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TODO cleanup before publishing
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pasotee committed Jan 15, 2024
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22 changes: 7 additions & 15 deletions website/docs/sdk-reference/unreal.md
Original file line number Diff line number Diff line change
Expand Up @@ -553,7 +553,7 @@ The URL to your current config JSON is based on your [Data Governance](advanced/

You can set up the SDK to load your feature flag & setting overrides from a map.

TODO: Link GitHub issue for this.
**Coming soon**: [https://github.com/configcat/unreal-engine-sdk/issues/8](Support for Flag overrides via Map #8)

:::info
The Unreal Engine SDK doesn't support programmatically setting a flag map override currently.
Expand Down Expand Up @@ -627,9 +627,7 @@ TArray<FConfigCatEvaluationDetails> AllValueDetails = ConfigCat->GetAllValueDeta

## Custom Cache

The _ConfigCat SDK_ stores the downloaded config data in a local cache to minimize network traffic and enhance client performance.

TODO: Link GitHub issue for this.
**Coming soon**: [https://github.com/configcat/unreal-engine-sdk/issues/9](Support for Custom Cache #9)

:::info
The Unreal Engine SDK doesn't support custom cache implementations currently.
Expand Down Expand Up @@ -658,9 +656,9 @@ ConfigCat->ForceRefresh();

## Using ConfigCat behind a proxy

Provide your own network credentials (username/password), and proxy server settings (proxy server/port) in the ConfigCat `ProjectSettings`.

<img className="unreal-settings-proxy zoomable" src="/docs/assets/unreal/settings-proxy.png" alt="Unreal Engine Settings Proxy" />
:::info
The Unreal Engine HTTP module doesn't support running behinde a proxy.
:::

## Changing the default HTTP timeout

Expand Down Expand Up @@ -713,17 +711,11 @@ Also, we recommend using [confidential targeting comparators](/advanced/targetin

## Sample Applications

TODO: Create one for Unreal:

Check out our Sample Application how they use the ConfigCat SDK

- <a href="https://github.com/configcat/cpp-sdk/tree/main/samples/" target="_blank">ConfigCat C++ Console Sample App</a>
**Coming soon**

## Guides

TODO: Create one for Unreal:

See <a href="https://configcat.com/blog/2022/10/21/configcat-cpp-sdk-announcement/" target="_blank">this</a> guide on how to use ConfigCat's C++ SDK.
**Coming soon**

## Look Under the Hood

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