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Small guide improvment #15

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2 changes: 1 addition & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -105,7 +105,7 @@ Tool | Description
--- | ---
[AssetRipper](https://github.com/AssetRipper/AssetRipper) | AssetRipper is a tool for extracting assets from serialized files (CAB-*, *.assets, *.sharedAssets, etc.) and assets bundles (*.unity3d, *.bundle, etc.) and converting them into the native Unity engine format. <br /> **Fork of ``uTinyRipper``.**
[Unity Assets Bundle Extractor](https://github.com/SeriousCache/UABE) | UABE is an editor for 3.4+/4/5/2017-2021.3 .assets and AssetBundle files. It can create standalone mod installers from changes to .assets and/or bundles.
[QuickBMS](https://aluigi.altervista.org/quickbms.htm) with [this script](https://aluigi.altervista.org/bms/unity.bms) or [this one for webplayer](https://aluigi.altervista.org/bms/unity3d_webplayer.bms) | universal script based files extractor and reimporter. QuickBMS supports tons of games and file formats, archives, encryptions, compressions, obfuscations and other algorithms.
[QuickBMS](https://aluigi.altervista.org/quickbms.htm) with [this script](https://aluigi.altervista.org/bms/unity.bms) or [this one for webplayer](https://aluigi.altervista.org/bms/unity3d_webplayer.bms) | Universal script based files extractor and reimporter. QuickBMS supports tons of games and file formats, archives, encryptions, compressions, obfuscations and other algorithms. <br> **First script only supports Unity up to 5.x**
[DevXUnityUnpacker](https://devxdevelopment.com/Unpacker) | A (paid) tool with a friendly GUI meant for restoring unity projects by inputting the built game/app including a previewer for individual files as image, hex, text etc.
[uTinyRipper](https://github.com/mafaca/UtinyRipper) <br /> ![No Longer Maintained](https://img.shields.io/badge/No%20Longer%20Maintained-red.svg) | uTinyRipper is a tool for extracting assets from serialized files (CAB-\*, \*.assets, \*.sharedAssets, etc.) and assets bundles (\*.unity3d, \*.assetbundle, etc.) and conveting them into native Engine format. <br /> **Use ``AssetRipper`` Instead**
[Unity Studio / AssetStudio](https://github.com/RaduMC/AssetStudio) <br /> ![No Longer Maintained](https://img.shields.io/badge/No%20Longer%20Maintained-red.svg) | AssetStudio is an independent tool for exploring, extracting and exporting assets.
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