@@ -2946,7 +2946,7 @@ GAME( 1981, rpatrolb, rpatrol, rpatrol, rpatrol, cclimber_state, empty_i
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GAME( 1981 , silvland, rpatrol, rpatrol, rpatrol, cclimber_state, empty_init, ROT0, " Falcon" , " Silver Land (hack of River Patrol)" , MACHINE_SUPPORTS_SAVE )
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// see pacman.cpp for parent
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- GAME( 1985 , cannonb, cannonbp, cannonb, cannonb, cclimber_state, init_cannonb, ROT90, " bootleg (Soft)" , " Cannon Ball (bootleg on Crazy Kong hardware) (set 1, buggy)" , MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) // bootleggers missed protection after bonus game
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+ GAME( 1985 , cannonb, cannonbp, cannonb, cannonb, cclimber_state, init_cannonb, ROT90, " bootleg (Soft)" , " Cannon Ball (bootleg on Crazy Kong hardware) (set 1, buggy)" , MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) // bootleggers missed protection after bonus game
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GAME( 1985 , cannonb2, cannonbp, cannonb, cannonb, cclimber_state, init_cannonb2, ROT90, " bootleg (TV Game Gruenberg)" , " Cannon Ball (bootleg on Crazy Kong hardware) (set 2, buggy)" , MACHINE_SUPPORTS_SAVE ) // bootleggers missed protection after bonus game
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GAME( 1985 , cannonb3, cannonbp, cannonb, cannonb, cclimber_state, init_cannonb2, ROT90, " bootleg (Soft)" , " Cannon Ball (bootleg on Crazy Kong hardware) (set 3, no bonus game)" , MACHINE_SUPPORTS_SAVE ) // the bonus game is patched out, thus avoiding the protection issue
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@@ -2957,7 +2957,7 @@ GAME( 1982, swimmerb, swimmer, swimmer, swimmerb, swimmer_state, empty_i
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GAME( 1983 , guzzler, 0 , guzzler, guzzler, swimmer_state, empty_init, ROT90, " Tehkan" , " Guzzler" , MACHINE_SUPPORTS_SAVE )
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GAME( 1983 , guzzlers, guzzler, guzzler, guzzler, swimmer_state, empty_init, ROT90, " Tehkan" , " Guzzler (Swimmer conversion)" , MACHINE_SUPPORTS_SAVE )
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- GAME( 1983 , au, 0 , au, au, swimmer_state, empty_init, ROT90, " hack " , " Au (Swimmer conversion? )" , MACHINE_SUPPORTS_SAVE ) // suspect ROM has been tampered with
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+ GAME( 1983 , au, 0 , au, au, swimmer_state, empty_init, ROT90, " Tehkan " , " Au (Swimmer conversion)" , MACHINE_SUPPORTS_SAVE )
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GAME( 1983 , yamato, 0 , yamato, yamato, yamato_state, init_yamato, ROT90, " Sega" , " Yamato (US)" , MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
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GAME( 1983 , yamato2, yamato, yamato, yamato, yamato_state, init_yamato, ROT90, " Sega" , " Yamato (World?)" , MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
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