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Add escape spellbook descriptions to the in-game encyclopedia.
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dat/data.base

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@@ -6069,6 +6069,14 @@ spellbook of freeze sphere
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is handled as if the caster were to blame. Experience gained
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from any monsters killed by the freezing sphere goes to the
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caster.
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spellbook of haste self
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This spell is a level three escape spell. When cast, the
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caster temporarily gains very fast speed movement, the
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duration being determined by how skilled the caster is in
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casting escape spells. This spell can stack; every time this
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spell is cast successfully, more turns of very fast speed are
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added to the duration. Using this spell exercises dexterity
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when successfully cast, but will not heal wounded legs.
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spellbook of healing
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This spell is a level one healing spell. When cast at either
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a monster or yourself, the target of the spell will be healed
@@ -6085,6 +6093,19 @@ spellbook of identify
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inventory. If skilled or greater in divination spells, there
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is an 80% chance of 1-4 objects in open inventory being
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identified, and a 20% chance of identifying all objects.
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spellbook of invisibility
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This spell is a level three escape spell, and is also a Ranger's
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special spell. When cast, the caster will become temporarily
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invisible for several turns.
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spellbook of jumping
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This spell is a level two escape spell. When cast, the caster
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can jump to other tile spaces within a certain range, which is
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directly determined by how skilled the caster is in escape
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spells. The caster must be able to see the spot they want to
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jump to (cannot be blind), nor can the caster jump over monsters
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(attemping to do so will anger them if peaceful). Using this
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spell consumes up to 25 points of nutrition in addition to the
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normal amount used when casting spells.
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spellbook of knock
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This spell is a level one matter spell. When cast, the caster
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fires a beam in the selected direction that will open/unlock
@@ -6098,6 +6119,12 @@ spellbook of knock
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traps can free them. If the caster is engulfed by a monster,
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casting this spell at the engulfer will cause them to expel the
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caster.
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spellbook of levitation
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This spell is a level four escape spell. When cast, the caster
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is able to levitate temporarily. How long the leviation effect
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lasts is dependent on how skilled the caster is in casting
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escape spells. At skilled or higher, the caster is able to stop
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levitating at will.
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spellbook of light
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This spell is a level one divination spell. When cast, a
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circular area within a five square radius around the caster's
@@ -6303,6 +6330,17 @@ spellbook of summon elemental
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the caster. The elemental summoned can have 1.5 to 2 times
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the normal maximum hit points if the caster's skill in
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evocation spells is high enough.
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spellbook of teleport away
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This spell is a level six escape spell, and is also a Convict's
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special spell. When cast at a monster or object on the floor,
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it will teleport that monster or object to a random spot on the
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current level (a monster with teleport control will teleport
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right next to the caster).
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If the caster uses this spell on themselves on a level that
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allows teleportation, they will teleport to a random safe spot
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on the current level. If the caster has teleport control, they
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can choose their location.
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spellbook of turn undead
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This spell is a level six clerical spell, and is also a Knight's
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special spell. When cast at an undead monster, the beam created

doc/evilhack-changelog.md

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@@ -3994,4 +3994,5 @@ The following changes to date are:
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- Add divination spellbook descriptions to the in-game encyclopedia
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- Add matter spellbook descriptions to the in-game encyclopedia
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- Add enchantment spellbook descriptions to the in-game encyclopedia
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- Add escape spellbook descriptions to the in-game encyclopedia
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