@@ -5798,6 +5798,27 @@ spellbook of barkskin
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This spell and the spell 'stoneskin' cannot be active at the
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same time.
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+ spellbook of burning hands
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+ This spell is a level one enchantment spell. When cast, it
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+ engulfs the caster's hands in flame. If unskilled or basic at
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+ casting enchantment spells, the effect last for one successful
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+ bare-handed melee hit (worn gloves/gauntlets count as
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+ bare-handed). If skilled or greater in enchantment spells, the
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+ effect lasts for a few turns, and recasting the spell can stack,
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+ giving up to twenty uses before the effect expires. Hitting a
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+ monster while burning hands is active will cause extra fire
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+ damage to it if they are not fire resistant. The amount of
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+ damage given is directly related to how skilled the caster is in
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+ enchantment spells.
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+
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+ The burning hands effect will not work unless the caster attacks
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+ bare-handed (not wielding anything). If the monster being
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+ attacked is in water, the effect is nullified. If the caster is
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+ underwater, the effect is cancelled outright (hands are
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+ extinguished).
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+
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+ This spell and the spell 'shocking grasp' cannot be active at
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+ the same time.
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spellbook of cancellation
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This spell is a level seven matter spell. When cast, the caster
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fires a beam in the selected direction. Any objects in the path
@@ -5810,12 +5831,35 @@ spellbook of cancellation
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all of their special attacks. If the caster casts the spell at
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themselves, every object in open inventory will be affected as
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described.
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+ spellbook of cause fear
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+ This spell is a level three enchantment spell. When cast, the
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+ effect of the spell will scare any monsters within line of sight
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+ that can be scared and do not pass a monster magic resistance
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+ check. Scared monsters will flee from the caster. A scared
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+ monster that is fully healed has a 4% chance to recover per
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+ turn. This spell does not affect tame pets.
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spellbook of change metal to wood
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This spell is a level five evocation spell. If cast when
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wielding a metallic object, that object's material will turn
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into wood if wood is a valid material for that object. Same
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rules apply if cast on objects on the ground. Casting this
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spell at an iron golem will turn it into a wood golem.
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+ spellbook of charm monster
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+ This spell is a level five enchantment spell. When cast, the
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+ spell has a chance to tame all adjacent monsters next to the
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+ caster, dependent on passing their monster magic resistance
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+ check. The total number of monsters than can be tamed is based
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+ on the caster's charisma attribute (charisma value / 3 = maximum
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+ number of pets), with stronger monsters given preference over
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+ weaker ones. If more monsters are tamed than what is allowed,
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+ the weakest monsters will either become peaceful or hostile.
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+
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+ This spell can also be used to pacify an angry shopkeeper
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+ (monster MR check always passes). Monsters that cannot be tamed
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+ will at best be made peaceful, or are otherwise unaffected. If
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+ skilled or greater in enchantment spells, this spell can be used
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+ to increase the tameness of already tame pets, not to exceed the
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+ status of 'domesticated'.
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spellbook of clairvoyance
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This is a level three divination spell, and is also a Samurai's
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special spell. When cast, this spell magically maps a 19x11
@@ -5841,6 +5885,15 @@ spellbook of cone of cold
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Objects caught in the path of the ray or icy explosions are
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subject to cold damage if they are not resistant.
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+ spellbook of confuse monster
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+ This spell is a level one enchantment spell. When cast, the
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+ caster's hands will glow red; the effect will confuse the next
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+ monster attacked in melee if they do not pass a monster magic
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+ resistance check. The effect will work whether bare-handed or
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+ wielding a weapon. If the caster is skilled or greater in
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+ enchantment spells, the effect will last for several turns, and
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+ recasting the spell can stack, giving up to forty uses before
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+ the effect expires.
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spellbook of create familiar
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This spell is a level six clerical spell. When cast, a monster
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is created near the caster. There is a one-third chance of the
@@ -6173,6 +6226,40 @@ spellbook of restore ability
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If cast at a monster that has been cancelled, this spell will
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uncancel the target.
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+ spellbook of shocking grasp
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+ This spell is a level two enchantment spell. When cast, it
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+ engulfs the caster's hands in electrical energy. If unskilled
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+ or basic at casting enchantment spells, the effect last for one
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+ successful bare-handed melee hit (worn gloves/gauntlets count as
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+ bare-handed). If skilled or greater in enchantment spells, the
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+ effect lasts for a few turns, and recasting the spell can stack,
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+ giving up to twenty uses before the effect expires. Hitting a
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+ monster while shocking grasp is active will cause extra shock
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+ damage to it if they are not shock resistant. The amount of
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+ damage given is directly related to how skilled the caster is in
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+ enchantment spells.
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+
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+ The shocking grasp effect will not work unless the caster attacks
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+ bare-handed (not wielding anything).
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+
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+ This spell and the spell 'burning hands' cannot be active at
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+ the same time.
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+ spellbook of sleep
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+ This spell is a level two enchantment spell. When cast, the
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+ target of the spell will be put to sleep (if not already sleep
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+ resistant) for several turns, which is directly determined by
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+ the caster's experience level. Monsters have a chance to resist
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+ this spell if they pass their monster magic resistance check.
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+ This spell has no effect on already-sleeping or paralyzed
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+ monsters. Attacking a monster in melee affected by this spell
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+ has a 10% chance of waking them up.
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+ spellbook of slow monster
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+ This spell is a level two enchantment spell. When cast at a
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+ monster that does not pass its monster magic resistance check,
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+ it will make them slow (2/3 of normal speed). If the monster
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+ is already fast, their speed is reduced to normal. If the
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+ caster targets themselves with this spell, any intrinsic speed
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+ they had is removed.
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spellbook of stoneskin
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This spell is a level four evocation spell. When cast, the
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caster's skin is transformed into hardened stone, providing a
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