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chore: Build custom UE Linux Docker images to update CI #864
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@@ -152,7 +148,8 @@ jobs: | |||
fail-fast: false | |||
matrix: | |||
# Note: these versions must match scripts/packaging/engine-versions.txt | |||
unreal: ['4.27', '5.0', '5.1', '5.2', '5.3', '5.4', '5.5'] | |||
# Note: Currently 5.0 is not supported due to ue4-docker issue https://github.com/adamrehn/ue4-docker/issues/373 |
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It's old enough we could prob remove support btw. Looking at numbers seems to be safe.
Or just call it 'best effort'
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While supporting older engine versions (UE4 and "early" UE5) doesn't require significant effort on our side it makes sense to continue running CI checks for these when possible.
There are still quite a few orgs using 4.27 and since Epic made a lot of API changes between 5.0 and 5.2 we'll need to handle some version-specific code anyway.
Co-authored-by: Bruno Garcia <[email protected]>
Co-authored-by: Bruno Garcia <[email protected]>
This PR introduces a new workflow for building custom Unreal Engine Linux Docker images replacing the official ones provided by Epic Games. The official images are still based on
ubuntu-18.04
(for UE 4.27–5.1) which leads to compatibility issues with thesentry-native
plugin dependency if we update the runner OS version where it's pre-built.Closes #827
Similar changes were made in #722 while adding Windows support to the existing CI pipeline.
#skip-changelog