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4 changes: 4 additions & 0 deletions _config.yml
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sass:
sass_dir: /assets/css

collections:
pages:
output: true
25 changes: 0 additions & 25 deletions _drafts/2019-05-22-welcome-to-jekyll - Copy.markdown

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32 changes: 32 additions & 0 deletions _drafts/games-played-at-july-multiplayer-mixer.html
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---
layout: post
title: Games Played at July Multiplayer Mixer
date:
type: post
parent_id: '0'
published: false
password: ''
status: draft
categories: []
tags: []
meta:
_edit_last: '4'
author:
login: ryanfoss
email: [email protected]
display_name: Ryan
first_name: Ryan
last_name: Foss
permalink: "/"
---
<p>At July's Mixer we continued hosting the Local Game Screen on a big screen, dedicated to locally made games. The Local Game Screen is an awesome opportunity for us to share feedback and encouragement with our fellow game makers.</p>
<p>We had seven games shared by seven local game makers, with most featured on the Local Game Screen itself and with additional mobile games and even a board game prototype being showcased nearby.</p>
<p>&nbsp;</p>
<p>Astral Breaker - http://intropygames.com/astral-breaker - Intropy Games<br />
Catchup - Abstract  https://www.youtube.com/watch?v=Qsbpwo42MK0<br />
Super Dodge Baal - GGJ 2014 Game, http://2013.globalgamejam.org/2013/super-dodge-baal, video: https://www.youtube.com/watch?v=gP1IIq4i3L8<br />
Untitled - Zachary Johnson</p>
<p>&nbsp;</p>
<p>board game<br />
Glitch in the System</p>
<p>&nbsp;</p>
13 changes: 5 additions & 8 deletions _layouts/event.html
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layout: default
---

<h2> {{ page.date | date: "%m/%d/%Y" }} </h2>

<br />
<h4 class='text-muted mb-4'> {{ page.date | date: "%m/%d/%Y" }} </h4>

{% if page.image %}
<img class="img-fluid mb-3" src="{{site.url}}{{page.image}}" alt="{{page.title}}" />
<img class="img-fluid w-100 mb-4" src="{{site.url}}{{page.image}}" alt="{{page.title}}" />
{% endif %}

