@@ -848,7 +848,7 @@ void bublbobl_state::tokio(machine_config &config)
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TAITO68705_MCU (config, " bmcu" , MAIN_XTAL/8 ); // 3 Mhz
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- config.set_perfect_quantum (m_maincpu); // is this necessary?
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+ config.set_maximum_quantum ( attotime::from_hz ( 6000 ));
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WATCHDOG_TIMER (config, " watchdog" ).set_vblank_count (" screen" , 128 ); // 74LS393, counts 128 vblanks before firing watchdog; same circuit as taitosj uses
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@@ -943,7 +943,7 @@ void bublbobl_state::bublbobl_nomcu(machine_config &config)
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Z80 (config, m_audiocpu, MAIN_XTAL/8 ); // 3 MHz
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m_audiocpu->set_addrmap (AS_PROGRAM, &bublbobl_state::sound_map); // IRQs are triggered by the YM2203
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- config.set_maximum_quantum (attotime::from_hz (6000 )); // 100 CPU slices per frame - a high value to ensure proper synchronization of the CPUs
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+ config.set_maximum_quantum (attotime::from_hz (6000 )); // a high value to ensure proper synchronization of the CPUs
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WATCHDOG_TIMER (config, " watchdog" ).set_vblank_count (" screen" , 128 ); // 74LS393, counts 128 vblanks before firing watchdog; same circuit as taitosj uses
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@@ -2127,11 +2127,11 @@ GAME( 1986, tokioo, tokio, tokio, tokio, bublbobl_state, init_co
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GAME( 1986 , tokiou, tokio, tokio, tokio, bublbobl_state, init_common, ROT90, " Taito America Corporation (Romstar license)" , " Tokio / Scramble Formation (US)" , MACHINE_SUPPORTS_SAVE )
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GAME( 1986 , tokiob, tokio, tokiob, tokio_base, bublbobl_state, init_common, ROT90, " bootleg" , " Tokio / Scramble Formation (bootleg)" , MACHINE_SUPPORTS_SAVE )
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- GAME( 1986 , bublboblp, bublbobl, bublboblp, bublboblp, bublbobl_state, init_common, ROT0, " Taito Corporation" , " Bubble Bobble (prototype on Tokio hardware)" , MACHINE_SUPPORTS_SAVE )
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GAME( 1986 , bublbobl, 0 , bublbobl, bublbobl, bublbobl_state, init_common, ROT0, " Taito Corporation" , " Bubble Bobble (Japan, Ver 0.1)" , MACHINE_SUPPORTS_SAVE )
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GAME( 1986 , bublbobl1, bublbobl, bublbobl, bublbobl, bublbobl_state, init_common, ROT0, " Taito Corporation" , " Bubble Bobble (Japan, Ver 0.0)" , MACHINE_SUPPORTS_SAVE )
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GAME( 1986 , bublboblr, bublbobl, bublbobl, bublbobl, bublbobl_state, init_common, ROT0, " Taito America Corporation (Romstar license)" , " Bubble Bobble (US, Ver 5.1)" , MACHINE_SUPPORTS_SAVE ) // newest release, with mode select
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GAME( 1986 , bublboblr1, bublbobl, bublbobl, bublbobl, bublbobl_state, init_common, ROT0, " Taito America Corporation (Romstar license)" , " Bubble Bobble (US, Ver 1.0)" , MACHINE_SUPPORTS_SAVE )
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+ GAME( 1986 , bublboblp, bublbobl, bublboblp, bublboblp, bublbobl_state, init_common, ROT0, " Taito Corporation" , " Bubble Bobble (prototype on Tokio hardware)" , MACHINE_SUPPORTS_SAVE )
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GAME( 1986 , boblbobl, bublbobl, boblbobl, boblbobl, bublbobl_state, init_common, ROT0, " bootleg" , " Bobble Bobble (bootleg of Bubble Bobble)" , MACHINE_SUPPORTS_SAVE )
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GAME( 1986 , sboblbobl, bublbobl, boblbobl, sboblbobl, bublbobl_state, init_common, ROT0, " bootleg (Datsu)" , " Super Bobble Bobble (bootleg, set 1)" , MACHINE_SUPPORTS_SAVE )
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