logic.
📜 Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro
📒 Files selected for processing (1)
apps/masterbots.ai/components/routes/chat/chat-clickable-text.tsx
(1 hunks)
🔇 Additional comments (3)
apps/masterbots.ai/components/routes/chat/chat-clickable-text.tsx (3)
27-28
: Add block braces to if statements to improve code safety.The conditional statements for
extractTextContent
are missing block braces, which could lead to bugs when statements are added later.-if (typeof node === 'string') return node -if (typeof node === 'number') return node.toString() +if (typeof node === 'string') { + return node +} +if (typeof node === 'number') { + return node.toString() +}
143-143
: Replace{}
with a more specific or generic type.Using
'{}'
as a type can be misleading. Use a more explicit type such asunknown
orRecord<string, unknown>
.-return React.cloneElement(child as React.ReactElement<React.PropsWithChildren<{}>>, { +return React.cloneElement(child as React.ReactElement<React.PropsWithChildren<unknown>>, {
252-252
: Add block braces to if statements.-if (!match) return text +if (!match) { + return text +}
{/* biome-ignore lint/a11y/useKeyWithClickEvents: <explanation> */} | ||
<span | ||
className={cn( | ||
'cursor-pointer transition-colors duration-200 text-blue-500', | ||
isHovered ? 'underline' : 'hover:underline' | ||
)} | ||
onClick={() => handleClick(title)} | ||
onMouseEnter={() => setHoveredElement(elementId)} | ||
onMouseLeave={() => setHoveredElement(null)} | ||
> | ||
{parts.slice(1).join('.')} | ||
</span> | ||
</> | ||
) | ||
} |
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🛠️ Refactor suggestion
Add keyboard accessibility to clickable spans.
Same accessibility issue in the processHeading function.
-{/* biome-ignore lint/a11y/useKeyWithClickEvents: <explanation> */}
<span
className={cn(
'cursor-pointer transition-colors duration-200 text-blue-500',
isHovered ? 'underline' : 'hover:underline'
)}
onClick={() => handleClick(title)}
onMouseEnter={() => setHoveredElement(elementId)}
onMouseLeave={() => setHoveredElement(null)}
+ tabIndex={0}
+ role="button"
+ onKeyDown={(e) => {
+ if (e.key === 'Enter' || e.key === ' ') {
+ e.preventDefault();
+ handleClick(title);
+ }
+ }}
>
📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
{/* biome-ignore lint/a11y/useKeyWithClickEvents: <explanation> */} | |
<span | |
className={cn( | |
'cursor-pointer transition-colors duration-200 text-blue-500', | |
isHovered ? 'underline' : 'hover:underline' | |
)} | |
onClick={() => handleClick(title)} | |
onMouseEnter={() => setHoveredElement(elementId)} | |
onMouseLeave={() => setHoveredElement(null)} | |
> | |
{parts.slice(1).join('.')} | |
</span> | |
</> | |
) | |
} | |
<span | |
className={cn( | |
'cursor-pointer transition-colors duration-200 text-blue-500', | |
isHovered ? 'underline' : 'hover:underline' | |
)} | |
onClick={() => handleClick(title)} | |
onMouseEnter={() => setHoveredElement(elementId)} | |
onMouseLeave={() => setHoveredElement(null)} | |
tabIndex={0} | |
role="button" | |
onKeyDown={(e) => { | |
if (e.key === 'Enter' || e.key === ' ') { | |
e.preventDefault(); | |
handleClick(title); | |
} | |
}} | |
> | |
{parts.slice(1).join('.')} | |
</span> | |
</> | |
) | |
} |
{/* biome-ignore lint/a11y/useKeyWithClickEvents: <explanation> */} | ||
<span | ||
className={cn( | ||
'cursor-pointer hover:underline', | ||
isListItem ? 'text-blue-500' : 'text-link' | ||
)} | ||
onClick={createClickHandler( | ||
clickableText, | ||
fullContext || strongContent | ||
'cursor-pointer transition-colors duration-200 text-blue-500', | ||
isHovered ? 'underline' : 'hover:underline' | ||
)} | ||
type="button" | ||
tabIndex={0} | ||
onClick={() => handleClick(clickableText, contextText)} | ||
onMouseEnter={() => setHoveredElement(elementId)} | ||
onMouseLeave={() => setHoveredElement(null)} | ||
> | ||
{strongContent} | ||
</button> | ||
) | ||
} | ||
return content | ||
{parts[0]} | ||
</span> | ||
<span>:{parts.slice(1).join(':')}</span> | ||
</> | ||
) | ||
} | ||
|
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🛠️ Refactor suggestion
Add keyboard accessibility to clickable spans.
