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emadmohamad edited this page Jul 8, 2015
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Paddle Battle is a multi-player iPad game. Each player has a side of the screen where he gets to control a paddle. The goal of the game for each player is to protect his goal area from different kinds of balls not to let it pass through. The game ends when 3 players get eliminated then the remaining player wins.
The game uses fairly simple physics. The players also get to move their paddle by moving their finger on screen.
The game is not level based. But there are different themes (skins) for the game that you can choose from. Each has it's own distinct features and variations in physics.
- Main Scene or Gameplay scene
- Level Select and Number of Players
- Swipe based controls
- Swipe left/right to move paddle left/right
- Scenes
- Start Scene
- Gameplay
- Nodes/Sprites
- Entity (abstract superclass)
- Player Container
- Player
- Paddle
- Ball
- Goal
- WorldObject (abstract superclass)
- Score
- Entity (abstract superclass)
- Create number of players layer and player won
- create a layer with 4 buttons and start game button
- player won screen
- displayer the color of the player
- add cool fireworks particle effect
- add main menu button and play again button
- Add sound effects and background music
- Implement In-App Purchases
- Add a purchasable theme
- Go through the code/spritebuilder and make it cleaner
- Make sure all code is commented properly and descriptive
- Integrate analytics
- Screenshots
- Write game description for App store
- Work on 1.1 Update
- Add powerups
- Teamplay mode