|
1 | | -"use client" |
| 1 | +"use client"; |
2 | 2 |
|
3 | | -import React, { useEffect, useRef, useState } from "react"; |
| 3 | +import React from "react"; |
4 | 4 | import { ScrollArea } from "@/components/ui/scroll-area"; |
5 | 5 | import { Avatar, AvatarImage } from "@/components/ui/avatar"; |
6 | 6 | import { BanIcon } from "lucide-react"; |
7 | 7 | import { Achievement as PrsimaAchievement } from "@prisma/client"; |
8 | 8 | import { Achievement } from "@/types/achievement"; |
9 | | -import "../timeline.css"; |
10 | 9 |
|
11 | 10 | interface Props { |
12 | | - userAchievements: PrsimaAchievement[]; |
13 | | - allAchievements: Achievement[]; |
| 11 | + userAchievements: PrsimaAchievement[]; |
| 12 | + allAchievements: Achievement[]; |
14 | 13 | } |
15 | 14 |
|
16 | 15 | export default function AchievementProgress({ |
17 | | - userAchievements, |
18 | | - allAchievements, |
| 16 | + userAchievements, |
| 17 | + allAchievements, |
19 | 18 | }: Props) { |
20 | | - const updatedAllAch = [ |
21 | | - ...allAchievements, |
22 | | - { |
23 | | - type: "MORE_TO_COME", |
24 | | - image: "/static/first.png", |
25 | | - name: "More to come!", |
26 | | - }, |
27 | | - { |
28 | | - type: "MORE_TO_COME_2", |
29 | | - image: "/static/first.png", |
30 | | - name: "More to come!", |
31 | | - }, |
32 | | - ]; |
| 19 | + const updatedAllAch = [ |
| 20 | + ...allAchievements, |
| 21 | + { |
| 22 | + type: "MORE_TO_COME", |
| 23 | + image: "/static/first.png", |
| 24 | + name: "More to come!", |
| 25 | + }, |
| 26 | + { |
| 27 | + type: "MORE_TO_COME_2", |
| 28 | + image: "/static/first.png", |
| 29 | + name: "More to come!", |
| 30 | + }, |
| 31 | + ]; |
33 | 32 |
|
34 | | - const timelineRef = useRef<HTMLDivElement>(null); |
35 | | - const [animatedItems, setAnimatedItems] = useState<string[]>([]); |
| 33 | + return ( |
| 34 | + <ScrollArea className="rounded-md h-[300px] border-2 border-primary p-4 mt-10"> |
| 35 | + <h3 className="text-primary font-special">Achievement Progress</h3> |
| 36 | + <div className="relative my-[20px] flex flex-col justify-center items-center"> |
| 37 | + {updatedAllAch.map((achievement) => { |
| 38 | + const isUnlocked = userAchievements.some( |
| 39 | + (userAchievement) => |
| 40 | + userAchievement.achievementType === achievement.type |
| 41 | + ); |
36 | 42 |
|
37 | | - useEffect(() => { |
38 | | - const observer = new IntersectionObserver( |
39 | | - (entries) => { |
40 | | - const inViewItems = entries |
41 | | - .filter((entry) => entry.isIntersecting) |
42 | | - .map((entry) => entry.target.id); |
| 43 | + const itemId = `achievement-${achievement.type}`; |
43 | 44 |
|
44 | | - setAnimatedItems((prevItems) => [...prevItems, ...inViewItems]); |
45 | | - }, |
46 | | - { |
47 | | - root: null, |
48 | | - rootMargin: "0px", |
49 | | - threshold: 0.5, // Adjust this threshold as per your needs |
50 | | - } |
51 | | - ); |
52 | | - |
53 | | - const timelineItems = timelineRef.current?.querySelectorAll(".timeline-item"); |
54 | | - if (timelineItems) { |
55 | | - timelineItems.forEach((item) => observer.observe(item)); |
56 | | - } |
57 | | - |
58 | | - return () => { |
59 | | - if (timelineItems) { |
60 | | - timelineItems.forEach((item) => observer.unobserve(item)); |
61 | | - } |
62 | | - }; |
63 | | - }, []); |
64 | | - |
65 | | - |
66 | | - return ( |
67 | | - <ScrollArea className="rounded-md h-[300px] border-2 border-primary p-4"> |
68 | | - <h3 className="text-primary font-special">Achievement Progress</h3> |
69 | | - <div className="timeline" ref={timelineRef}> |
70 | | - {updatedAllAch.map((achievement) => { |
71 | | - const isUnlocked = userAchievements.some( |
72 | | - (userAchievement) => userAchievement.achievementType === achievement.type |
73 | | - ); |
74 | | - |
75 | | - const itemId = `achievement-${achievement.type}`; |
76 | | - |
77 | | - return ( |
78 | | - <div |
79 | | - key={achievement.type} |
80 | | - id={itemId} |
81 | | - className={`timeline-item |
82 | | - ${isUnlocked ? "unlocked" : "locked" |
83 | | - } shadow-lg shadow-accent opacity-100 |
84 | | - ${animatedItems.includes(itemId) ? "animate-fade" : ""} hover:animate-bounce hover:cursor-pointer`} |
85 | | - > |
86 | | - <div className="timeline-content"> |
87 | | - {isUnlocked ? ( |
88 | | - <Avatar> |
89 | | - <AvatarImage src={achievement.image} /> |
90 | | - </Avatar> |
91 | | - ) : ( |
92 | | - <BanIcon className="text-primary" /> |
93 | | - )} |
94 | | - <p>{achievement.name}</p> |
95 | | - </div> |
96 | | - </div> |
97 | | - ); |
98 | | - })} |
| 45 | + return ( |
| 46 | + <div |
| 47 | + key={achievement.type} |
| 48 | + id={itemId} |
| 49 | + style={ |
| 50 | + isUnlocked |
| 51 | + ? { |
| 52 | + backgroundImage: "var(--achievement-progress-gradient)", |
| 53 | + } |
| 54 | + : {} |
| 55 | + } |
| 56 | + className={`relative h-[62px] p-[3px] mb-[20px] rounded-sm cursor-pointer w-1/2 lg:w-1/4 ${ |
| 57 | + isUnlocked ? "animate-gradient bg-achievement" : "bg-red-500" |
| 58 | + } shadow-lg shadow-accent even:ml-[50%] odd:mr-[50%]`} |
| 59 | + > |
| 60 | + <div className="flex items-center justify-center text-center w-full h-full bg-accent rounded-md"> |
| 61 | + {isUnlocked ? ( |
| 62 | + <Avatar> |
| 63 | + <AvatarImage src={achievement.image} /> |
| 64 | + </Avatar> |
| 65 | + ) : ( |
| 66 | + <BanIcon className="text-primary" /> |
| 67 | + )} |
| 68 | + <p className="m-0 pl-[3px]">{achievement.name}</p> |
| 69 | + </div> |
99 | 70 | </div> |
100 | | - </ScrollArea> |
101 | | - ); |
| 71 | + ); |
| 72 | + })} |
| 73 | + </div> |
| 74 | + </ScrollArea> |
| 75 | + ); |
102 | 76 | } |
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