The clickable spans are missing keyboard accessibility. Users should be able to trigger the click event using keyboard.
-{/* biome-ignore lint/a11y/useKeyWithClickEvents: <explanation> */}
<span
className={cn(
'cursor-pointer transition-colors duration-200 text-blue-500',
isHovered ? 'underline' : 'hover:underline'
)}
onClick={() => handleClick(clickableText, contextText)}
onMouseEnter={() => setHoveredElement(elementId)}
onMouseLeave={() => setHoveredElement(null)}
+ tabIndex={0}
+ role="button"
+ onKeyDown={(e) => {
+ if (e.key === 'Enter' || e.key === ' ') {
+ e.preventDefault();
+ handleClick(clickableText, contextText);
+ }
+ }}
>
📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
{/* biome-ignore lint/a11y/useKeyWithClickEvents: <explanation> */} | |
<span | |
className={cn( | |
'cursor-pointer hover:underline', | |
isListItem ? 'text-blue-500' : 'text-link' | |
)} | |
onClick={createClickHandler( | |
clickableText, | |
fullContext || strongContent | |
'cursor-pointer transition-colors duration-200 text-blue-500', | |
isHovered ? 'underline' : 'hover:underline' | |
)} | |
type="button" | |
tabIndex={0} | |
onClick={() => handleClick(clickableText, contextText)} | |
onMouseEnter={() => setHoveredElement(elementId)} | |
onMouseLeave={() => setHoveredElement(null)} | |
> | |
{strongContent} | |
</button> | |
) | |
} | |
return content | |
{parts[0]} | |
</span> | |
<span>:{parts.slice(1).join(':')}</span> | |
</> | |
) | |
} | |
<span | |
className={cn( | |
'cursor-pointer transition-colors duration-200 text-blue-500', | |
isHovered ? 'underline' : 'hover:underline' | |
)} | |
onClick={() => handleClick(clickableText, contextText)} | |
onMouseEnter={() => setHoveredElement(elementId)} | |
onMouseLeave={() => setHoveredElement(null)} | |
tabIndex={0} | |
role="button" | |
onKeyDown={(e) => { | |
if (e.key === 'Enter' || e.key === ' ') { | |
e.preventDefault(); | |
handleClick(clickableText, contextText); | |
} | |
}} | |
> | |
{parts[0]} | |
</span> | |
<span>:{parts.slice(1).join(':')}</span> | |
</> | |
) | |
} |
{/* biome-ignore lint/a11y/useKeyWithClickEvents: <explanation> */} | ||
<span | ||
className={cn( | ||
'cursor-pointer transition-colors duration-200 text-blue-500', | ||
isHovered ? 'underline' : 'hover:underline' | ||
)} | ||
onClick={() => handleClick(label, restText)} | ||
onMouseEnter={() => setHoveredElement(elementId)} | ||
onMouseLeave={() => setHoveredElement(null)} | ||
> | ||
{label} | ||
</span> | ||
<span>: {restText}</span> | ||
</> | ||
) |
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🛠️ Refactor suggestion
Add keyboard accessibility to clickable spans.
Same accessibility issue in the processTextNode function.
