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mamedev
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Armadillo Racing (adillor, adillorj) - Additional dev inputs (#16015)
CI (macOS)
#39650:
Commit
803a05b
pushed by
MooglyGuy
In progress
master
master
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Armadillo Racing (adillor, adillorj) - Additional dev inputs (#16015)
CI (Windows)
#39664:
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803a05b
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MooglyGuy
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master
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Armadillo Racing (adillor, adillorj) - Additional dev inputs (#16015)
CI (Linux)
#42527:
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803a05b
pushed by
MooglyGuy
In progress
master
master
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ti/ti80.cpp: Add TI-80 graphing calculator (#16079)
CI (macOS)
#39649:
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eb2ac9e
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master
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ti/ti80.cpp: Add TI-80 graphing calculator (#16079)
Check #include guards
#4534:
Commit
eb2ac9e
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MooglyGuy
2m 17s
master
master
2m 17s
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ti/ti80.cpp: Add TI-80 graphing calculator (#16079)
CI (Windows)
#39663:
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eb2ac9e
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master
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ti/ti80.cpp: Add TI-80 graphing calculator (#16079)
CI (Linux)
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philips/mcd212: Darken Black Level (#16262)
CI (Windows)
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philips/mcd212: Darken Black Level (#16262)
CI (macOS)
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1h 12m 6s
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1h 12m 6s
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philips/mcd212: Darken Black Level (#16262)
Check #include guards
#4533:
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2m 17s
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philips/mcd212: Darken Black Level (#16262)
CI (Linux)
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emscripten: mirror native run-loop pacing, uncap fast forward
CI (Windows)
#39661:
Pull request
#16269
opened by
holub
2h 25m 17s
holub:em-loop
holub:em-loop
2h 25m 17s
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emscripten: mirror native run-loop pacing, uncap fast forward
CI (macOS)
#39647:
Pull request
#16269
opened by
holub
1h 18m 50s
holub:em-loop
holub:em-loop
1h 18m 50s
View #16269
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emscripten: mirror native run-loop pacing, uncap fast forward
CI (Linux)
#42524:
Pull request
#16269
opened by
holub
1h 40m 13s
holub:em-loop
holub:em-loop
1h 40m 13s
View #16269
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sound/js_sound.cpp: Fixed output delay in js_sound
CI (Linux)
#42523:
Pull request
#15666
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1h 35m 56s
holub:js-sound
holub:js-sound
1h 35m 56s
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sound/js_sound.cpp: Fixed output delay in js_sound
CI (macOS)
#39646:
Pull request
#15666
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1h 27m 42s
holub:js-sound
holub:js-sound
1h 27m 42s
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sound/js_sound.cpp: Fixed output delay in js_sound
CI (Windows)
#39660:
Pull request
#15666
synchronize by
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3h 1m 12s
holub:js-sound
holub:js-sound
3h 1m 12s
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ms32.cpp: Implement the priority ram sprite for all games and adjust some effects
CI (Windows)
#39659:
Pull request
#16243
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asturur
3h 1m 59s
asturur:ms32-more
asturur:ms32-more
3h 1m 59s
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ms32.cpp: Implement the priority ram sprite for all games and adjust some effects
CI (macOS)
#39645:
Pull request
#16243
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1h 20m 29s
asturur:ms32-more
asturur:ms32-more
1h 20m 29s
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ms32.cpp: Implement the priority ram sprite for all games and adjust some effects
Check #include guards
#4532:
Pull request
#16243
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2m 18s
asturur:ms32-more
asturur:ms32-more
2m 18s
View #16243
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ms32.cpp: Implement the priority ram sprite for all games and adjust some effects
CI (Linux)
#42522:
Pull request
#16243
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asturur
2h 29m 31s
asturur:ms32-more
asturur:ms32-more
2h 29m 31s
View #16243
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Preliminary Arduboy driver, SSD1306 display, and ATMega32U4 hookups
CI (macOS)
#39644:
Pull request
#16265
synchronize by
wurthless-elektroniks
59m 38s
wurthless-elektroniks:arduboy
wurthless-elektroniks:arduboy
59m 38s
View #16265
View workflow file
Preliminary Arduboy driver, SSD1306 display, and ATMega32U4 hookups
CI (Windows)
#39658:
Pull request
#16265
synchronize by
wurthless-elektroniks
2h 24m 27s
wurthless-elektroniks:arduboy
wurthless-elektroniks:arduboy
2h 24m 27s
View #16265
View workflow file
Preliminary Arduboy driver, SSD1306 display, and ATMega32U4 hookups
CI (Linux)
#42521:
Pull request
#16265
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wurthless-elektroniks
2h 28m 16s
wurthless-elektroniks:arduboy
wurthless-elektroniks:arduboy
2h 28m 16s
View #16265
View workflow file
Preliminary Arduboy driver, SSD1306 display, and ATMega32U4 hookups
Check #include guards
#4531:
Pull request
#16265
synchronize by
wurthless-elektroniks
2m 21s
wurthless-elektroniks:arduboy
wurthless-elektroniks:arduboy
2m 21s
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