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Input events are queued without proper flushing or debouncing, causing residual movement after rapid key presses
bugSomething isn't workingSomething isn't workinggood first issueGood for newcomersGood for newcomersStatus: Open.#20 In itssimmons/tetris.cpp;[optional] add hold functionality
enhancementNew feature or requestNew feature or requestgood first issueGood for newcomersGood for newcomersStatus: Open.#9 In itssimmons/tetris.cpp;[optional] add piece queue predictions
enhancementNew feature or requestNew feature or requestgood first issueGood for newcomersGood for newcomersStatus: Open.#6 In itssimmons/tetris.cpp;[pending] add cli (parameters) functionality to add possible parameters for the runtime execution
enhancementNew feature or requestNew feature or requestgood first issueGood for newcomersGood for newcomersStatus: Open.#5 In itssimmons/tetris.cpp;