-{/* biome-ignore lint/a11y/useKeyWithClickEvents: <explanation> */}
<span
className={cn(
'cursor-pointer transition-colors duration-200 text-blue-500',
isHovered ? 'underline' : 'hover:underline'
)}
onClick={() => handleClick(label, restText)}
onMouseEnter={() => setHoveredElement(elementId)}
onMouseLeave={() => setHoveredElement(null)}
+ tabIndex={0}
+ role="button"
+ onKeyDown={(e) => {
+ if (e.key === 'Enter' || e.key === ' ') {
+ e.preventDefault();
+ handleClick(label, restText);
+ }
+ }}
>
📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
{/* biome-ignore lint/a11y/useKeyWithClickEvents: <explanation> */} | |
<span | |
className={cn( | |
'cursor-pointer transition-colors duration-200 text-blue-500', | |
isHovered ? 'underline' : 'hover:underline' | |
)} | |
onClick={() => handleClick(label, restText)} | |
onMouseEnter={() => setHoveredElement(elementId)} | |
onMouseLeave={() => setHoveredElement(null)} | |
> | |
{label} | |
</span> | |
<span>: {restText}</span> | |
</> | |
) | |
<span | |
className={cn( | |
'cursor-pointer transition-colors duration-200 text-blue-500', | |
isHovered ? 'underline' : 'hover:underline' | |
)} | |
onClick={() => handleClick(label, restText)} | |
onMouseEnter={() => setHoveredElement(elementId)} | |
onMouseLeave={() => setHoveredElement(null)} | |
tabIndex={0} | |
role="button" | |
onKeyDown={(e) => { | |
if (e.key === 'Enter' || e.key === ' ') { | |
e.preventDefault(); | |
handleClick(label, restText); | |
} | |
}} | |
> | |
{label} | |
</span> | |
<span>: {restText}</span> | |
</> | |
) |
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Actionable comments posted: 0
🧹 Nitpick comments (1)
apps/masterbots.ai/components/routes/chat/chat-clickable-text.tsx (1)
110-116
: Avoid using array indices as keys if the rendered list can change.
Using indices is acceptable for static or ephemeral lists, but can cause reconciliation issues otherwise. Consider a more stable key if the content can reorder or update.- <React.Fragment key={index}> + <React.Fragment key={`node-${index}-${Math.random()}`}>
📜 Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro
📒 Files selected for processing (2)
apps/masterbots.ai/components/routes/chat/chat-clickable-text.tsx
(3 hunks)apps/masterbots.ai/components/routes/chat/chat-message.tsx
(5 hunks)
🚧 Files skipped from review as they are similar to previous changes (1)
- apps/masterbots.ai/components/routes/chat/chat-message.tsx
🔇 Additional comments (10)
apps/masterbots.ai/components/routes/chat/chat-clickable-text.tsx (10)
4-4
: No issues with the updated import.
The introduction ofparseClickableText
seems appropriate and consistent with the rest of the logic.
21-21
: Consider sanitizing or validating the text argument.
If this handler is exposed to user input, ensure malicious or unintended strings aren't passed on to other functions or APIs without validation or sanitization.
32-37
: Good documentation.
The docstring clearly explains the recursive content-processing workflow, aiding maintainability.
39-46
: Verify behavior when multiple colons appear.
The current logic extracts clickable text before the first colon. If multiple colons exist, only the first is treated as clickable. Confirm this aligns with the intended design.
47-61
: Solid use of a element for accessibility.
Using a native<button>
element automatically provides keyboard interaction and is recommended for clickable text.
63-65
: Straightforward validity check.
No concerns; leveragingReact.isValidElement
is clear and helps avoid runtime errors.
66-95
: Appending a missing colon may lead to unintended clickable segments.
Appending the colon ensures the parser can handle strong/b text consistently. However, verify that this is always intended, especially if any text should remain unclickable when missing a colon.
97-105
: Recursive processing of element children is correct.
Cloning the element with processed children prevents dropping nested structures. No issues found.
118-120
: Return content as-is when it’s neither string nor element.
This fallback case is concise and sensible.
122-122
: Final return looks good.
Rendering the processed content in a React fragment is neat and non-obtrusive.
Summary by Sourcery
Enhancements:
Summary by CodeRabbit
New Features
Refactor