|
2 | 2 | # "none", "Baaj", "Besaid", "Boat1", "Kilika", "Luca", "Miihen", "MRR"
|
3 | 3 | # "Djose", "Moonflow", "Guadosalam", "Macalania", "Home", "rescue_yuna"
|
4 | 4 | # "Gagazet", "Zanarkand", "Sin", "Nem_Farm"
|
5 |
| -gamestate : "none" # valid values listed above |
6 |
| -step_counter : 1 # valid step_counter values are dependent on gamestate |
| 5 | +gamestate : "none" # valid values listed above |
| 6 | +step_counter : 1 # valid step_counter values are dependent on gamestate |
7 | 7 |
|
8 | 8 | # Logging
|
9 |
| -verbosity : DEBUG # Verbosity of log messages in the console. |
10 |
| - # These are the valid levels: DEBUG, INFO, WARNING, ERROR, CRITICAL |
11 |
| - # Full log will always be available in a file. |
| 9 | +verbosity : DEBUG # Verbosity of log messages in the console. |
| 10 | + # These are the valid levels: DEBUG, INFO, WARNING, ERROR, CRITICAL |
| 11 | + # Full log will always be available in a file. |
12 | 12 |
|
13 | 13 | # RNG Seed (requires setting vars.set_seed: True)
|
14 |
| -rng_seed_num : 160 # If starting a new run and using set_seed, use this RNG seed |
15 |
| -use_favored_seed: False # If starting a new run and not using set_seed, use a curated array of seeds |
| 14 | +rng_seed_num : 160 # If starting a new run and using set_seed, use this RNG seed |
| 15 | +use_favored_seed : False # If starting a new run and not using set_seed, use a curated array of seeds |
16 | 16 |
|
17 | 17 | # Run configuration variables in vars.py
|
18 | 18 | vars:
|
19 | 19 | # Important Values
|
20 |
| - artificial_pauses : False # Set depending on hardware. True == less powerful hardware. |
21 |
| - csr_value : True # Set automatically on new game. For testing (loading a save file) set for your environment. |
22 |
| - nemesis_value : False # Set based on if you're doing any% (False) or Nemesis% (True) |
23 |
| - force_loop : False # After game is finished, start again on next seed. |
24 |
| - set_seed : False # If you are using Rossy's patch, set to True. Otherwise set to False |
25 |
| - kilika_skip : True # True == Tidus OD on Evrae instead of Seymour. New strat. |
| 20 | + artificial_pauses : False # Set depending on hardware. True == less powerful hardware. |
| 21 | + csr_value : True # Set automatically on new game. For testing (loading a save file) set for your environment. |
| 22 | + nemesis_value : False # Set based on if you're doing any% (False) or Nemesis% (True) |
| 23 | + force_loop : False # After game is finished, start again on next seed. |
| 24 | + set_seed : False # If you are using Rossy's patch, set to True. Otherwise set to False |
| 25 | + kilika_skip : True # True == Tidus OD on Evrae instead of Seymour. New strat. |
26 | 26 | perfect_aeon_kills : False # Before YuYevon, True is slower but more swag.
