@@ -4107,9 +4107,8 @@ GAME( 1996, daiskiss, konamigx, konamigx, gokuparo, konamigx_state, init_k
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GAME( 1996 , tokkae, konamigx, konamigx_6bpp, tokkae, konamigx_state, init_konamigx, ROT0, " Konami" , " Taisen Tokkae-dama (ver JAA)" , MACHINE_IMPERFECT_GRAPHICS )
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- // protection controls player ship direction in attract mode - doesn't impact playability
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- GAME( 1996 , salmndr2, konamigx, salmndr2, gokuparo, konamigx_state, init_konamigx, ROT0, " Konami" , " Salamander 2 (ver JAA)" , MACHINE_IMPERFECT_GRAPHICS|MACHINE_UNEMULATED_PROTECTION )
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- GAME( 1996 , salmndr2a, salmndr2, salmndr2, gokuparo, konamigx_state, init_konamigx, ROT0, " Konami" , " Salamander 2 (ver AAB)" , MACHINE_IMPERFECT_GRAPHICS|MACHINE_UNEMULATED_PROTECTION )
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+ GAME( 1996 , salmndr2, konamigx, salmndr2, gokuparo, konamigx_state, init_konamigx, ROT0, " Konami" , " Salamander 2 (ver JAA)" , MACHINE_IMPERFECT_GRAPHICS )
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+ GAME( 1996 , salmndr2a, salmndr2, salmndr2, gokuparo, konamigx_state, init_konamigx, ROT0, " Konami" , " Salamander 2 (ver AAB)" , MACHINE_IMPERFECT_GRAPHICS )
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// bad sprite colours, part of tilemap gets blanked out when a game starts (might be more protection)
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GAME( 1997 , winspike, konamigx, winspike, common, konamigx_state, init_konamigx, ROT0, " Konami" , " Winning Spike (ver EAA)" , MACHINE_UNEMULATED_PROTECTION | MACHINE_IMPERFECT_GRAPHICS )
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