ms32.cpp: Implement the priority ram sprite for all games and adjust some effects #42522
Triggered via pull request
September 27, 2026 19:16
Status
Success
Total duration
2h 29m 31s
Artifacts
2
Annotations
2 notices
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build-linux (gcc)
"The ubuntu-latest label will migrate to Ubuntu 26 beginning October 19, 2026. For more information, see https://github.com/actions/runner-images/issues/14748"
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build-linux (clang)
"The ubuntu-latest label will migrate to Ubuntu 26 beginning October 19, 2026. For more information, see https://github.com/actions/runner-images/issues/14748"
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Artifacts
Produced during runtime
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mame-linux-clang-c06b0d111b8c9a88397676e6a37a3216ec9e8fda
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121 MB |
sha256:8e80fca5edc44ee9f80046e701aaa00253ef12603b7adf6736ca9c6cf461c2c3
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mametiny-linux-gcc-c06b0d111b8c9a88397676e6a37a3216ec9e8fda
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28.1 MB |
sha256:1d0f2500a46ae85102e9d19098c7bf322bf56bbc4e9211f620f7e3248d6053d8
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