Fix crash during garbage collection if SentryId
was instantiated outside of game thread
#857
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This PR changes
SentryId
type from class toFString
to avoid potential crashes during garbage collection if the corresponding object was instantiated outside the game thread.For extra context: a somewhat similar issue used to occur when instantiating
USentryEvent
duringbeforeSend
/beforeCrash
hook processing (#560).Closes #736
Supersedes #840
Also related to #514, #559