Releases: liris-xr/AsioAudioUnity
Releases · liris-xr/AsioAudioUnity
Release list
v1.0.0
⚠️ WARNING ⚠️
The Asio Audio Unity plugin has been completely reworked to become a GIT package.
From now on, the future releases of the package will be available through Unity's GIT package installation (see How to install).
Changed
- Complete rework of the package to become a GIT package (not a .unitypackage release).
- Functionalities stay the same as version 0.2.5.
See changelog at : https://github.com/liris-xr/AsioAudioUnity/blob/main/CHANGELOG.md
v0.2.5
Fix issues where building wasn't operational :
- Microsoft.Win32.Registry dll was adding confusions on build, uninstalling it fixed the issue.
- Audio files needed to be copied to the build app, fixed by adding post-process build instructions.
Building app should be now operational (at least for PC, Mac, Linux standalone).
v0.2.4
Fix bugs:
- "Convert all Audio Sources in scene to Custom ASIO Audio Sources" from AsioAudioUnity menu didn't work on inactive objects.
- "Add Source Position OSC to all Custom ASIO Audio Sources" from AsioAudioUnity menu didn't work on inactive objects.
v0.2.3
v0.2.2
v0.2.1
v0.2.0
New release tested on Unity 6.
Fix bugs:
- Custom ASIO Audio Sources no longer initialise twice on awake (with Awake() and OnEnable()).
- The process to play sound on ASIO Audio Sources on awake is now correctly set on the Custom ASIO Audio Source instead of the ASIO Audio Manager.
v0.1.3
v0.1.2
Additional features:
- Add support on Audio File Path change at runtime.
- Add UI on Game Window to monitor ASIO Audio Manager and ASIO Audio Sources.
- Add a Unity tab to easily convert basic Audio Sources to ASIO Audio Sources and add Source Position OSC.
- Add an option to create AsioAudioUnity objects by going to GameObject > AsioAudioUnity...
Fixed bugs:
- Fix ASIO Audio Source UI when dragging and dropping audio file.