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Original file line number | Diff line number | Diff line change |
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export const customFragmentShader = `#version 300 es | ||
precision highp float; | ||
uniform sampler2D sampler_MainTex; // The albedo texture | ||
uniform float alpha; // Transparency | ||
in vec2 vUV; // UV coordinates | ||
out vec4 fragColor; // Final color output | ||
void main() { | ||
vec4 albedoColor = texture(sampler_MainTex, vUV); | ||
albedoColor.a *= alpha; | ||
fragColor = albedoColor; | ||
} | ||
` |
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