For a long time I've wondered what a real-time Whitted-ish raytracer would look like, inspired by Steam Deck's recent driver updates I took the challenge of learning the raytracing Vulkan extensions. This is mostly a playground and a learning exercise, trying to avoid path-tracing because I don't want it to rely on denoising. Indirect diffuse illumination is still coming but planned.
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Real-time Vulkan raytracer featuring reflections and refractions