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Argumentation
Autumn edited this page Jul 20, 2022
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Here is an (incomplete) list of the scriptable elements for the Argumentation module.
Name | ArgueLoad(id) |
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Purpose | Loads the player's argumentation data for the given argumentation id. |
Arguments |
id (identifier ): Arbitrary unique identifier for this argumentation. |
Name | ArgueIsComplete(id?) |
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Purpose | Returns if the argumentation specified by the given identifier has been marked as completed. |
Arguments | (Optional) id (identifier ): Arbitrary unique identifier for the argumentation. If empty, the currently loaded argumentation is used. |
Returns | boolean |
Name | ArgueComplete() |
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Purpose | Marks the currently loaded argumentation as completed. Returns true if the argumentation was not marked completed prior to this call. |
Returns | boolean |
Name | ArgueUnload() |
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Purpose | Unloads the currently loaded argumentation data. |
Notes | This will automatically be called when the thread that called ArgueLoad stops. |