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hecrj committed Feb 4, 2025
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6 changes: 6 additions & 0 deletions iced/advanced/image/struct.Bytes.html

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6 changes: 6 additions & 0 deletions iced_core/image/struct.Bytes.html

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2 changes: 1 addition & 1 deletion iced_wgpu/index.html
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<li>Images and SVG, loaded from memory or the file system.</li>
<li>Meshes of triangles, useful to draw geometry freely.</li>
</ul>
</div></details><h2 id="reexports" class="section-header">Re-exports<a href="#reexports" class="anchor">§</a></h2><dl class="item-table reexports"><dt id="reexport.Layer"><code>pub use layer::<a class="struct" href="layer/struct.Layer.html" title="struct iced_wgpu::layer::Layer">Layer</a>;</code></dt><dt id="reexport.Primitive"><code>pub use primitive::<a class="trait" href="primitive/trait.Primitive.html" title="trait iced_wgpu::primitive::Primitive">Primitive</a>;</code></dt><dt id="reexport.Settings"><code>pub use settings::<a class="struct" href="settings/struct.Settings.html" title="struct iced_wgpu::settings::Settings">Settings</a>;</code></dt><dt id="reexport.Geometry"><code>pub use geometry::<a class="enum" href="geometry/enum.Geometry.html" title="enum iced_wgpu::geometry::Geometry">Geometry</a>;</code><wbr><span class="stab portability" title="Available on crate feature `geometry` only"><code>geometry</code></span></dt><dt id="reexport.graphics"><code>pub use <a class="mod" href="../iced_graphics/index.html" title="mod iced_graphics">iced_graphics</a> as graphics;</code></dt><dt id="reexport.core"><code>pub use iced_graphics::<a class="mod" href="../iced_core/index.html" title="mod iced_core">core</a>;</code></dt><dt id="reexport.wgpu"><code>pub use wgpu;</code></dt></dl><h2 id="modules" class="section-header">Modules<a href="#modules" class="anchor">§</a></h2><dl class="item-table"><dt><a class="mod" href="geometry/index.html" title="mod iced_wgpu::geometry">geometry</a><wbr><span class="stab portability" title="Available on crate feature `geometry` only"><code>geometry</code></span></dt><dd>Build and draw geometry.</dd><dt><a class="mod" href="layer/index.html" title="mod iced_wgpu::layer">layer</a></dt><dt><a class="mod" href="primitive/index.html" title="mod iced_wgpu::primitive">primitive</a></dt><dd>Draw custom primitives.</dd><dt><a class="mod" href="settings/index.html" title="mod iced_wgpu::settings">settings</a></dt><dd>Configure a renderer.</dd><dt><a class="mod" href="window/index.html" title="mod iced_wgpu::window">window</a></dt><dd>Display rendering results on windows.</dd></dl><h2 id="structs" class="section-header">Structs<a href="#structs" class="anchor">§</a></h2><dl class="item-table"><dt><a class="struct" href="struct.Engine.html" title="struct iced_wgpu::Engine">Engine</a></dt><dt><a class="struct" href="struct.Renderer.html" title="struct iced_wgpu::Renderer">Renderer</a></dt><dd>A <a href="https://github.com/gfx-rs/wgpu-rs"><code>wgpu</code></a> graphics renderer for <a href="https://github.com/iced-rs/iced"><code>iced</code></a>.</dd></dl><script type="text/json" id="notable-traits-data">{"&<Vec<T, A> as Index<I>>::Output":"<h3>Notable traits for <code><a class=\"struct\" href=\"https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html\" title=\"struct alloc::vec::Vec\">Vec</a>&lt;<a class=\"primitive\" href=\"https://doc.rust-lang.org/nightly/std/primitive.u8.html\">u8</a>, A&gt;</code></h3><pre><code><div class=\"where\">impl&lt;A&gt; <a class=\"trait\" href=\"https://doc.rust-lang.org/nightly/std/io/trait.Write.html\" title=\"trait std::io::Write\">Write</a> for <a