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Mesh cleanup
eadf edited this page Jul 3, 2025
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This operation cleans up meshes generated by marching cubes or surface nets. It addresses common non-manifold topological issues, including:
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“Dovetail” edges:

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“Sticky” vertices, where too many faces meet at a single point:

The operation runs in an iterative loop, up to n times, or until no further issues are detected.
While it has a time complexity of O(n²) and isn't the fastest, the performance is acceptable for a one-time cleanup step.