Releases: forcecore/ZHModLauncher
Releases · forcecore/ZHModLauncher
ZH Mod Launcher v013
ZH Mod Launcher v011
- Fix Generals.exe search for Ultimate Collection version of ZH.
- Fix ssleay32.dll problem when running the game
ZH Mod Launcher v010
Can now handle Origin version of ZH properly...
- Also searches Generals.exe from where mod4.exe is. If all else fails, extract the mod launcher in the game folder.
ZH Mod Launcher v009
- Mod file management improved (or, bug fixed rather)
- Mods now must be turned on and off manually. This was an issue in Origin versions of the game.
- Now automatically requests for Administrator rights at the launch.
- The game itself requires admin rights
- Also, the renaming the mod files require admin rights, as they are located in the game directories.
ZH Mod Launcher v008
- Generals.exe finding improved: First scans for the Generals.exe writte in the Windows registry, asks yes/no for correctness. If yes, OK. If no, lets the user find Generals.exe manually.
- .zbig content scanning added: If the mod .big has Skirmish Script inside, the mod launcher automatically enables/disables the AI scripts in the game folder.
ZH Mod Launcher v007
You can now pick Generals.exe manually, if registry reading fails.
It usually fails since
- The original release of ZH
- TFD release of ZH
- Ultimate collection release of ZH
all vary in registry for some reason. Since the program now needs to remember where Generals.exe is, it writes the settings to the disk: C:\Users{user_id}\AppData\Local\mod4 is the location. If you need to reset the settings, simply delete the directory.
ZH Mod Launcher v006
"Initial version" of the new zbig mod launching method.