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Add unreal map #114
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Add unreal map #114
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This reverts commit 1a6a800.
light gray is the new apartment and dark gray is the old one. Also it would be good if the link names would match with the old urdf. For example one of my tests referes to |
Well unfortunately it's the measurement of the apartment lab in Unreal Engine. The mesh and the pose of the kitchen part aren't as the same as in the old urdf. Is there any problem if you use the new one? |
I'm not sure how well tuned the kitchen island pose in the old urdf is, but if the poses are off, our demo won't work anymore. We have tweaked the numbers using PR2's sensor data, and these are the ones which are more important. |
Ok tomorrow morning we will test it with the demo to see if it works |
Giang and I tested the urdf on the PR2 and corrected all the poses that were off. So from my point of view I'm fine with this PR. |
Here are my current remarks on the new URDF:
Here's a list of all the frames that are currently fine-tuned in the apartment-demo:
And here are the joints in use:
|
try out this pull request: #116 |
I just add a new map that matches the model of our apartment lab in Unreal Engine (https://github.com/code-iai/UnrealApartment/tree/NewLight). I also changed all collision meshes into primitive meshes for all possible furnitures. Please check if there is anything you require for this map.
To test, please run this command:
roslaunch iai_apartment apartment_display.launch