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FFNx-v1.12.0.0

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@julianxhokaxhiu julianxhokaxhiu released this 16 Jun 18:22

See https://github.com/julianxhokaxhiu/FFNx/blob/master/Changelog.md#1120

Changes:

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  • e61a3cf FF7: Use FFNx registry path
  • 3ceb146 Update Changelog.md
  • 0c22d2d FF7: Introduce global volume get/set from registry for Voice,Ambient,Movie
  • 9e6903c Audio: Enable separate master volumes for Voice, Ambient, Movie and Stream layer
  • cef7415 FF7: Ensure Music and SFX master volumes are set on game launch
  • c1a7604 FF7: Inherit SFX global volume from the registry
  • 8039c2a Update Changelog.md
  • cd72ec5 SFX: Allow user to always centre SFX effects [ #443 ]
  • f5a98ba Update Changelog.md
  • 23f2f19 FF7: Detach global music volume from movies volume [ #441 ]
  • 5da50fc Movies: Fix external voice layer volume being lower than music [ #441 ]
  • b362562 Lighting: Fix field shadow glitch for 3d models
  • 2e45cf3 Update Changelog.md
  • 1a5fd72 Gardening: Cleanup unused configuration settings
  • 3c679dc vcpkg: Bump bgfx stack
  • 79b500e Gamehacks: Allow music toggle only on external music layer
  • ae1e2a9 Documentation: Add a new game cheat
  • c9688c5 Gamehacks: Add toggleMusicOnBattlePause() game cheat
  • e5501c0 Audio: Add isMusicPlaying() method
  • 1b14020 MemoryStream: Prevent a buffer overflow
  • 6f07a7d Audio: Link global ambient volume to SFX
  • 9f5d3dd vcpkg: Bump vgmstream dependency
  • 516c599 Update README.md
  • 8243efd vcpkg: Bump third party dependencies
  • f572185 vcppkg: Bump baseline
  • e48dae2 Docs: Update 7th Heaven installation instructions
  • 332d6ed 60FPS: Fix Tonberry glitchy movement in battle
  • f3299d1 60FPS: Fix death timer increment in BATTLE mode
  • 3863b56 FF8: vibration fixes on worldmap + xinput fix on steam + horizon concert fixes
  • 3082846 FF7: Fix deadzone bug for XINPUT analog triggers
  • f8bc963 crashdump: Update error alert message
  • bdb2830 Update Changelog.md

This list of changes was auto generated.