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teste1.asm
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.text
main:
lui $8, 0x1001
addi $9, $0, 512
addi $10 $0 0xff0000
add $19 $0 $0
desenhar_map_1:
beq $9, $0, fim_map_1
sw $10, 0($8)
sw $10, 4096($8)
addi $8, $8, 4
addi $9, $9, -1
j desenhar_map_1
fim_map_1:
addi $19 $19 1
lui $8, 0x1001
addi $9, $0, 512
addi $10 $0 0x00ff00
desenhar_map_2:
beq $9, $0, fim_map_2
sw $10, 2048($8)
sw $10, 6144($8)
addi $8, $8, 4
addi $9, $9, -1
j desenhar_map_2
fim_map_2:
addi $19 $19 1
lui $8, 0x1001
addi $9, $0, 6
addi $10 $0 0xffff00
addi $8 $8 704
desenhar_quadrado_loop_1:
beq $9 $0 fim_desenhar_quadrado_loop_1
addi $16 $0 5
desenhar_quadrado_loop_2:
beq $16 $0 fim_desenhar_quadrado_loop_2
sw $10, 2048($8)
sw $10, 6144($8)
addi $8 $8 4
addi $16 $16 -1
j desenhar_quadrado_loop_2
fim_desenhar_quadrado_loop_2:
sub $8 $8 20
addi $8 $8 128
addi $9 $9 -1
j desenhar_quadrado_loop_1
fim_desenhar_quadrado_loop_1:
lui $8, 0x1001
ori $20, 0xffffff
sw $20, 0($8)
lui $21, 0xffff
addi $25, $0, 32
addi $11, $0, 'a'
addi $12, $0, 'd'
addi $13, $0, 's'
addi $14, $0, 'w'
principal:
lw $22, 0($21)
beq $22, $0, cont
lw $23, 4($21)
beq $23, $25, fim
beq $23, $11, esq
beq $23, $12, dir
beq $23, $13, baixo
beq $23, $14, cima
j cont
esq:
sw $20, 0($8)
sw $20, -4($8)
lw $9, 4096($8)
sw $9, 0($8)
addi $8, $8, -4
jal timer
j cont
dir:
add $4 $8 $0
add $5 $19 $0
addi $9 $0 32
div $17 $9
mfhi $6
jal verificacao
bne $2 $0 arroche
sw $20, 0($8)
sw $20, 4($8)
lw $9, 4096($8)
sw $9, 0($8)
add $4 $0 $8
addi $8, $8, 4
jal timer
j cont
arroche:
addi $18 $0 32
bne $17 $18 hum1
jal desenhar_mapa_3
hum1:
addi $18 $0 63
bne $17 $18 hum2
addi $19 $19 1
hum2:
add $4 $8 $0
jal andar_mapa
jal timer
addi $17 $17 1
j cont
baixo:
sw $20, 0($8)
sw $20, 128($8)
lw $9, 4096($8)
sw $9, 0($8)
addi $8, $8, 128
jal timer
j cont
cima:
sw $20, 0($8)
sw $20, -128($8)
lw $9, 4096($8)
sw $9, 0($8)
addi $8, $8, -128
jal timer
j cont
cont:
j principal
fim:
addi $2, $0, 10
syscall
#====================================================================
# função Timer
timer: sw $16, 0($29)
addi $29, $29, -4
addi $16, $0, 10000
forT: beq $16, $0, fimT
nop
nop
addi $16, $16, -1
j forT
fimT: addi $29, $29, 4
lw $16, 0($29)
jr $31
# funcao verificacao
# registradores de entrada: $4
# registradores usados: $8, $9, $10 $11, $12, $20, $21, $22, $31
# registradores de saida: $2
verificacao:
sw $31, 0($29)
addi $29, $29, -4
sw $8, 0($29)
addi $29, $29, -4
sw $9, 0($29)
addi $29, $29, -4
sw $10, 0($29)
addi $29, $29, -4
sw $11, 0($29)
addi $29, $29, -4
sw $12, 0($29)
addi $29, $29, -4
sw $20, 0($29)
addi $29, $29, -4
sw $21, 0($29)
addi $29, $29, -4
sw $22, 0($29)
addi $29, $29, -4
addi $20 $0 3
beq $5 $20 fim_laco_verificacao
lui $20 0x1001
addi $8 $0 16 # comprimento da tela
add $9 $0 $0
addi $10 $0 64 # centro da tela
addi $11 $0 128 # pulo para o debaixo
laco_verificacao:
beq $9 $8 fim_laco_verificacao # laço para ele fazer isso 16 vezes
