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📦 v0.1.0
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c3-hoge-fuga-piyo committed Aug 22, 2023
1 parent 517e5b9 commit fcede9a
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2 changes: 2 additions & 0 deletions .gitattributes
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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf
2 changes: 2 additions & 0 deletions .gitignore
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# Godot 4+ specific ignores
.godot/
21 changes: 21 additions & 0 deletions LICENSE
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The MIT License (MIT)

Copyright (c) 2023 Tampopo Games

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
2 changes: 2 additions & 0 deletions README.md
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# SafeAreaRect

21 changes: 21 additions & 0 deletions addons/safe_area_rect/LICENSE
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The MIT License (MIT)

Copyright (c) 2023 Tampopo Games

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
7 changes: 7 additions & 0 deletions addons/safe_area_rect/plugin.cfg
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[plugin]

name="SafeAreaRect"
description=""
author="Tampopo Games"
version="0.1.0"
script="plugin.gd"
15 changes: 15 additions & 0 deletions addons/safe_area_rect/plugin.gd
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@tool
extends EditorPlugin


func _enter_tree() -> void:
add_custom_type(
"SafeAreaRect",
"Control",
preload("./safe_area_rect.gd"),
preload("./safe_area_rect.svg")
)


func _exit_tree() -> void:
remove_custom_type("SafeAreaRect")
123 changes: 123 additions & 0 deletions addons/safe_area_rect/safe_area_rect.gd
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extends Control


@export
var ignore_left: bool = false
@export
var ignore_top: bool = false
@export
var ignore_right: bool = false
@export
var ignore_bottom: bool = false


var _initial_anchor_left: float
var _initial_anchor_top: float
var _initial_anchor_right: float
var _initial_anchor_bottom: float
var _last_window_size: Vector2i = Vector2i(0, 0)
var _last_safe_area: Rect2i = Rect2i(0, 0, 0, 0)


func _init() -> void:
_initial_anchor_left = anchor_left
_initial_anchor_top = anchor_top
_initial_anchor_right = anchor_right
_initial_anchor_bottom = anchor_bottom


func _ready() -> void:
apply_safe_area_anchors(true)


func _process(_delta: float) -> void:
apply_safe_area_anchors()


func apply_safe_area_anchors(force: bool = false) -> void:
if Engine.is_editor_hint():
return

if not force and not is_fullscreen():
return

var window_size := get_window_size()
var safe_area := get_safe_area()

if not force and (window_size == _last_window_size and safe_area == _last_safe_area):
return

set_safe_area_anchors(
self,
NAN if ignore_left else _initial_anchor_left,
NAN if ignore_top else _initial_anchor_top,
NAN if ignore_right else _initial_anchor_right,
NAN if ignore_bottom else _initial_anchor_bottom,
Rect2i(
get_window_position(),
window_size,
),
safe_area,
)

_last_window_size = window_size
_last_safe_area = safe_area


static func get_window_position() -> Vector2i:
return DisplayServer.window_get_position()


static func get_window_size() -> Vector2i:
return DisplayServer.window_get_size_with_decorations()


static func get_safe_area() -> Rect2i:
return DisplayServer.get_display_safe_area()


static func is_fullscreen() -> bool:
var window_mode := DisplayServer.window_get_mode()
return (
window_mode == DisplayServer.WindowMode.WINDOW_MODE_FULLSCREEN
or window_mode == DisplayServer.WindowMode.WINDOW_MODE_EXCLUSIVE_FULLSCREEN
or window_mode == DisplayServer.WindowMode.WINDOW_MODE_MAXIMIZED
)


static func set_safe_area_anchors(
control: Control,
initial_anchor_left: float,
initial_anchor_top: float,
initial_anchor_right: float,
initial_anchor_bottom: float,
window_rect: Rect2i = Rect2i(
get_window_position(),
get_window_size(),
),
safe_area: Rect2i = get_safe_area(),
) -> void:
var window_size := window_rect.size

if (
window_size.x > safe_area.size.x
or window_size.y > safe_area.size.y
):
var window_position := window_rect.position
var window_end := window_position + window_size

if not is_nan(initial_anchor_left):
var new_anchor_left := absf(safe_area.position.x - window_position.x) / window_size.x
control.anchor_left = maxf(new_anchor_left, initial_anchor_left)

if not is_nan(initial_anchor_top):
var new_anchor_top := absf(safe_area.position.y - window_position.y) / window_size.y
control.anchor_top = maxf(new_anchor_top, initial_anchor_top)

if not is_nan(initial_anchor_right):
var new_anchor_right := 1 - (absf(safe_area.end.x - window_end.x) / window_size.x)
control.anchor_right = minf(new_anchor_right, initial_anchor_right)

if not is_nan(initial_anchor_bottom):
var new_anchor_bottom := 1 - (absf(safe_area.end.y - window_end.y) / window_size.y)
control.anchor_bottom = minf(new_anchor_bottom, initial_anchor_bottom)
26 changes: 26 additions & 0 deletions addons/safe_area_rect/safe_area_rect.svg
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38 changes: 38 additions & 0 deletions addons/safe_area_rect/safe_area_rect.svg.import
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[remap]

importer="texture"
type="CompressedTexture2D"
uid="uid://pmfg5b67xq8"
path="res://.godot/imported/safe_area_rect.svg-0e059d7ebc89cc7843dfb4f7d8116077.ctex"
metadata={
"has_editor_variant": true,
"vram_texture": false
}

[deps]

source_file="res://addons/safe_area_rect/safe_area_rect.svg"
dest_files=["res://.godot/imported/safe_area_rect.svg-0e059d7ebc89cc7843dfb4f7d8116077.ctex"]

[params]

compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=true
editor/convert_colors_with_editor_theme=true
24 changes: 24 additions & 0 deletions project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters

config_version=5

[application]

config/name="SafeAreaRect"
config/features=PackedStringArray("4.2", "GL Compatibility")
config/icon="res://addons/safe_area_rect/safe_area_rect.svg"

[editor_plugins]

enabled=PackedStringArray("res://addons/safe_area_rect/plugin.cfg")

[rendering]

renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"

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