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ms32.cpp: Implement the priority ram sprite for all games and adjust some effects #42522

ms32.cpp: Implement the priority ram sprite for all games and adjust some effects

ms32.cpp: Implement the priority ram sprite for all games and adjust some effects #42522

Triggered via pull request September 27, 2026 19:16
Status Success
Total duration 2h 29m 31s
Artifacts 2

ci-linux.yml

on: pull_request
Matrix: build-linux
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2 notices
build-linux (gcc)
"The ubuntu-latest label will migrate to Ubuntu 26 beginning October 19, 2026. For more information, see https://github.com/actions/runner-images/issues/14748"
build-linux (clang)
"The ubuntu-latest label will migrate to Ubuntu 26 beginning October 19, 2026. For more information, see https://github.com/actions/runner-images/issues/14748"

Artifacts

Produced during runtime
Name Size Digest
mame-linux-clang-c06b0d111b8c9a88397676e6a37a3216ec9e8fda
121 MB
sha256:8e80fca5edc44ee9f80046e701aaa00253ef12603b7adf6736ca9c6cf461c2c3
mametiny-linux-gcc-c06b0d111b8c9a88397676e6a37a3216ec9e8fda
28.1 MB
sha256:1d0f2500a46ae85102e9d19098c7bf322bf56bbc4e9211f620f7e3248d6053d8