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[d3d11] Fix confusing debug color for GPU synchronization
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Purple was already used for various other things.
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doitsujin committed Mar 1, 2025
1 parent 8f84085 commit 5b68884
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion src/d3d11/d3d11_context_imm.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1142,7 +1142,7 @@ namespace dxvk {
cStagingMemory = GetStagingMemoryStatistics().allocatedTotal,
cFlushReason = std::exchange(m_flushReason, std::string())
] (DxvkContext* ctx) {
auto debugLabel = vk::makeLabel(0xc0a2f0, cFlushReason.c_str());
auto debugLabel = vk::makeLabel(0xff5959, cFlushReason.c_str());

ctx->signal(cSubmissionFence, cSubmissionId);
ctx->signal(cStagingFence, cStagingMemory);
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