{{ content }}

<br />
<br />
<div class='content mb-5'>
{{ content }}
</div>

<p>Back to <a href="/history/">History</a></p>
43 changes: 43 additions & 0 deletions _pages/2011-02-01-get-involved.html
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---
layout: page
title: Get Involved!
date: 2011-02-01 15:44:29.000000000 -06:00
type: page
parent_id: '0'
published: true
password: ''
status: publish
categories: []
tags: []
meta:
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author:
login: igdatc_admin
email: [email protected]
display_name: IGDA Twin Cities
first_name: ''
last_name: ''
permalink: "/get-involved/"
---
<p>The Twin Cities chapter is always looking for people who want to help.  What you get out of the chapter is what you put in, so get involved. We can always use help with any of the following:</p>
<ul>
<li>Blogging</li>
<li>Local News and Events</li>
<li>Set up and Tear down of events</li>
<li>Speakers - are you working on something awesome? Do you know someone who is?</li>
<li>Tell a friend to attend a meeting and join the IGDA</li>
<li>Day of event check-in</li>
<li>Sharing our events and news in your social network</li>
</ul>
<p>Interested? Questions? Contact the chapter at [email protected]</p>
38 changes: 38 additions & 0 deletions _pages/2011-02-01-join-or-renew-membership.html
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---
layout: page
title: Join or Renew Membership
date: 2011-02-01 15:16:27.000000000 -06:00
type: page
parent_id: '0'
published: true
password: ''
status: publish
categories: []
tags: []
meta:
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_yoast_wpseo_title: Join or Renew your IGDA Membership Today - IGDA Twin Cities
_yoast_wpseo_metadesc: ''
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author:
login: igdatc_admin
email: [email protected]
display_name: IGDA Twin Cities
first_name: ''
last_name: ''
permalink: "/join-or-renew-membership/"
---
<h2>Has your Membership lapsed?</h2>
<h2>Have you been thinking about joining but just haven't "had a chance to"?</h2>
<p>Well now is the time friend!</p>
<blockquote><p>As an IGDA member, you are part of the worldwide community of game developers who share their knowledge, insight and connections that help to develop your career and personal status within the community. From local chapter meetings, to online discussions, to committee and SIG output, the IGDA provides invaluable information and resources to learn from and to contribute to.</p>
<p>As a community, our actions have a greater impact than that of any one developer. It is important for all of us to progress on our common goals of protecting our creative freedoms, providing industry-wide support, and fostering the development of our art form. Being an IGDA member says that you stand behind our mission to better the industry and take part in making it a reality.</p></blockquote>
<h2>Find out more and join or renew your membership today at <a href="http://www.igda.org/join">http://www.igda.org/join</a></h2>
80 changes: 80 additions & 0 deletions _pages/2015-10-03-ask-an-indie.html
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---
layout: page
title: Ask An Indie
date: 2015-10-03 13:10:05.000000000 -05:00
type: page
parent_id: '0'
published: true
password: ''
status: publish
categories: []
tags: []
meta:
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author:
login: igdatc_admin
email: [email protected]
display_name: IGDA Twin Cities
first_name: ''
last_name: ''
permalink: "/ask-an-indie/"
---
<p><img class="ProfileAvatar-image alignright" style="float: right; padding-left: 10px;" src="{{ site.baseurl }}/assets/z4eT5t-O_400x400.jpg" alt="Beth Korth" width="171" height="171" /></p>
<div style="padding: 30px 0 70px 0;">Ask An Indie is a recurring series on <a href="http://tech.mn/">TECHdotMN</a> written by <a href="https://twitter.com/BethKorth">Beth Korth</a>. The series features local independent game development studios from the Twin Cities and surrounding areas.</div>
<hr />
<h2 style="clear: both; padding-top: 20px;"><a href="http://tech.mn/news/2015/10/13/ask-an-indie-danika-ragnhild-naming-is-hard/">Ask An Indie: Danika Ragnhild, Naming Is Hard</a></h2>
<p><strong><img class="alignright size-medium wp-image-32944" style="float: left; padding-right: 10px;" src="{{ site.baseurl }}/assets/Danika-300x300.jpg" alt="Danika" width="300" height="300" /></strong></p>
<div style="padding-top: 10px;">
<p><strong>Ask an Indie:</strong> <a href="http://tech.mn/directory/people/danika-ragnhild/" target="_blank">Danika Ragnhild</a>, Producer/writer/composer, <a href="http://tech.mn/directory/companies/naming-is-hard/" target="_blank">Naming is Hard</a>.</p>
<p><strong>What inspired you to start making games?</strong><br />
I have to say every type of art I enjoy I make, but it wasn’t true until Shanti approached me about moving from professional theatre to game development. As to what really inspired me it would have to be my lifelong love of games. They’ve always been a part of my life and I can’t imagine myself without them.</p>
<p><a href="http://tech.mn/news/2015/10/13/ask-an-indie-danika-ragnhild-naming-is-hard/">View the full article...</a></p>
</div>
<hr />
<h2 style="clear: both; padding-top: 20px;"><a href="http://tech.mn/news/2015/09/02/ask-an-indie-chip-pedersen-frostbit-studio/">Ask An Indie: Chip Pedersen, FrostBit Studio</a></h2>
<p><strong><img class="wp-image-32744 alignleft" style="float: left; padding-right: 10px;" src="{{ site.baseurl }}/assets/Screen-Shot-2015-09-02-at-8.51.00-AM.png" alt="Chip Pedersen" width="298" height="306" /></strong></p>
<div style="padding-top: 10px;">
<p><strong>Ask an Indie:</strong> <a href="http://tech.mn/directory/people/chip-pedersen/" target="_blank">Chip Pedersen</a>, Founder, <a href="http://tech.mn/directory/companies/frostbit-studio/" target="_blank">FrostBit Studio</a></p>
<p><strong>What inspired you to start making games?</strong></p>
<p>Playing games is what initially got me interested in their production. I clearly remember playing a Star Trek arcade machine in a bowling alley when I was about 13. The game was so amazing, I was mesmerized by it. I didn’t know what it took to make a game or that it was even an actual career, but I thought, “I have to figure out a way to do this.”</p>
<p><a href="http://tech.mn/news/2015/09/02/ask-an-indie-chip-pedersen-frostbit-studio/">View the full article...</a></p>
</div>
<hr />
<h2 style="clear: both; padding-top: 20px;"><a href="http://tech.mn/news/2015/08/04/ask-an-indie-will-tice-untied-games/">Ask An Indie: Will Tice, unTied Games</a></h2>
<p><strong><img class=" wp-image-32598 alignleft" style="float: left; padding-right: 10px;" src="{{ site.baseurl }}/assets/pic11-300x200.jpg" alt="pic1[1]" width="329" height="219" /></strong></p>
<div style="padding-top: 10px;">
<p><strong>Ask an Indie:</strong> <a href="http://tech.mn/directory/people/will-tice/" target="_blank">Will Tice</a>, leader &amp; programmer, <a href="http://tech.mn/directory/companies/untied-games/" target="_blank">unTied Games</a></p>
<p><strong>What inspired you to start making games?</strong></p>
<p>This is the question every indie dev loves to answer! I’ve been into video games ever since I was a little kid. The SNES was my bread and butter, and I have very fond memories of playing Final Fantasy III and Mega Man 7. My all-time favorite game series is Mega Man, and it really impressed on me what a game should feel like when you play it. The responsiveness of the controls and the way the character moves… all of it comes together in the Mega Man games to create a fun, action-packed experience.<br />
That’s something I’d like to capture in my future games.</p>
<p><a href="http://tech.mn/news/2015/08/04/ask-an-indie-will-tice-untied-games/">View the full article...</a></p>
</div>
<hr />
<h2 style="clear: both; padding-top: 20px;"><a href="http://tech.mn/news/2015/07/09/ask-an-indie-zach-johnson-zachstronaut/">Ask An Indie: Zach Johnson, Zachstronaut</a></h2>
<p><strong><img class="wp-image-32428 alignleft" style="float: left; padding-right: 10px;" src="{{ site.baseurl }}/assets/Screen-Shot-2015-07-09-at-1.01.38-PM.png" alt="Screen Shot 2015-07-09 at 1.01.38 PM" width="220" height="294" /></strong></p>
<div style="padding-top: 10px;">
<p><strong>Ask an Indie:</strong> <a href="http://tech.mn/directory/people/zach-johnson/" target="_blank">Zach Johnson</a>, owner and Creative Developer, <a href="http://tech.mn/directory/companies/zachstronaut/" target="_blank">Zachstronaut, LLC.</a></p>
<p><strong>What inspired you to start making games?</strong></p>
<p>I played a ton of games as a kid, and I found myself having ideas about how those games could work differently. I also spent hours and hours drawing things as a kid. I’d imagine things inspired by cartoons or whatever, and then I’d draw them out. I think I liked the process of creation. Games ended up being the same for me. I remember spending a lot of time with a pencil and graph paper drawing out my own levels for different games.</p>
<p><a href="http://tech.mn/news/2015/07/09/ask-an-indie-zach-johnson-zachstronaut/">View the full article...</a></p>
</div>
<hr />
<h2 style="clear: both; padding-top: 20px;"><a href="http://tech.mn/news/2015/04/21/ask-an-indie-lisa-walkosz-migliacio-intropy-games/">Ask An Indie: Lisa Walkosz-Migliacio, Intropy Games</a></h2>
<p><strong><img class="wp-image-32043 alignleft" style="float: left; padding-right: 10px;" src="{{ site.baseurl }}/assets/Lisa-Walkosz-Migliacio.jpg" alt="Lisa-Walkosz-Migliacio" width="241" height="241" /></strong></p>
<div style="padding-top: 10px;">
<p><strong>Ask an Indie:</strong> <a href="http://tech.mn/directory/people/lisa-walkosz-migliacio/">Lisa Walkosz-Migliacio</a>, Co-President &amp; Lead Developer at <a href="http://tech.mn/directory/companies/intropy-games/" target="_blank">Intropy Games</a></p>
<p><strong>What inspired you to start making games?</strong></p>
<p>Believe it or not, I’ve been making video games for almost 20 years. Other than a fun, interactive historical game starring Joan of Arc that I created for a high school project, most of my early games have never been shown to the public.</p>
<p>Games are a unique medium in that they bring together visuals, audio, and tactile feedback, and it’s actually quite an undertaking to put all the pieces together in a cohesive way. I dabble in art and music, and my training as a software engineer made the transition to making games professionally a natural fit.</p>
<p><a href="http://tech.mn/news/2015/04/21/ask-an-indie-lisa-walkosz-migliacio-intropy-games/">View the full article...</a></p>
</div>
<hr />
<h2 style="clear: both; padding-top: 20px;"><a href="http://tech.mn/news/2015/03/30/ask-an-indie-nick-behrens-from-nothing-game-studios/">Ask An Indie: Nick Behrens, From Nothing Game Studios</a></h2>
