Add node started/finished signals for animation state machines #102398
+59
−4
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Closes godotengine/godot-proposals#10253.
The other half of #102165
This adds
node_started(StringName)
andnode_finished(StringName)
toAnimationNodeStateMachinePlayback
. Grouped StateMachines have their signals propagated up to the parent state machine, with their name prefixed. For example, with the following state machine:Outer (grouped):
Inner (grouped):
the signals on the root playback are:
Combined with #102165 the signals fire in the following order: