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Releases: liris-xr/AsioAudioUnity

v1.0.0

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@eliottzim eliottzim released this 03 Dec 13:57

⚠️ WARNING ⚠️

The Asio Audio Unity plugin has been completely reworked to become a GIT package.
From now on, the future releases of the package will be available through Unity's GIT package installation (see How to install).

Changed

  • Complete rework of the package to become a GIT package (not a .unitypackage release).
  • Functionalities stay the same as version 0.2.5.

See changelog at : https://github.com/liris-xr/AsioAudioUnity/blob/main/CHANGELOG.md

v0.2.5

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@eliottzim eliottzim released this 01 Dec 10:55

Fix issues where building wasn't operational :

  • Microsoft.Win32.Registry dll was adding confusions on build, uninstalling it fixed the issue.
  • Audio files needed to be copied to the build app, fixed by adding post-process build instructions.

Building app should be now operational (at least for PC, Mac, Linux standalone).

v0.2.4

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@eliottzim eliottzim released this 26 May 13:05

Fix bugs:

  • "Convert all Audio Sources in scene to Custom ASIO Audio Sources" from AsioAudioUnity menu didn't work on inactive objects.
  • "Add Source Position OSC to all Custom ASIO Audio Sources" from AsioAudioUnity menu didn't work on inactive objects.

v0.2.3

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@eliottzim eliottzim released this 24 Apr 07:26

New feature: Add volume functionality.
Fixed bug: Incremental freeze after a time due to audio sources offset setup.

v0.2.2

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@eliottzim eliottzim released this 07 Apr 10:24

Improvements:

  • Fix bug where the sound saturates when channel 1 on ASIO driver isn't used (due to format encoding differences).
  • Improve conversion process by also checking bits per sample (along with sample rate) on an audio file.

v0.2.1

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@eliottzim eliottzim released this 02 Apr 09:13

Add support for runtime editing on ASIO Audio Manager UI for built apps.

Known issues:

  • Changing sample rate at runtime doesn't seem to do anything yet.
  • Changing ASIO Audio Source channel at runtime is not supported yet.

v0.2.0

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@eliottzim eliottzim released this 28 Mar 14:41

New release tested on Unity 6.

Fix bugs:

  • Custom ASIO Audio Sources no longer initialise twice on awake (with Awake() and OnEnable()).
  • The process to play sound on ASIO Audio Sources on awake is now correctly set on the Custom ASIO Audio Source instead of the ASIO Audio Manager.

v0.1.3

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@eliottzim eliottzim released this 28 Mar 08:59

Additional features;

  • Buttons added to Custom ASIO Audio Sources.
  • Inspector multiedit support.
  • Add support for creating, enabling, disabling and destroying ASIO Audio Sources at runtime.

v0.1.2

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@eliottzim eliottzim released this 25 Mar 15:59

Additional features:

  • Add support on Audio File Path change at runtime.
  • Add UI on Game Window to monitor ASIO Audio Manager and ASIO Audio Sources.
  • Add a Unity tab to easily convert basic Audio Sources to ASIO Audio Sources and add Source Position OSC.
  • Add an option to create AsioAudioUnity objects by going to GameObject > AsioAudioUnity...

Fixed bugs:

  • Fix ASIO Audio Source UI when dragging and dropping audio file.

v0.1.1

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@eliottzim eliottzim released this 17 Feb 12:44

Fix bug "A sound doesn't continue properly when pausing, stopping or playing another sound".