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Academy2021Assignment

The script hierarchy:

Game.cs - Handles the spawning of objects. Includes definitions for the Kolor enum, and a dictionary for converting the Kolor enum to an actual RGB value. Handles the camera movement. Holds the players stars.

Ball.cs - The player. Gravity and jumpSpeed can be modified in the editor.

Star.cs - Spawns in with an obstacle, and an offset to suit that obstacle.

ColorSwitcher.cs - Tells the ball to change to a random color.

Obstacle.cs - Moves and/or rotates. Has attached child obstacleTriggers. Despawns if already passed by the player.

ObstacleTrigger.cs - The actual trigger that the ball hits. Parented to an obstacle.

Future ideas:

It would be interesting to spawn colorSwitchers inside obstacles. Right now the Game spawns a star with the obstacle, so it could be just swapped for a colorSwitcher sometimes.

Also, it would be in spirit of the original to spawn "double" obstacles when the game gets harder. I would do this by (depending on the height of the ball or received stars), spawning in another obstacle on top of the initial one, with a scale slightly higher and with a inversed rotation.

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  • C# 100.0%