mul $12 $9 $11 # multiplica o pulo com o i para saber aonde conferir
add $12 $12 $10 # adicionar ao meio da tela para saber aonde fica os varios meios da tela
add $21 $20 $12 # transforma em um endereço
addi $12 $4 4 # pega o endereço que o personagem ta e soma 4 (proxima casa)
beq $21 $12 colidiu # se for igual é porque o personagem ta no meio da tela
addi $9 $9 1
j laco_verificacao
fim_laco_verificacao:
add $2 $0 $0 # se passar por todo o laço e nao encontrar um pixel no meio da tela, retorna 0
addi $29, $29, 4
lw $22, 0($29)
addi $29, $29, 4
lw $21, 0($29)
addi $29, $29, 4
lw $20, 0($29)
addi $29, $29, 4
lw $12, 0($29)
addi $29, $29, 4
lw $11, 0($29)
addi $29, $29, 4
lw $10, 0($29)
addi $29, $29, 4
lw $9, 0($29)
addi $29, $29, 4
lw $8, 0($29)
addi $29, $29, 4
lw $31, 0($29)
jr $31
colidiu:
addi $2 $0 1 # retorna 1
addi $29, $29, 4
lw $22, 0($29)
addi $29, $29, 4
lw $21, 0($29)
addi $29, $29, 4
lw $20, 0($29)
addi $29, $29, 4
lw $12, 0($29)
addi $29, $29, 4
lw $11, 0($29)
addi $29, $29, 4
lw $10, 0($29)
addi $29, $29, 4
lw $9, 0($29)
addi $29, $29, 4
lw $8, 0($29)
addi $29, $29, 4
lw $31, 0($29)
jr $31
andar_mapa:
sw $31, 0($29)
addi $29, $29, -4
sw $8, 0($29)
addi $29, $29, -4
sw $9, 0($29)
addi $29, $29, -4
sw $10, 0($29)
addi $29, $29, -4
sw $11, 0($29)
addi $29, $29, -4
sw $12, 0($29)
addi $29, $29, -4
sw $20, 0($29)
addi $29, $29, -4
sw $21, 0($29)
addi $29, $29, -4
sw $22, 0($29)
addi $29, $29, -4
sw $23, 0($29)
addi $29, $29, -4
lui $20 0x1001
addi $22 $0 0xffffff
addi $8 $0 16
add $9 $0 $0
laco_andar_mapa_1:
beq $8 $9 fim_laco_andar_mapa_1
addi $10 $0 32
add $11 $0 $0
laco_andar_mapa_2:
beq $10 $11 fim_laco_andar_mapa_2
addi $21 $0 31
beq $11 $21 pegaproximo
lw $12 4100($20)
sw $12 0($20)
sw $12 4096($20)
sw $22 0($4)
addi $20 $20 4
j continuacao_desenhar_mapa
pegaproximo:
lui $23 0x1001
addi $12 $0 4
mul $12 $12 $6
add $23 $23 $12
addi $12 $0 128
mul $12 $12 $9
add $23 $23 $12
lw $12 2048($23)
sw $12 4096($20)
sw $12 0($20)
addi $20 $20 4
j continuacao_desenhar_mapa
continuacao_desenhar_mapa:
addi $11 $11 1
j laco_andar_mapa_2
fim_laco_andar_mapa_2:
addi $9 $9 1
j laco_andar_mapa_1
fim_laco_andar_mapa_1:
addi $29, $29, 4
lw $23, 0($29)
addi $29, $29, 4
lw $22, 0($29)
addi $29, $29, 4
lw $21, 0($29)
addi $29, $29, 4
lw $20, 0($29)
addi $29, $29, 4
lw $12, 0($29)
addi $29, $29, 4
lw $11, 0($29)
addi $29, $29, 4
lw $10, 0($29)
addi $29, $29, 4
lw $9, 0($29)
addi $29, $29, 4
lw $8, 0($29)
addi $29, $29, 4
lw $31, 0($29)
jr $31
desenhar_mapa_3:
sw $31, 0($29)
addi $29, $29, -4
sw $8, 0($29)
addi $29, $29, -4
sw $9, 0($29)
addi $29, $29, -4
sw $10, 0($29)
addi $29, $29, -4
lui $8, 0x1001
addi $9, $0, 512
addi $10 $0 0x0000ff
laco_desenhar_map_3:
beq $9, $0, fim_map_3
sw $10, 2048($8)
sw $10, 6144($8)
addi $8, $8, 4
addi $9, $9, -1
j laco_desenhar_map_3
fim_map_3:
addi $29, $29, 4
lw $10, 0($29)
addi $29, $29, 4
lw $9, 0($29)
addi $29, $29, 4
lw $8, 0($29)
addi $29, $29, 4
lw $31, 0($29)
jr $31