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fix config option alignment
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Diff for: config.yaml.example

+39-39
Original file line numberDiff line numberDiff line change
@@ -2,80 +2,80 @@
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# "none", "Baaj", "Besaid", "Boat1", "Kilika", "Luca", "Miihen", "MRR"
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# "Djose", "Moonflow", "Guadosalam", "Macalania", "Home", "rescue_yuna"
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# "Gagazet", "Zanarkand", "Sin", "Nem_Farm"
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gamestate : "none" # valid values listed above
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step_counter : 1 # valid step_counter values are dependent on gamestate
5+
gamestate : "none" # valid values listed above
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step_counter : 1 # valid step_counter values are dependent on gamestate
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# Logging
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verbosity : DEBUG # Verbosity of log messages in the console.
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# These are the valid levels: DEBUG, INFO, WARNING, ERROR, CRITICAL
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# Full log will always be available in a file.
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verbosity : DEBUG # Verbosity of log messages in the console.
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# These are the valid levels: DEBUG, INFO, WARNING, ERROR, CRITICAL
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# Full log will always be available in a file.
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# RNG Seed (requires setting vars.set_seed: True)
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rng_seed_num : 160 # If starting a new run and using set_seed, use this RNG seed
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use_favored_seed: False # If starting a new run and not using set_seed, use a curated array of seeds
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rng_seed_num : 160 # If starting a new run and using set_seed, use this RNG seed
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use_favored_seed : False # If starting a new run and not using set_seed, use a curated array of seeds
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# Run configuration variables in vars.py
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vars:
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# Important Values
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artificial_pauses : False # Set depending on hardware. True == less powerful hardware.
21-
csr_value : True # Set automatically on new game. For testing (loading a save file) set for your environment.
22-
nemesis_value : False # Set based on if you're doing any% (False) or Nemesis% (True)
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force_loop : False # After game is finished, start again on next seed.
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set_seed : False # If you are using Rossy's patch, set to True. Otherwise set to False
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kilika_skip : True # True == Tidus OD on Evrae instead of Seymour. New strat.
20+
artificial_pauses : False # Set depending on hardware. True == less powerful hardware.
21+
csr_value : True # Set automatically on new game. For testing (loading a save file) set for your environment.
22+
nemesis_value : False # Set based on if you're doing any% (False) or Nemesis% (True)
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force_loop : False # After game is finished, start again on next seed.
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set_seed : False # If you are using Rossy's patch, set to True. Otherwise set to False
25+
kilika_skip : True # True == Tidus OD on Evrae instead of Seymour. New strat.
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perfect_aeon_kills : False # Before YuYevon, True is slower but more swag.
27-
attempt_djose : False # Try Djose skip? (not likely to succeed)
28-
legacy_soundtrack : True # use the original Soundtrack instead of arranged
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do_not_skip_cutscenes : False # - Missing documentation -
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battle_speedup : False # Use 4x speed when doing battles.
27+
attempt_djose : False # Try Djose skip? (not likely to succeed)
28+
legacy_soundtrack : True # use the original Soundtrack instead of arranged
29+
do_not_skip_cutscenes : False # - Missing documentation -
30+
battle_speedup : False # Use 4x speed when doing battles.
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# Accessibility for blind
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skip_cutscene_flag : True # - Missing documentation -
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skip_diag_flag : True # Set to same value as skip_cutscene_flag
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play_TTS_flag : False # - Missing documentation -
36-
rails_trials : True # - Missing documentation -
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rails_egg_hunt : True # - Missing documentation -
33+
skip_cutscene_flag : True # - Missing documentation -
34+
skip_diag_flag : True # Set to same value as skip_cutscene_flag
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play_TTS_flag : False # - Missing documentation -
36+
rails_trials : True # - Missing documentation -
37+
rails_egg_hunt : True # - Missing documentation -
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# Blitzball
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force_blitz_win : False # - Missing documentation -
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blitz_loop : False # Loop on the same seed immediately after Blitzball.
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blitz_loss_force_reset : True # True == reset after blitz loss
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blitz_loop : False # Loop on the same seed immediately after Blitzball.
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blitz_loss_force_reset: True # True == reset after blitz loss
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blitz_win_value : True # No default value required
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blitz_overtime : False # Set to False, no need to change ever.
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blitz_first_shot_val : False # - Missing documentation -
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blitz_overtime : False # Set to False, no need to change ever.
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blitz_first_shot_val : False # - Missing documentation -
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oblitz_attack_val : "255" # Used for RNG manip tracking
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# Sphere grid
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full_kilik_menu : False # Default to False
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early_tidus_grid_val : False # Default False
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early_tidus_grid_val : False # Default False
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early_haste_val : 1 # Default -1
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wakka_late_menu_val : False # Default False
53-
end_game_version_val : 1 # Default 0
52+
wakka_late_menu_val : False # Default False
53+
end_game_version_val : 1 # Default 0
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# Equipment
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zombie_weapon_val : 255 # Default 255
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l_strike_count : 1 # Default 0
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# RNG Manip
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yellows : 0 # - Missing documentation -
60+
yellows : 0 # - Missing documentation -
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confirmed_seed_num : 999 # - Missing documentation -
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skip_zan_luck : False # - Missing documentation -
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# Other
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new_game : False # - Missing documentation -
66-
self_destruct : False # Default False
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ytk_farm : 0 # Default to 0
68-
rescue_count : 0 # Default to 0
65+
new_game : False # - Missing documentation -
66+
self_destruct : False # Default False
67+
ytk_farm : 0 # Default to 0
68+
rescue_count : 0 # Default to 0
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flux_overkill_var : False # Default to False
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try_ne_val : True # Based on
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# first_hits is still in vars.py
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ne_armor_val : 255 # Default 255
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ne_battles : 0 # Default to 0
74-
nea_zone : 0 # Decides in which zone we charge Rikku OD after reaching Zanarkand.
75-
72+
ne_battles : 0 # Default to 0
73+
nea_zone : 0 # Decides in which zone we charge Rikku OD after reaching Zanarkand.
74+
# first_hits is still in vars.py
75+
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# Nemesis variables, unused in any%
7777
nem_ap_val : 1 # Default to 1
78+
yojimbo_index : 1 # - Missing documentation -
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# area_results is still in vars.py
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# species_results is still in vars.py
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# original_results is still in vars.py
81-
yojimbo_index : 1 # - Missing documentation -

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