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Update capitalization for sabers guide #567

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16 changes: 8 additions & 8 deletions wiki/models/sabers-guide.md
Original file line number Diff line number Diff line change
Expand Up @@ -9,7 +9,7 @@ description: MissRaynor's guide to making Custom Sabers!
_MissRaynor's guide to making Custom Sabers._

::: danger
If you're creating models, it's extremely important that you read the [Shader Migration Guide](./shader-migration.md)
If you're creating models for versions above 1.29.1, it's extremely important that you read the [Shader Migration Guide](./shader-migration.md)
to avoid any shader issues
:::

Expand All @@ -32,7 +32,7 @@ YOU MUST HAVE:

Optional:

- 3d modeling software: Blender is a good free option, or 3dsmax if you have a license for it (educational license is fine)
- 3D modeling software: Blender is a good free option, or 3dsmax if you have a license for it (educational license is fine)
- Image editor: [Photoshop](https://www.adobe.com/products/photoshop.html) or
[GIMP](https://www.gimp.org/downloads/) work if you want to make your own saber texture
- The saber model used in [this tutorial.](https://bs.assistant.moe/Sabers/resources/Tutorial_Saber.zip)
Expand All @@ -45,15 +45,15 @@ Extract the Custom Saber Unity project to your desired location.

![Adding Custom Saber project](/.assets/images/models/sabers/01.png)

The Custom saber project should appear on the list. Make sure the Unity version is correct for the project.
The Custom Saber project should appear on the list. Make sure the Unity version is correct for the project.

![Checking that the project version is correct](/.assets/images/models/sabers/02.png)

![If the Unity version is incorrect, change this to match the project version.](/.assets/images/models/sabers/02-2.png)

### Opening and setting up the project in the Editor

Open the Custom saber project, it should show up like this:
Open the Custom Saber project, it should show up like this:

![Checking that the project shows up correctly](/.assets/images/models/sabers/03.png)

Expand Down Expand Up @@ -82,7 +82,7 @@ If the Template Saber appears and works properly ingame, setup is complete and y

## Modeling

I won't go into detail about making a 3d model. If you don't have already have a model and want to learn how to make one,
I won't go into detail about making a 3D model. If you don't have already have a model and want to learn how to make one,
you can find tutorials here:

### Blender
Expand Down Expand Up @@ -112,14 +112,14 @@ Merging meshes that share the same color/glowing attributes will help a LOT in t

## Unity

To import the model into unity, simply drag and drop it into the Assets window.
To import the model into Unity, simply drag and drop it into the Assets window.
Afterwards, line the saber up with the TemplateSaber. Video example:

<YouTube url='https://www.youtube.com/watch?v=mphD87zOer4' />

Next, you need to add Beat Saber compatible materials to your sabers.

The custom sabers unity project comes with 4 different beat saber compatible shaders.
The Custom Sabers unity project comes with 4 different Beat Saber compatible shaders.
Here are the main differences between them:

- Lit glow is lit and has shadows. You can change the direction the light comes from and how strong it is
Expand All @@ -130,7 +130,7 @@ Here are the main differences between them:
The materials you use will depend on what traits you're looking for.

::: warning WARNING
Make sure you _ONLY_ use shaders that are compatible with beat saber. If you use a shader that isn't compatible
Make sure you _ONLY_ use shaders that are compatible with Beat Saber. If you use a shader that isn't compatible
(the Unity Standard shader, for example) your material will simply show up as white in-game.
:::

Expand Down