class=\"struct\" href=\"https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html\" title=\"struct alloc::vec::Vec\">Vec</a>&lt;<a class=\"primitive\" href=\"https://doc.rust-lang.org/nightly/std/primitive.u8.html\">u8</a>, A&gt;<div class=\"where\">where\n A: <a class=\"trait\" href=\"https://doc.rust-lang.org/nightly/core/alloc/trait.Allocator.html\" title=\"trait core::alloc::Allocator\">Allocator</a>,</div></div>","&mut <Vec<T, A> as Index<I>>::Output":"<h3>Notable traits for <code><a class=\"struct\" href=\"https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html\" title=\"struct alloc::vec::Vec\">Vec</a>&lt;<a class=\"primitive\" href=\"https://doc.rust-lang.org/nightly/std/primitive.u8.html\">u8</a>, A&gt;</code></h3><pre><code><div class=\"where\">impl&lt;A&gt; <a class=\"trait\" href=\"https://doc.rust-lang.org/nightly/std/io/trait.Write.html\" title=\"trait std::io::Write\">Write</a> for <a class=\"struct\" href=\"https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html\" title=\"struct alloc::vec::Vec\">Vec</a>&lt;<a class=\"primitive\" href=\"https://doc.rust-lang.org/nightly/std/primitive.u8.html\">u8</a>, A&gt;<div class=\"where\">where\n A: <a class=\"trait\" href=\"https://doc.rust-lang.org/nightly/core/alloc/trait.Allocator.html\" title=\"trait core::alloc::Allocator\">Allocator</a>,</div></div>","<Vec<T, A> as IntoIterator>::IntoIter":"<h3>Notable traits for <code><a class=\"struct\" href=\"https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html\" title=\"struct alloc::vec::Vec\">Vec</a>&lt;<a class=\"primitive\" href=\"https://doc.rust-lang.org/nightly/std/primitive.u8.html\">u8</a>, A&gt;</code></h3><pre><code><div class=\"where\">impl&lt;A&gt; <a class=\"trait\" href=\"https://doc.rust-lang.org/nightly/std/io/trait.Write.html\" title=\"trait std::io::Write\">Write</a> for <a class=\"struct\" href=\"https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html\" title=\"struct alloc::vec::Vec\">Vec</a>&lt;<a class=\"primitive\" href=\"https://doc.rust-lang.org/nightly/std/primitive.u8.html\">u8</a>, A&gt;<div class=\"where\">where\n A: <a class=\"trait\" href=\"https://doc.rust-lang.org/nightly/core/alloc/trait.Allocator.html\" title=\"trait core::alloc::Allocator\">Allocator</a>,</div></div>","<Vec<T> as IntoDeserializer<'de, E>>::Deserializer":"<h3>Notable traits for <code><a class=\"struct\" href=\"https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html\" title=\"struct alloc::vec::Vec\">Vec</a>&lt;<a class=\"primitive\" href=\"https://doc.rust-lang.org/nightly/std/primitive.u8.html\">u8</a>, A&gt;</code></h3><pre><code><div class=\"where\">impl&lt;A&gt; <a class=\"trait\" href=\"https://doc.rust-lang.org/nightly/std/io/trait.Write.html\" title=\"trait std::io::Write\">Write</a> for <a class=\"struct\" href=\"https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html\" title=\"struct alloc::vec::Vec\">Vec</a>&lt;<a class=\"primitive\" href=\"https://doc.rust-lang.org/nightly/std/primitive.u8.html\">u8</a>, A&gt;<div class=\"where\">where\n A: <a class=\"trait\" href=\"https://doc.rust-lang.org/nightly/core/alloc/trait.Allocator.html\" title=\"trait core::alloc::Allocator\">Allocator</a>,</div></div>","<Vec<T> as IntoParallelIterator>::Iter":"<h3>Notable traits for <code><a class=\"struct\" href=\"https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html\" title=\"struct alloc::vec::Vec\">Vec</a>&lt;<a class=\"primitive\" href=\"https://doc.rust-lang.org/nightly/std/primitive.u8.html\">u8</a>, A&gt;</code></h3><pre><code><div class=\"where\">impl&lt;A&gt; <a class=\"trait\" href=\"https://doc.rust-lang.org/nightly/std/io/trait.Write.html\" title=\"trait std::io::Write\">Write</a> for <a class=\"struct\" href=\"https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html\" title=\"struct alloc::vec::Vec\">Vec</a>&lt;<a class=\"primitive\" href=\"https://doc.rust-lang.org/nightly/std/primitive.u8.html\">u8</a>, A&gt;<div class=\"where\">where\n A: <a class=\"trait\" href=\"https://doc.rust-lang.org/nightly/core/alloc/trait.Allocator.html\" title=\"trait core::alloc::Allocator\">Allocator</a>,</div></div>"}</script></section></div></main></body></html>
