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remove half move and big move keybinds
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those aren't in the vanilla game and CustomKeybinds should only have keybinds that are in vanilla. they're moving to BetterEdit
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HJfod committed Feb 6, 2024
1 parent df36b77 commit f25435d
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Showing 2 changed files with 1 addition and 25 deletions.
2 changes: 1 addition & 1 deletion mod.json
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@
"gd": {
"win": "2.204"
},
"version": "v1.3.3",
"version": "v1.4.0",
"id": "geode.custom-keybinds",
"name": "Custom Keybinds",
"developer": "Geode Team",
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24 changes: 0 additions & 24 deletions src/EditorUI.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -192,30 +192,6 @@ struct $modify(EditorUI) {
this->defineKeybind("robtop.geometry-dash/move-obj-down", [=] {
this->moveObjectCall(EditCommand::Down);
});
this->defineKeybind("robtop.geometry-dash/move-obj-half-left", [=] {
this->moveObjectCall(EditCommand::HalfLeft);
});
this->defineKeybind("robtop.geometry-dash/move-obj-half-right", [=] {
this->moveObjectCall(EditCommand::HalfRight);
});
this->defineKeybind("robtop.geometry-dash/move-obj-half-up", [=] {
this->moveObjectCall(EditCommand::HalfUp);
});
this->defineKeybind("robtop.geometry-dash/move-obj-half-down", [=] {
this->moveObjectCall(EditCommand::HalfDown);
});
this->defineKeybind("robtop.geometry-dash/move-obj-big-left", [=] {
this->moveObjectCall(EditCommand::BigLeft);
});
this->defineKeybind("robtop.geometry-dash/move-obj-big-right", [=] {
this->moveObjectCall(EditCommand::BigRight);
});
this->defineKeybind("robtop.geometry-dash/move-obj-big-up", [=] {
this->moveObjectCall(EditCommand::BigUp);
});
this->defineKeybind("robtop.geometry-dash/move-obj-big-down", [=] {
this->moveObjectCall(EditCommand::BigDown);
});
this->defineKeybind("robtop.geometry-dash/move-obj-left-small", [=] {
this->moveObjectCall(EditCommand::SmallLeft);
});
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