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CMake Build Options
- Possible values:
ON
,OFF
- Default value:
OFF
We are currently developing in a way using an external GLFW.
So we assume that we basically turn this ON
and refer to the library of GLFW under development that we have built ourselves.
Please see the pages for each platform for more information.
- Possible values:
ON
,OFF
- Default value:
OFF
By default, the IME does not work correctly on the fullscreen. This is because the fullscreen is strongly exclusive, and the IME can't display the candidate window correctly.
To fix this issue, we are developing the soft fullscreen feature in a separate branch for GLFW and raylib.
- GLFW: https://github.com/clear-code/glfw/tree/im-support-fullscreen
- raylib: https://github.com/clear-code/raylib/tree/better-ime-support-fullscreen
When we use these branches, we can use this feature by turning this option ON
.
- Win32 only
- Possible values:
ON
,OFF
- Default value:
OFF
By default, the IME manages the drawing of the candidate window.
However, sometimes, we need to display it on the app side.
For example, it could be for the workaround to the exclusive fullscreen problem, or for using a custom design. This is especially common in games for Windows.
we can use this feature by turning this option ON
.