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Add healing spellbook descriptions to the in-game encyclopedia.
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dat/data.base

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@@ -5834,6 +5834,26 @@ spellbook of create trees
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skilled in evocation spells, there is a chance the dead tree
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will be rejuvenated, and become a live tree. Druids can benefit
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by standing next to a live tree.
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spellbook of critical healing
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This spell is a level six healing spell. When cast at either
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a monster or yourself, the target of the spell will be healed
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for a substantial amount of hit points, and the amount can
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scale based on how skilled the caster is in healing spells.
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If skilled or greater, there's a 25% chance this spell will act
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as if 'cure sickness' were cast on the target as well.
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Casting this spell at Pestilence will cause damage rather than
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heal it.
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spellbook of cure blindness
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This spell is a level two healing spell. When cast, it cures
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the caster of intrinsic blindness.
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spellbook of cure sickness
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This spell is a level three healing spell, and is also a
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Healer's special spell. When cast at either a monster or
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yourself, it will cure the target of any illness or disease.
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If cast at any type of zombie, this spell will cause a small
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amount of physical damage to them, which can scale based on how
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skilled the caster is in healing spells.
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spellbook of drain life
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This is a level two attack spell. When cast at a monster that
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is not resistant to draining, one level is drained from it, as
@@ -5848,18 +5868,26 @@ spellbook of drain life
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when cast at a monster. If your own experience level drops
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below one, you will die.
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spellbook of entangle
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This spell is a level one evocation spell, and is also a Druids
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special spell. When cast at a monster, surrounding plant life
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will hold the monster for a brief number of turns, which is
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dependent on how skilled the caster is in evocation spells.
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If the target of this spell is next to a live tree or standing
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on grass, the duration of the spell is slightly increased.
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The affected target can still function, such as cast spells,
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or perform ranged attacks, but are otherwise immobile for the
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duration of the spell.
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This spell is a level one evocation spell, and is also a
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Druid's special spell. When cast at a monster, surrounding
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plant life will hold the monster for a brief number of turns,
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which is dependent on how skilled the caster is in evocation
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spells. If the target of this spell is next to a live tree or
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standing on grass, the duration of the spell is slightly
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increased. The affected target can still function, such as cast
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spells, or perform ranged attacks, but are otherwise immobile
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for the duration of the spell.
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The effects of this spell will not work against unsolid,
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whirly, or phasing monsters.
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spellbook of extra healing
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This spell is a level three healing spell. When cast at either
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a monster or yourself, the target of the spell will be healed
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for a significant amount of hit points, and the amount can
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scale based on how skilled the caster is in healing spells.
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Casting this spell at Pestilence will cause damage rather than
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heal it.
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spellbook of finger of death
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This spell is a level seven evocation spell. When cast at a
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monster, the ray produced will kill the target instantly,
@@ -5871,17 +5899,17 @@ spellbook of finger of death
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instantly if not resistant to death magic or nonliving,
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regardless of reflection or magic resistance.
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spellbook of fireball
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This spell is a level four attack spell, and is also an Infidels
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special spell. When cast as unskilled or basic in attack
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spells, this spell creates a ray of fire which explodes once it
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hits its target. At skilled or greater, the caster can pick a
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location to target the spell for area of effect, or choose to
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cast a ray of fire. If an area of effect attack type is chosen,
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the target will be engulfed by a series of firey explosions that
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will move around the center of the targeted monster/location.
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Pools of water in the path of the ray or caught in the area of
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effect explosions can potentially boil away. Any ice caught in
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the path or explosions will melt away.
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This spell is a level four attack spell, and is also an
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Infidel's special spell. When cast as unskilled or basic in
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attack spells, this spell creates a ray of fire which explodes
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once it hits its target. At skilled or greater, the caster can
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pick a location to target the spell for area of effect, or
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choose to cast a ray of fire. If an area of effect attack type
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is chosen, the target will be engulfed by a series of firey
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explosions that will move around the center of the targeted
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monster/location. Pools of water in the path of the ray or
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caught in the area of effect explosions can potentially boil
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away. Any ice caught in the path or explosions will melt away.
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Objects caught in the path of the ray or firey explosions are
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subject to fire damage if they are not resistant.
@@ -5896,7 +5924,15 @@ spellbook of force bolt
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Fragile objects and several terrain features within the path of
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a force bolt can be destroyed (potions, objects made of glass,
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boulders, statues, doors, iron bars, etc).
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boulders, statues, doors, iron bars, etc).
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spellbook of healing
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This spell is a level one healing spell. When cast at either
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a monster or yourself, the target of the spell will be healed
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for a small amount of hit points, and the amount can scale
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based on how skilled the caster is in healing spells.
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Casting this spell at Pestilence will cause damage rather than
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heal it.
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spellbook of lightning
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This spell is a level four attack spell. When cast as unskilled
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or basic in attack spells, this spell creates a bolt of
@@ -5910,7 +5946,7 @@ spellbook of lightning
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Objects caught in the path of the bolt or electrical explosions
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are subject to shock damage if they are not resistant.
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spellbook of magic missile
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This spell is a level two attack spell, and is also a Wizards
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This spell is a level two attack spell, and is also a Wizard's
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special spell. When cast, a ray of magic missiles shoots from
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the caster to its intended target, hitting any other monsters
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in its path. Damage inflicted is directly based on the
@@ -5947,7 +5983,16 @@ spellbook of power word kill
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amount of damage, not to drop below one.
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If the caster casts this spell on themselves, they will die
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instantly, regardless of what resistances they possess.
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instantly, regardless of what resistances they possess.
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spellbook of restore ability
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This spell is a level two healing spell, and is also a Monk's
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special spell. When cast at yourself, it will restore any lost
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attribute points, picking one attribute at random. If skilled
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or greater in healing spells, all attributes will have their
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lost points restored.
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If cast at a monster that has been cancelled, this spell will
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uncancel the target.
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spellbook of stoneskin
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This spell is a level four evocation spell. When cast, the
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casters skin is transformed into hardened stone, providing a
@@ -5964,6 +6009,21 @@ spellbook of stoneskin
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This spell and the spell 'barkskin' cannot be active at the
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same time.
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spellbook of stone to flesh
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This spell is a level three healing spell. When cast at either
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a monster or at yourself, it will halt any processes causing
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the target to turn into stone.
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Any objects made of mineral or gemstone that are in the path of
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the spell, or in open inventory of the target, will turn into
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meat (e.g. a boulder will turn into a huge chunk of meat, rings
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into a meat ring, and so forth).
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If this spell is cast at a statue of a monster, there is a good
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chance the statue will reanimate into a living monster.
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If this spell is cast at a stone golem, it will turn it into a
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flesh golem.
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spellbook of summon animal
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This spell is a level three evocation spell. When cast, a
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woodland animal is summoned to aid the caster. The type and

doc/evilhack-changelog.md

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@@ -3985,4 +3985,5 @@ The following changes to date are:
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- Add evocation spellbook descriptions to the in-game encyclopedia
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- Remove ents from 'summon animal' spell
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- Add attack spellbook descriptions to the in-game encyclopedia
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- Add healing spellbook descriptions to the in-game encyclopedia
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