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update example screenshot
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d4rkc0d3r committed Mar 28, 2024
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3 changes: 2 additions & 1 deletion CHANGELOG.md
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### Features
* Add support for `VRCHeadChop` component.
* Add support for `VRCAnimatorPlayAudio` state machine behavior.
* Add support for SPS Penetrators. [(more)](https://github.com/d4rkc0d3r/d4rkAvatarOptimizer/pull/89)

### Changes
* Add timing of shader parse to single shader or material instead of just for whole folder parses in the Shader Analyzer Debugger.
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* Fix `#include_with_pragmas` not getting parsed correctly. [(more)](https://github.com/d4rkc0d3r/d4rkAvatarOptimizer/issues/86)
* Fix `HLSLPROGRAM` not working since `UnityLightingCommon.cginc` got always included and it has `fixed4` variable declarations.
* Fix first timing check for the UI not working correctly and upping the disable of the auto refresh to exceeding the time limit 3 times to give the JIT more time to optimize.
* Fix SPS penetrators getting jumbled up by `Mesh.Optimize()` [(more)](https://github.com/d4rkc0d3r/d4rkAvatarOptimizer/pull/89)
* This still isn't full support for SPS yet so if it still doesn't work put the penetrator in the exclusion list.

## v3.5.3
### Bug Fixes
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Binary file modified Documentation~/img/example0.png
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