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Connecting blocks looks like it's interspersed with other fuzz input commands. So now we'll just disallow connecting any blocks after 50k total have been connected? It seems like what we want is more like "allow connecting up to X blocks in a row, then skip connecting any more until we get a fuzz input that does something else"?
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Sure, but if the fuzzer is doing something interesting it should be able to do it with fewer blocks, so just blindly skipping block connection calls when they get to an absolutely absurd level doesn't seem likely to materially reduce fuzz coverage and is also much simpler :)
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I guess it just seems like a lot of operations will be limited if no blocks can be connected, particularly channel opens/closes. How can you tell fuzz coverage wasn't reduced?
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I mean if something has connected 50k blocks then I'm kinda okay with the rest of that fuzz input getting ignored/not fully processed. The vast majority of inputs shouldn't be connecting that many blocks.