<p><img class=" wp-image-549 alignleft" style="float: left; padding-right: 10px;" src="{{ site.baseurl }}/assets/Nick.jpg" alt="Nick" width="207" height="282" /></p>
<div style="padding-top: 10px;">
<p><strong>Ask An Indie:</strong> <a href="http://tech.mn/directory/people/nick-behrens/">Nick Behrens</a>, Artist &amp; Conceptual Designer – <a href="http://tech.mn/directory/companies/from-knothing-studios/">From Nothing Game Studios</a></p>
<p><strong>What inspired you to start making games?</strong></p>
<p>I think it differs for all of us, just as our backgrounds and many of the games we’re interested in differ. I have personally wanted to do this since I was in high school “way back” in the 90’s. I think for a couple of us, the idea of actually making games was merely an extension to how much we loved this industry and medium.</p>
<p><a href="http://tech.mn/news/2015/03/30/ask-an-indie-nick-behrens-from-nothing-game-studios/">View the full article...</a></p>
</div>
27 changes: 27 additions & 0 deletions _pages/2018-05-21-welcome.html
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---
layout: page
title: Welcome
date: 2018-05-21 08:17:21.000000000 -05:00
type: page
parent_id: '0'
published: true
password: ''
status: publish
categories: []
tags: []
meta:
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author:
login: Martin
email: [email protected]
display_name: Martin
first_name: Martin
last_name: Grider
permalink: "/"
---
<p>We have two meetings a month, our <strong><a href="http://www.igdatc.org/monthly-meeting/">MAIN MEETING</a></strong> is on the 2nd Wednesday.</p>
<p>We also have a <strong><a href="http://www.igdatc.org/mn-vr-and-hci/">VR &amp; HCI</a></strong> meeting on the 4th (or sometimes 5th) Wednesday.</p>
<p>Please find registration for our events at: <strong><a href="http://igdatc.eventbrite.com/">IGDATC.eventbrite.com</a></strong>.</p>
<p><img class="alignleft size-large wp-image-673" src="{{ site.baseurl }}/assets/igdtc_logo_300dpi-598x368.png" alt="" width="598" height="368" /></p>
51 changes: 51 additions & 0 deletions _pages/2020-03-12-covid-19.html
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---
layout: page
title: COVID-19 Update 3-16-2020
date: 2020-03-12 16:41:27.000000000 -05:00
type: page
parent_id: '0'
published: true
password: ''
status: publish
categories: []
tags: []
meta:
_edit_last: '1'
author:
login: igdatc_admin
email: [email protected]
display_name: IGDA Twin Cities
first_name: ''
last_name: ''
permalink: "/covid-19/"
---
<p><!-- wp:paragraph --></p>
<p>Due to the <a href="https://www.health.state.mn.us/diseases/coronavirus/action.html#faith">updated recommendations</a> from the Minnesota Department of Health (MDH), IGDA Twin Cities will be suspending our <strong>in person</strong> meetings through April. Given the ever changing nature of the situation, this suspension may be extended as necessary to protect the members of our community.</p>
<p><!-- /wp:paragraph --></p>
<p><!-- wp:paragraph --></p>
<p>However, we realize that during times like this, connection is vital to the health and well-being of our community members. As such, we will be holding virtual events during our usual meeting times, as well as engaging with you via Slack and Discord. If you are not currently a member of the <a href="https://mspgamedev.slack.com/">MSP Game Dev Slack</a>, you may request an invitation to join <a href="https://mspgamedevslack.herokuapp.com/">here</a>. To join the IGDA parent organization’s Discord, please go <a href="https://discord.gg/igda">here</a>.</p>
<p><!-- /wp:paragraph --></p>
<p><!-- wp:paragraph --></p>
<p>Please bear with us as we work out the logistics of moving to an all virtual format. We will continue to monitor the situation, and give updates as frequently as possible. If you have any questions or concerns you want to bring to the board, please do not hesitate to email us at <a href="mailto:[email protected]">[email protected]</a>. Wash your hands thoroughly with soap and water.</p>
<p><!-- /wp:paragraph --></p>
<p><!-- wp:paragraph --></p>
<p>Best Regards,</p>
<p><!-- /wp:paragraph --></p>
<p><!-- wp:paragraph --></p>
<p>The IGDA Twin Cities Board</p>
<p><!-- /wp:paragraph --></p>
<p><!-- wp:paragraph --></p>
<p>Resources:</p>
<p><!-- /wp:paragraph --></p>
<p><!-- wp:paragraph --></p>
<p><a href="https://www.health.state.mn.us/diseases/coronavirus/index.html">MDH COVID-19 Home Page</a> - Up to date information from the Minnesota Department of Health.</p>
<p><!-- /wp:paragraph --></p>
<p><!-- wp:paragraph --></p>
<p><a href="https://www.cdc.gov/coronavirus/2019-ncov/index.html">CDC COVID-19 Home Page</a> - Up to date information from the Center for Disease Control &amp; Prevention.</p>
<p><!-- /wp:paragraph --></p>
<p><!-- wp:paragraph --></p>
<p><a href="https://www.health.state.mn.us/communities/ep/behavioral/stress_covid19.pdf">MDH Managing Stress Document</a> -  Suggestions from Minnesota Department of Health for dealing with stress related to COVID-19.</p>
<p><!-- /wp:paragraph --></p>
<p><!-- wp:paragraph --></p>
<p><a href="https://igda.org/resources/covid-19-resources/">IGDA COVID-19 Resource page</a> - Info from the parent organization for impacted devs.</p>
<p><!-- /wp:paragraph --></p>
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