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Releases: dalerank/Akhenaten

RA 0.26

30 Oct 16:07
464b9aa

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image4

Major Features:

  • New localization system (German, Spanish, etc)
  • Transltations migrated from hardcoded C++ to scripts
  • Improved Unicode font rendering system
  • Support customΒ font and texture packs via .sgx archives
  • Rendering: Implemented deferred rendering with Y-sorting
  • Cloud Shadows: Configurable cloud renderingΒ system
  • Better MacOS support

Gameplay changes

  • Restored enemy system (Assyrians, Hittites, Nubians, Kushites, Libyans, Phoenicians, Persians, Romans, SeaΒ Peoples, Hyksos, Canaanites)
  • New crocodile ai and amphibian routingΒ mode for water creatures
  • Improved information windows for all building types
  • Enhanced advisorΒ screens (health, finance, empire)
  • Mission briefing window improvements
  • Better financial screen with detailed information

Tech:

  • Migrated tons hardcoded values to configs and scrits
  • Tons fixes and improvements
  • Moved debug options to ImGui windows
  • EmpireΒ path visualization

Modding Support:

  • Unpack scriptsΒ directly from mods window
  • Hot-reload scriptsΒ withΒ  and extensiveΒ config-based customization

RA 0.25

14 Jun 13:53

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RA 0.24

23 Mar 20:25

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walls

What's Changed

  • Fix build on macos by @Amlor in #160
  • Experimental implementation of clouds, off by default by @Amlor in #185
  • Sdl2 bump by @Amlor in #189
  • [wasm] build target web by @ololoken in #191
  • added city event manager
  • added walls and redesigned logic for them
  • improved renderer, simplified a lot of functions
  • redesigned tutorials, added new tutorials events, added victory checkers
  • ui: redesigned window info for building and figures
  • overlays: show plagued houses on health overlay overlay
  • ui: top menu widget moved draw logic to class
  • fixed house update logic, now it properly handle house grow
  • fixed shrines count update
  • fixed setup basic options for raw_material buildings
  • and more...

New Contributors

Full Changelog: ra0924...ra0325

RA 0.23

27 Sep 19:39

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What's Changed

  • advisor screens updated and moved to js config
  • opengl mode added filters
  • sidebar widget redesigned and made more configurable
  • minimap render improved and redraw 2 times per frame
  • storage yard orders window moved to js config
  • sidebar split for two classes expanded and collapsed
  • display options moved redesigned and moved to config from c++ code
  • restore logic for hold festival window
  • restore city coverage statistic
  • restore plots for city history
  • make window template which loads options from js config
  • update tooltip render scheme
  • add info window for booth building
  • walker play phrase when open info window
  • possible to select walkers info window over buildings and terrain
  • restored info window for caravan donkey
  • restored granary orders scheme widget
  • restored logic for work camp building
  • restored festival square logic
  • add base logic for crocodile
  • restored info window for weaver
  • add debug window for religion, building, walker properties
  • improves for animation system

RA 0.22

25 Jun 14:20

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What's Changed

  • Dock fixes, now it works and handle ships
  • Add class and base logic for figures: governor, trade ship, hippo, shipwreck, constable, librarian, dentist, ostrich hunter
  • Add class for empire logic, restored fucnionality for trades and trade ships
  • Add class and base logic for buildings: granite quarry, reed gatherer, henna farm, copper mine
  • Improves configs for scribal school, lamp/paint workshops
  • Improves for common ui, simplify and bloatfree code style for elements and logic, based on imgui ideas
  • Restored elovle/devolve logic for houses
  • Improved minimap renderer, partialy item color moved to config
  • Building menu and submenu options moved to config
  • Add some debug layers: desirability
  • Improved animation system
  • Restored tutorial for 5 and 6 missions
  • And more...

Other Fixes

New Contributors

RA 0.21

10 Feb 20:15

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image

figures:

  • fireman/water_carrier made as custom classes
  • fixed alg for extinguish

building:

  • fixed draw firehouse
  • update logic for recruiter building
  • restored fort logic
  • restored weaponsmith logic
  • improved algorithm for select access road tile

windows:

  • add advisor buttons to granany window

RA 0.2

10 Jan 22:37

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  • base functionality
  • mission 1-5
  • mastaba and statues
  • tutorial
  • water crossing, ferries