Lua scripts for shiny hunting in RBY games.
Work only with vba rr 23.6.
Thanks to zaksabeast for updating the scripts for 1.3 transporter update!
DVs are generated after prompted to nickname your Pokémon.
Put the cursor over "no" (nicknames not yet supported) and run the script
Valid for: starters, fossils, in-game gifts (eevee, lapras, ...) and game corner prizes.
DVs are generated when the battle begins.
Interact with the sprite, stop at the cry text before the battle and run the script.
Valid for: Snorlax, Zapdos, Articuno, Moltres, Mewtwo, Electrode/Voltorb in Power Plant.
- autospecie_fishingbot metod
Select your rod, put cursor over "use" and run the script.
The script will select the first pokemon found
- fishbot metod
Species is generated first, and the IVs. Thanks Collector Togami for the info.
Edit the script for desidered species, editing index number.
Index numbers can be found here: http://bulbapedia.bulbagarden.net/wiki/List_of_Pok%C3%A9mon_by_index_number_(Generation_I)
Edit the script if you want to see the non shiny pokemon IVs (Edit "local op").
Select your rod, put cursor over "use" and run the script.
Rewritten Collector Togami's script with game version autocheck and more compact code.
This script (not a bot) will show on-screen what nature Pokémon will have (and shinyness) when transferred through PokéBank.
Nature is based on experience points, so gaining experience points will change nature.
Edit the script for desired TID, in decimal.
Run with the cursor over "New Game" in main screen.
Run the script before last input before animation (should be at text "connect your link cable" or something like that).
To use with patches Thanks to Aligateur!