This repository has been archived by the owner on May 15, 2021. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 0
Home
emadmohamad edited this page Jul 8, 2015
·
6 revisions
Paddle Battle is a multi-player iPad game. The goal of the game is to protect your goal area from different kinds of balls not to pass through.
The game uses fairly simple physics. The players also get to move their paddle by moving their finger on screen.
The game is not level based. But there are different themes (skins) for the game. Each has it's own distinct and variation of physics.
- Main Scene or Gameplay scene
- Level Select and Number of Players
- Swipe based controls
- Swipe left/right to move left/right
- Scenes
- Start Scene
- Gameplay
- Nodes/Sprites
- Entity (abstract superclass)
- Player
- Paddle
- Ball
- Goal
- Player Container
- WorldObject (abstract superclass)
- Score
- Ball
- Entity (abstract superclass)
- Create number of players layer and player won
- create a layer with 4 buttons and start game button
- player won screen
- displayer the color of the player
- add cool fireworks particle effect
- add main menu button and play again button
- Add sound effects and background music
- Implement keys and gates
- Rewind implementation -- get started on this ASAP!!
- Start implementing objects immune to rewind
- Finish and polish rewind implementation
- Level design -- playtest often!!
- Save user data -- how many bacon collected in each level
- Refine levels -- playtest even more often!!
- Refine control scheme
- Level select scene
- Determine what other polish is needed
- Work on rewinding particle effects
- Integrate analytics
- Screenshots
- Write game description for App store
- Play around with Apportable to see if Android release is feasible