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Lua scripts for shiny hunting in RBY games

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rbylua

Lua scripts for shiny hunting in RBY games.

Work only with vba rr 23.6.

Thanks to zaksabeast for updating the scripts for 1.3 transporter update!

Gift

DVs are generated after prompted to nickname your Pokémon.

Put the cursor over "no" (nicknames not yet supported) and run the script

Valid for: starters, fossils, in-game gifts (eevee, lapras, ...) and game corner prizes.

Stationary

DVs are generated when the battle begins.

Interact with the sprite, stop at the cry text before the battle and run the script.

Valid for: Snorlax, Zapdos, Articuno, Moltres, Mewtwo, Electrode/Voltorb in Power Plant.

Fishing

  • autospecie_fishingbot metod

Select your rod, put cursor over "use" and run the script.

The script will select the first pokemon found

  • fishbot metod

Species is generated first, and the IVs. Thanks Collector Togami for the info.

Edit the script for desidered species, editing index number.

Index numbers can be found here: http://bulbapedia.bulbagarden.net/wiki/List_of_Pok%C3%A9mon_by_index_number_(Generation_I)

Edit the script if you want to see the non shiny pokemon IVs (Edit "local op").

Select your rod, put cursor over "use" and run the script.

Nature check

Rewritten Collector Togami's script with game version autocheck and more compact code.

This script (not a bot) will show on-screen what nature Pokémon will have (and shinyness) when transferred through PokéBank.

Nature is based on experience points, so gaining experience points will change nature.

TID

Edit the script for desired TID, in decimal.

Run with the cursor over "New Game" in main screen.

In game trade

Run the script before last input before animation (should be at text "connect your link cable" or something like that).

wild (requires IPS patch)

To use with patches Thanks to Aligateur!

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