Merge pull request #44 from apple1417/master #117
build.yml
on: push
Matrix: build-ubuntu
Matrix: build-windows
Matrix: clang-tidy
Annotations
20 errors and 9 warnings
clang-tidy (clang-ue3-x86-release):
src\pyunrealsdk\unreal_bindings\weak_pointer.cpp#L11
clang-tidy: function 'register_weak_pointer' can be made static or moved into an anonymous namespace to enforce internal linkage (misc-use-internal-linkage)
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clang-tidy (clang-ue3-x86-release):
src\pyunrealsdk\unreal_bindings\property_access.cpp#L68
clang-tidy: use a ranges version of this algorithm (modernize-use-ranges)
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clang-tidy (clang-ue3-x86-release):
src\pyunrealsdk\unreal_bindings\property_access.cpp#L123
clang-tidy: use designated initializer list to initialize 'BoundFunction' (modernize-use-designated-initializers)
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clang-tidy (clang-ue3-x86-release):
src\pyunrealsdk\logging.cpp#L141
clang-tidy: function 'register_module' can be made static or moved into an anonymous namespace to enforce internal linkage (misc-use-internal-linkage)
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clang-tidy (clang-ue3-x86-release):
src\pyunrealsdk\logging.cpp#L200
clang-tidy: function 'py_init' can be made static or moved into an anonymous namespace to enforce internal linkage (misc-use-internal-linkage)
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clang-tidy (clang-ue3-x86-release):
src\pyunrealsdk\logging.cpp#L210
clang-tidy: function 'log_python_exception' can be made static or moved into an anonymous namespace to enforce internal linkage (misc-use-internal-linkage)
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clang-tidy (clang-ue3-x86-release):
src\pyunrealsdk\unreal_bindings\wrapped_array_methods.cpp#L27
clang-tidy: the parameter 'other' is copied for each invocation but only used as a const reference; consider making it a const reference (performance-unnecessary-value-param)
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clang-tidy (clang-ue3-x86-release):
src\pyunrealsdk\unreal_bindings\wrapped_array_methods.cpp#L69
clang-tidy: the parameter 'other' is copied for each invocation but only used as a const reference; consider making it a const reference (performance-unnecessary-value-param)
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clang-tidy (clang-ue3-x86-release):
src\pyunrealsdk\unreal_bindings\wrapped_struct.cpp#L25
clang-tidy: use a ranges version of this algorithm (modernize-use-ranges)
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clang-tidy (clang-ue3-x86-release):
src\pyunrealsdk\unreal_bindings\uobject_children.cpp#L34
clang-tidy: function 'register_uobject_children' can be made static or moved into an anonymous namespace to enforce internal linkage (misc-use-internal-linkage)
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clang-tidy (clang-ue4-x64-release):
src\pyunrealsdk\logging.cpp#L141
clang-tidy: function 'register_module' can be made static or moved into an anonymous namespace to enforce internal linkage (misc-use-internal-linkage)
|
clang-tidy (clang-ue4-x64-release):
src\pyunrealsdk\logging.cpp#L200
clang-tidy: function 'py_init' can be made static or moved into an anonymous namespace to enforce internal linkage (misc-use-internal-linkage)
|
clang-tidy (clang-ue4-x64-release):
src\pyunrealsdk\logging.cpp#L210
clang-tidy: function 'log_python_exception' can be made static or moved into an anonymous namespace to enforce internal linkage (misc-use-internal-linkage)
|
clang-tidy (clang-ue4-x64-release):
src\pyunrealsdk\unreal_bindings\wrapped_struct.cpp#L25
clang-tidy: use a ranges version of this algorithm (modernize-use-ranges)
|
clang-tidy (clang-ue4-x64-release):
src\pyunrealsdk\unreal_bindings\uobject_children.cpp#L34
clang-tidy: function 'register_uobject_children' can be made static or moved into an anonymous namespace to enforce internal linkage (misc-use-internal-linkage)
|
clang-tidy (clang-ue4-x64-release):
src\pyunrealsdk\unreal_bindings\wrapped_array_magic_methods.cpp#L165
clang-tidy: the parameter 'other' is copied for each invocation but only used as a const reference; consider making it a const reference (performance-unnecessary-value-param)
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clang-tidy (clang-ue4-x64-release):
src\pyunrealsdk\pyunrealsdk.cpp#L56
clang-tidy: function 'init' can be made static or moved into an anonymous namespace to enforce internal linkage (misc-use-internal-linkage)
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clang-tidy (clang-ue4-x64-release):
src\pyunrealsdk\dllmain.cpp#L34
clang-tidy: function 'DllMain' can be made static or moved into an anonymous namespace to enforce internal linkage (misc-use-internal-linkage)
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clang-tidy (clang-ue4-x64-release):
src\pyunrealsdk\unreal_bindings\property_access.cpp#L68
clang-tidy: use a ranges version of this algorithm (modernize-use-ranges)
|
clang-tidy (clang-ue4-x64-release):
src\pyunrealsdk\unreal_bindings\property_access.cpp#L123
clang-tidy: use designated initializer list to initialize 'BoundFunction' (modernize-use-designated-initializers)
|
build-ubuntu (llvm-mingw-ue3-x86-release)
Cache save failed.
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build-ubuntu (llvm-mingw-ue4-x64-release)
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build-ubuntu (mingw-ue3-x86-release)
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build-ubuntu (mingw-ue4-x64-release)
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build-ubuntu (clang-cross-ue3-x86-release)
Cache save failed.
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clang-tidy (clang-ue3-x86-release)
The following actions uses node12 which is deprecated and will be forced to run on node16: asarium/clang-tidy-action@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
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clang-tidy (clang-ue3-x86-release)
The following actions use a deprecated Node.js version and will be forced to run on node20: asarium/clang-tidy-action@v1. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
|
clang-tidy (clang-ue4-x64-release)
The following actions uses node12 which is deprecated and will be forced to run on node16: asarium/clang-tidy-action@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
|
clang-tidy (clang-ue4-x64-release)
The following actions use a deprecated Node.js version and will be forced to run on node20: asarium/clang-tidy-action@v1. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
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