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Diff for: CHANGES.txt

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v1.13 [2015-03-22]
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Much faster multithreaded saving
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Added loading/saving of individual level files
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Increased maximum tile height from 31 to 49 and max level width/length to 100
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(so you can waste more tile memory. Note that 2D and 3D map area limits are unchanged)
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Some more build/deployment improvements for OS X (thanks ConnorRK)
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Settings now saved in system-standard paths (%AppData%, etc.)
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Fixed buggy repainting of 2D map when scrolling horizontally
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Fixed possible bad graphics pointers when saving European ROMs
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v1.12 [2014-06-12]
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Fixed the rewritten 2D display exhibiting some visual strangeness when resizing levels
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Diff for: COPYING.txt

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Copyright (c) 2013 Devin Acker
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Copyright (c) 2013-2015 Devin Acker
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal

Diff for: docs/index.htm

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<body>
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<h1>Kirby's Dream Course Editor</h1>
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version 1.12
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version 1.13
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<p>
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<table><tr><td>
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If you are editing a range of tiles with multiple terrain types, the dropdown will default to a value of "(multiple)". This option causes each tile's existing terrain value to remain the same.
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<h2>Height</h2>
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The height slider sets the height of the selected tile or tiles. Possible values range from 0 to 64 - this maximum value is not a limitation of the game, but is imposed by the editor to prevent isometric tilemaps from becoming too large (see the <a href="#properties">properties</a> section for more details).
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The height slider sets the height of the selected tile or tiles. Possible values range from 0 to 49 - this maximum value is not a limitation of the game, but is imposed by the editor to prevent isometric tilemaps from becoming too large (see the <a href="#properties">properties</a> section for more details).
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<p>
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If you are editing tiles which use one of the sloped terrain types, the height value must be at least 1. This is because all of the slope types start at the given height value and slope <em>down</em> to 1 unit lower.
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<p>
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<p>
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The level length and width boxes allow you to resize the level (length = north to south, width = east to west). Due to memory restrictions, the two-dimensional area of a level cannot be greater than 2,048; all of the original levels are much smaller in area than this, so this limitation is not likely to be much of a problem.
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<p>
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Note that the isometric tilemaps are also limited in size; their size is determined by the length, width, and height of the level, as well as how much (or how little) of the level is empty space. Once again, the limit here is much higher than what any of the original levels reach, so this should only present a problem if you are making unreasonably large levels that come close to the length/width limits. In the event that this actually happens, you will be presented with a warning when saving your ROM, and part of your level will not be visible in game.
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Note that the isometric tilemaps are also limited in size; their size is determined by the length, width, and height of the level, as well as how much (or how little) of the level is empty space. Once again, the limit here is much higher than what any of the original levels reach, so this should only present a problem if you are making unusually large levels that come close to the length/width limits. In the event that this actually happens, you will be presented with a warning when saving your ROM, and part of your level will not be visible in game.
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<p>
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<span class="smallLink">(<a href="#top">top</a>)</span>
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<li><b>Graham</b> for his <a href="http://oxyron.de/html/opcodes.html" target="_blank">65xx series reference</a></li>
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<li><b>Kles</b> for extensive testing, suggestions, and some cool example levels</li>
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<li><b>Mark James</b> (<a href="http://www.famfamfam.com/" target="_blank">famfamfam</a>) for the Silk Icons set, used for menu and toolbar graphics</li>
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<li><b>Raccoon Sam</b> for build assistance and testing on OS X</li>
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<li><b>Raccoon Sam</b> and <b>ConnorRK</b> for build assistance and testing on OS X</li>
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<li><b><a href="http://www.reddit.com/r/KDCGameGrumps">/r/KDCGameGrumps</a></b> for much more testing, feedback, and general enjoyment</li>
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<li>Everyone else who has downloaded and supported the development of this program in any way</li>
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</ul>
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<p>
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<span class="smallLink">(<a href="#top">top</a>)</span>
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<p>
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copyright 2013-2014 Devin "Revenant" Acker - "life is but a dream"
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copyright 2013-2015 Devin "Revenant" Acker - "life is but a dream"
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</body>
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</html>

Diff for: src/version.h

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#define INFO_TITLE "Kirby's Dream Course Editor"
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#define INFO_MYNAME "Devin Acker (Revenant)\0"
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#define INFO_LEGAL "Copyright 2013 by Revenant\0"
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#define INFO_LEGAL "Copyright 2013-2015 by Revenant\0"
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#define INFO_DESC "Kirby's Dream Course editor\0"
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#define INFO_VERS "1.12\0"
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#define INFO_VNUM 1, 12, 0, 0
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#define INFO_VERS "1.13\0"
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#define INFO_VNUM 1, 13, 0, 0
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#define INFO_NAME "KDCEditor\0"
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#define INFO_FILE "KDCEditor.exe\0"
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