Releases
v0.4.0
Changelog
basic (experimental) roomscale movement support
HUD follows head
binoculars now follow holding hand
fix controllers not working with Oculus OpenXR runtime
Commits
13009fa : wip Roomscale: rotate player with HMD (Holger Frydrych)
bcfd87f : wip Roomscale movement (Holger Frydrych)
32c929f : wip Roomscale movement (Holger Frydrych)
a7e08a0 : wip Check for collisions in romscale movements (Holger Frydrych)
4408f96 : wip Getting closer to working roomscale movement (Holger Frydrych)
d8de61d : Potentially working solution for roomscale movement (Holger Frydrych)
5e8bb2e : Ensure physics properly update when losing contact to the ground (Holger Frydrych)
a1004d5 : Take roomscale offset into account for weapon positioning (Holger Frydrych)
ee4578f : Attach ingame HUD to player head, open menu in front of player (Holger Frydrych)
8ec65b1 : Detach HUD during cutscenes if in cinema mode (Holger Frydrych)
aa8c204 : Adjust HUD sizes (Holger Frydrych)
599108d : Make HUD work better for modal HUD (Holger Frydrych)
91d3a16 : Attach HUD to off hand when binoculars are active (Holger Frydrych)
535be62 : Small HUD fixes (Holger Frydrych)
8ae51f7 : wip Modify binocular view by controller transform (Holger Frydrych)
a672420 : Eliminate unwanted angles from base view for binoculars (Holger Frydrych)
274431c : Disable 3D effect for binoculars; just doesn't work all that well (Holger Frydrych)
58c6d19 : Allow player to zoom in and out while holding the binoculars (Holger Frydrych)
370f5ba : Adjust camera positioning in binoculars view (Holger Frydrych)
cc75acf : Add function to hide left arm on weapons (Holger Frydrych)
51e3b19 : Fix controller pose binding paths to conform to OpenXR spec (Holger Frydrych)
5446116 : Update version (Holger Frydrych)
You can’t perform that action at this time.