</div></details><h2 id="reexports" class="section-header">Re-exports<a href="#reexports" class="anchor">§</a></h2><dl class="item-table reexports"><dt id="reexport.Layer"><code>pub use layer::<a class="struct" href="layer/struct.Layer.html" title="struct iced_wgpu::layer::Layer">Layer</a>;</code></dt><dt id="reexport.Primitive"><code>pub use primitive::<a class="trait" href="primitive/trait.Primitive.html" title="trait iced_wgpu::primitive::Primitive">Primitive</a>;</code></dt><dt id="reexport.Settings"><code>pub use settings::<a class="struct" href="settings/struct.Settings.html" title="struct iced_wgpu::settings::Settings">Settings</a>;</code></dt><dt id="reexport.Geometry"><code>pub use geometry::<a class="enum" href="geometry/enum.Geometry.html" title="enum iced_wgpu::geometry::Geometry">Geometry</a>;</code><wbr><span class="stab portability" title="Available on crate feature `geometry` only"><code>geometry</code></span></dt><dt id="reexport.graphics"><code>pub use <a class="mod" href="../iced_graphics/index.html" title="mod iced_graphics">iced_graphics</a> as graphics;</code></dt><dt id="reexport.core"><code>pub use iced_graphics::core;</code></dt><dt id="reexport.wgpu"><code>pub use wgpu;</code></dt></dl><h2 id="modules" class="section-header">Modules<a href="#modules" class="anchor">§</a></h2><dl class="item-table"><dt><a class="mod" href="geometry/index.html" title="mod iced_wgpu::geometry">geometry</a><wbr><span class="stab portability" title="Available on crate feature `geometry` only"><code>geometry</code></span></dt><dd>Build and draw geometry.</dd><dt><a class="mod" href="layer/index.html" title="mod iced_wgpu::layer">layer</a></dt><dt><a class="mod" href="primitive/index.html" title="mod iced_wgpu::primitive">primitive</a></dt><dd>Draw custom primitives.</dd><dt><a class="mod" href="settings/index.html" title="mod iced_wgpu::settings">settings</a></dt><dd>Configure a renderer.</dd><dt><a class="mod" href="window/index.html" title="mod iced_wgpu::window">window</a></dt><dd>Display rendering results on windows.</dd></dl><h2 id="structs" class="section-header">Structs<a href="#structs" class="anchor">§</a></h2><dl class="item-table"><dt><a class="struct" href="struct.Engine.html" title="struct iced_wgpu::Engine">Engine</a></dt><dt><a class="struct" href="struct.Renderer.html" title="struct iced_wgpu::Renderer">Renderer</a></dt><dd>A <a href="https://github.com/gfx-rs/wgpu-rs"><code>wgpu</code></a> graphics renderer for <a href="https://github.com/iced-rs/iced"><code>iced</code></a>.</dd></dl><script type="text/json" id="notable-traits-data">{"&<Vec<T, A> as Index<I>>::Output":"<h3>Notable traits for <code><a class=\"struct\" href=\"https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html\" title=\"struct alloc::vec::Vec\">Vec</a>&lt;<a class=\"primitive\" href=\"https://doc.rust-lang.org/nightly/std/primitive.u8.html\">u8</a>, A&gt;</code></h3><pre><code><div class=\"where\">impl&lt;A&gt; <a class=\"trait\" href=\"https://doc.rust-lang.org/nightly/std/io/trait.Write.html\" title=\"trait std::io::Write\">Write</a> for <a class=\"struct\" href=\"https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html\" title=\"struct alloc::vec::Vec\">Vec</a>&lt;<a class=\"primitive\" href=\"https://doc.rust-lang.org/nightly/std/primitive.u8.html\">u8</a>, A&gt;<div class=\"where\">where\n A: <a class=\"trait\" href=\"https://doc.rust-lang.org/nightly/core/alloc/trait.Allocator.html\" title=\"trait core::alloc::Allocator\">Allocator</a>,</div></div>","&mut <Vec<T, A> as Index<I>>::Output":"<h3>Notable traits for <code><a class=\"struct\" href=\"https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html\" title=\"struct alloc::vec::Vec\">Vec</a>&lt;<a class=\"primitive\" href=\"https://doc.rust-lang.org/nightly/std/primitive.u8.html\">u8</a>, A&gt;</code></h3><pre><code><div class=\"where\">impl&lt;A&gt; <a class=\"trait\" href=\"https://doc.rust-lang.org/nightly/std/io/trait.Write.html\" title=\"trait std::io::Write\">Write</a> for <a class=\"struct\" href=\"https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html\" title=\"struct alloc::vec::Vec\">Vec</a>&lt;<a class=\"primitive\" href=\"https://doc.rust-lang.org/nightly/std/primitive.u8.html\">u8</a>, A&gt;<div class=\"where\">where\n A: <a class=\"trait\" href=\"https://doc.rust-lang.org/nightly/core/alloc/trait.Allocator.html\" title=\"trait core::alloc::Allocator\">Allocator</a>,</div></div>","<Vec<T, A> as IntoIterator>::IntoIter":"<h3>Notable traits for <code><a class=\"struct\" href=\"https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html\" title=\"struct alloc::vec::Vec\">Vec</a>&lt;<a class=\"primitive\" href=\"https://doc.rust-lang.org/nightly/std/primitive.u8.html\">u8</a>, A&gt;</code></h3><pre><code><div class=\"where\">impl&lt;A&gt; <a class=\"trait\" href=\"https://doc.rust-lang.org/nightly/std/io/trait.Write.html\" title=\"trait std::io::Write\">Write</a> for <a class=\"struct\" href=\"https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html\" title=\"struct alloc::vec::Vec\">Vec</a>&lt;<a class=\"primitive\" href=\"https://doc.rust-lang.org/nightly/std/primitive.u8.html\">u8</a>, A&gt;<div class=\"where\">where\n A: <a class=\"trait\" href=\"https://doc.rust-lang.org/nightly/core/alloc/trait.Allocator.html\" title=\"trait core::alloc::Allocator\">Allocator</a>,</div></div>","<Vec<T> as IntoDeserializer<'de, E>>::Deserializer":"<h3>Notable traits for <code><a class=\"struct\" href=\"https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html\" title=\"struct alloc::vec::Vec\">Vec</a>&lt;<a class=\"primitive\" href=\"https://doc.rust-lang.org/nightly/std/primitive.u8.html\">u8</a>, A&gt;</code></h3><pre><code><div class=\"where\">impl&lt;A&gt; <a class=\"trait\" href=\"https://doc.rust-lang.org/nightly/std/io/trait.Write.html\" title=\"trait std::io::Write\">Write</a> for <a class=\"struct\" href=\"https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html\" title=\"struct alloc::vec::Vec\">Vec</a>&lt;<a class=\"primitive\" href=\"https://doc.rust-lang.org/nightly/std/primitive.u8.html\">u8</a>, A&gt;<div class=\"where\">where\n A: <a class=\"trait\" href=\"https://doc.rust-lang.org/nightly/core/alloc/trait.Allocator.html\" title=\"trait core::alloc::Allocator\">Allocator</a>,</div></div>","<Vec<T> as IntoParallelIterator>::Iter":"<h3>Notable traits for <code><a class=\"struct\" href=\"https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html\" title=\"struct alloc::vec::Vec\">Vec</a>&lt;<a class=\"primitive\" href=\"https://doc.rust-lang.org/nightly/std/primitive.u8.html\">u8</a>, A&gt;</code></h3><pre><code><div class=\"where\">impl&lt;A&gt; <a class=\"trait\" href=\"https://doc.rust-lang.org/nightly/std/io/trait.Write.html\" title=\"trait std::io::Write\">Write</a> for <a class=\"struct\" href=\"https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html\" title=\"struct alloc::vec::Vec\">Vec</a>&lt;<a class=\"primitive\" href=\"https://doc.rust-lang.org/nightly/std/primitive.u8.html\">u8</a>, A&gt;<div class=\"where\">where\n A: <a class=\"trait\" href=\"https://doc.rust-lang.org/nightly/core/alloc/trait.Allocator.html\" title=\"trait core::alloc::Allocator\">Allocator</a>,</div></div>"}</script></section></div></main></body></html>
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