|
27 |
| - attempt_djose : False # Try Djose skip? (not likely to succeed) |
28 |
| - legacy_soundtrack : True # use the original Soundtrack instead of arranged |
29 |
| - do_not_skip_cutscenes : False # - Missing documentation - |
30 |
| - battle_speedup : False # Use 4x speed when doing battles. |
| 27 | + attempt_djose : False # Try Djose skip? (not likely to succeed) |
| 28 | + legacy_soundtrack : True # use the original Soundtrack instead of arranged |
| 29 | + do_not_skip_cutscenes : False # - Missing documentation - |
| 30 | + battle_speedup : False # Use 4x speed when doing battles. |
31 | 31 |
|
32 | 32 | # Accessibility for blind
|
33 |
| - skip_cutscene_flag : True # - Missing documentation - |
34 |
| - skip_diag_flag : True # Set to same value as skip_cutscene_flag |
35 |
| - play_TTS_flag : False # - Missing documentation - |
36 |
| - rails_trials : True # - Missing documentation - |
37 |
| - rails_egg_hunt : True # - Missing documentation - |
| 33 | + skip_cutscene_flag : True # - Missing documentation - |
| 34 | + skip_diag_flag : True # Set to same value as skip_cutscene_flag |
| 35 | + play_TTS_flag : False # - Missing documentation - |
| 36 | + rails_trials : True # - Missing documentation - |
| 37 | + rails_egg_hunt : True # - Missing documentation - |
38 | 38 |
|
39 | 39 | # Blitzball
|
40 | 40 | force_blitz_win : False # - Missing documentation -
|
41 |
| - blitz_loop : False # Loop on the same seed immediately after Blitzball. |
42 |
| - blitz_loss_force_reset : True # True == reset after blitz loss |
| 41 | + blitz_loop : False # Loop on the same seed immediately after Blitzball. |
| 42 | + blitz_loss_force_reset: True # True == reset after blitz loss |
43 | 43 | blitz_win_value : True # No default value required
|
44 |
| - blitz_overtime : False # Set to False, no need to change ever. |
45 |
| - blitz_first_shot_val : False # - Missing documentation - |
| 44 | + blitz_overtime : False # Set to False, no need to change ever. |
| 45 | + blitz_first_shot_val : False # - Missing documentation - |
46 | 46 | oblitz_attack_val : "255" # Used for RNG manip tracking
|
47 | 47 |
|
48 | 48 | # Sphere grid
|
49 | 49 | full_kilik_menu : False # Default to False
|
50 |
| - early_tidus_grid_val : False # Default False |
| 50 | + early_tidus_grid_val : False # Default False |
51 | 51 | early_haste_val : 1 # Default -1
|
52 |
| - wakka_late_menu_val : False # Default False |
53 |
| - end_game_version_val : 1 # Default 0 |
| 52 | + wakka_late_menu_val : False # Default False |
| 53 | + end_game_version_val : 1 # Default 0 |
54 | 54 |
|
55 | 55 | # Equipment
|
56 | 56 | zombie_weapon_val : 255 # Default 255
|
57 | 57 | l_strike_count : 1 # Default 0
|
58 | 58 |
|
59 | 59 | # RNG Manip
|
60 |
| - yellows : 0 # - Missing documentation - |
| 60 | + yellows : 0 # - Missing documentation - |
61 | 61 | confirmed_seed_num : 999 # - Missing documentation -
|
62 | 62 | skip_zan_luck : False # - Missing documentation -
|
63 | 63 |
|
64 | 64 | # Other
|
65 |
| - new_game : False # - Missing documentation - |
66 |
| - self_destruct : False # Default False |
67 |
| - ytk_farm : 0 # Default to 0 |
68 |
| - rescue_count : 0 # Default to 0 |
| 65 | + new_game : False # - Missing documentation - |
| 66 | + self_destruct : False # Default False |
| 67 | + ytk_farm : 0 # Default to 0 |
| 68 | + rescue_count : 0 # Default to 0 |
69 | 69 | flux_overkill_var : False # Default to False
|
70 | 70 | try_ne_val : True # Based on
|
71 |
| - # first_hits is still in vars.py |
72 | 71 | ne_armor_val : 255 # Default 255
|
73 |
| - ne_battles : 0 # Default to 0 |
74 |
| - nea_zone : 0 # Decides in which zone we charge Rikku OD after reaching Zanarkand. |
75 |
| - |
| 72 | + ne_battles : 0 # Default to 0 |
| 73 | + nea_zone : 0 # Decides in which zone we charge Rikku OD after reaching Zanarkand. |
| 74 | + # first_hits is still in vars.py |
| 75 | + |
76 | 76 | # Nemesis variables, unused in any%
|
77 | 77 | nem_ap_val : 1 # Default to 1
|
| 78 | + yojimbo_index : 1 # - Missing documentation - |
78 | 79 | # area_results is still in vars.py
|
79 | 80 | # species_results is still in vars.py
|
80 | 81 | # original_results is still in vars.py
|
81 |
| - yojimbo_index : 1 # - Missing documentation - |
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