This mod really only has two goals: Add more fun, and add more challenge.
That said, I also want it to match the flavor and style and feel like it is part of the actual game.
**Note: Early versions of this mod may seem all-over-the-place with it's features. Don't worry; that's just me learning the modding ropes and seeing what's possible. Features may be replaced or removed entirely as time goes on. No guarantees of stability or compatibility with other mods.
- Human eyes are less beady
- Added eyebrows and sclera
- Changed UNDY COLOR to EYE COLOR, it now corresponds to both eyes and undies
- Doubles planet size
- Changes some vanilla recipes (soon to be a LOT)
- Replaces quest GUI with in-game tutorial / hint system
- Overwrites tutorial quests to provide hints with how to proceed
- Removes random loot chests from surface / underground generation
- Removes capsules and status pods from surface / underground generation
- Removes starter items
- Changes Matter Manipulator upgrade progression
- You start with the MM, but at first it only has the ability to place objects
- You'll need to use other tools to get the materials needed to activate the mining feature
- New Novakid brands! (3)
- New Human hair! (4 female, 2 male)
- Bunnies! (brown and white variations)
- extra cuteness
- does not currently spawn in game
- Lightbugs!
- a bug that gives off light!
- will carry into some of the aesthetic areas of the mod, coming soon TM
- spawns in Garden biome at night
- Still under heavy development, LOTS of missing/incomplete/broken features
Feel free to open PR's with any changes/additions you have. Read ROADMAP.md for an idea of the direction this mod intends to go, I'd be happy to receive help/input for some of these ideas. Please follow the patching format :)
I'm definitely on the lookout for good pixel artists; if you want to contribute let me know!
- Spoke to devs about the following:
- Monster spawning in groups (currently not possible, but may come in the future)
- Scripts for trees (won't be possible, but they're adding possible tree interactions in the future)
- Inventory size (will probably not be possible until devs get around to inventory overhaul)
- Tech unlock item being different per tech (not currently possible)