@@ -3870,10 +3870,6 @@ void nmk16_state::set_hacky_screen_lowres(machine_config &config)
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{
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SCREEN (config, m_screen, SCREEN_TYPE_RASTER);
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m_screen->set_raw (XTAL (12'000'000 )/2 , 384 , 92 , 348 , 278 , 16 , 240 ); // confirmed
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- // m_screen->set_refresh_hz(56.18);
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- // m_screen->set_vblank_time(ATTOSECONDS_IN_USEC(3450));
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- // m_screen->set_size(256, 256);
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- // m_screen->set_visarea(0*8, 32*8-1, 2*8, 30*8-1);
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m_screen->set_palette (m_palette);
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NMK_16BIT_SPRITE (config, m_spritegen, XTAL (12'000'000 )/2 );
@@ -3886,10 +3882,6 @@ void nmk16_state::set_hacky_screen_hires(machine_config &config)
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{
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SCREEN (config, m_screen, SCREEN_TYPE_RASTER);
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m_screen->set_raw (XTAL (16'000'000 )/2 , 512 , 28 , 412 , 278 , 16 , 240 ); // confirmed
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- // m_screen->set_refresh_hz(56.18);
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- // m_screen->set_vblank_time(ATTOSECONDS_IN_USEC(3450));
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- // m_screen->set_size(512, 256);
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- // m_screen->set_visarea(0*8, 48*8-1, 2*8, 30*8-1);
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m_screen->set_palette (m_palette);
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NMK_16BIT_SPRITE (config, m_spritegen, XTAL (16'000'000 )/2 );
@@ -9220,24 +9212,24 @@ GAME( 1995, twinactn, 0, twinactn, twinactn, nmk16_state, init_
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GAME( 1995 , dolmen, 0 , twinactn, dolmen, nmk16_state, init_twinactn, ROT0, " Afega" , " Dolmen" , 0 )
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GAME( 1995 , dolmenk, dolmen, twinactn, dolmenk, nmk16_state, init_twinactn, ROT0, " Afega" , " Goindol (Afega)" , 0 )
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- GAME( 1998 , stagger1, 0 , stagger1, stagger1, afega_state, empty_init, ROT270, " Afega" , " Stagger I (Japan)" , MACHINE_NO_COCKTAIL )
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- GAME( 1997 , redhawk, stagger1, stagger1, stagger1, afega_state, init_redhawk, ROT270, " Afega (New Vision Ent. license)" , " Red Hawk (USA, Canada & South America)" , MACHINE_NO_COCKTAIL )
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- GAME( 1997 , redhawki, stagger1, redhawki, stagger1, afega_state, init_redhawki, ROT0, " Afega (Hae Dong Corp license)" , " Red Hawk (horizontal, Italy)" , MACHINE_NO_COCKTAIL ) // bootleg? strange scroll regs
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- GAME( 1997 , redhawks, stagger1, redhawki, stagger1, afega_state, empty_init, ROT0, " Afega (Hae Dong Corp license)" , " Red Hawk (horizontal, Spain, set 1)" , MACHINE_NO_COCKTAIL )
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- GAME( 1997 , redhawksa, stagger1, redhawki, stagger1, afega_state, init_redhawksa, ROT0, " Afega (Hae Dong Corp license)" , " Red Hawk (horizontal, Spain, set 2)" , MACHINE_NO_COCKTAIL )
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- GAME( 1997 , redhawkg, stagger1, redhawki, stagger1, afega_state, init_redhawkg, ROT0, " Afega" , " Red Hawk (horizontal, Greece)" , MACHINE_NO_COCKTAIL )
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- GAME( 1997 , redhawke, stagger1, stagger1, stagger1, afega_state, empty_init, ROT270, " Afega (Excellent Co. license)" , " Red Hawk (Excellent Co., Ltd)" , MACHINE_NO_COCKTAIL ) // earlier revision? different afega logo and score and credit number fonts compared to other sets
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- GAME( 1997 , redhawkk, stagger1, stagger1, stagger1, afega_state, empty_init, ROT270, " Afega" , " Red Hawk (Korea)" , MACHINE_NO_COCKTAIL )
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- GAME( 1997 , redhawkb, stagger1, redhawkb, redhawkb, afega_state, empty_init, ROT0, " bootleg (Vince)" , " Red Hawk (horizontal, bootleg)" , MACHINE_NO_COCKTAIL )
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-
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- GAME( 1998 , grdnstrm, 0 , grdnstrm, grdnstrm, afega_state, empty_init, ORIENTATION_FLIP_Y, " Afega (Apples Industries license)" , " Guardian Storm (horizontal, not encrypted)" , MACHINE_NO_COCKTAIL )
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- GAME( 1998 , grdnstrmv, grdnstrm, grdnstrmk, grdnstrk, afega_state, init_grdnstrm, ROT270, " Afega (Apples Industries license)" , " Guardian Storm (vertical)" , MACHINE_NO_COCKTAIL )
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- GAME( 1998 , grdnstrmj, grdnstrm, grdnstrmk, grdnstrk, afega_state, init_grdnstrmg, ROT270, " Afega" , " Sen Jing - Guardian Storm (Japan)" , MACHINE_NO_COCKTAIL )
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- GAME( 1998 , grdnstrmk, grdnstrm, grdnstrmk, grdnstrk, afega_state, init_grdnstrm, ROT270, " Afega" , " Jeon Sin - Guardian Storm (Korea)" , MACHINE_NO_COCKTAIL )
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- GAME( 1998 , redfoxwp2, grdnstrm, grdnstrmk, grdnstrk, afega_state, init_grdnstrm, ROT270, " Afega" , " Hong Hu Zhanji II (China, set 1)" , MACHINE_NO_COCKTAIL )
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- GAME( 1998 , redfoxwp2a, grdnstrm, grdnstrmk, grdnstrk, afega_state, init_redfoxwp2a, ROT270, " Afega" , " Hong Hu Zhanji II (China, set 2)" , MACHINE_NO_COCKTAIL )
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- GAME( 1998 , grdnstrmg, grdnstrm, grdnstrmk, grdnstrk, afega_state, init_grdnstrmg, ROT270, " Afega" , " Guardian Storm (Germany)" , MACHINE_NO_COCKTAIL )
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- GAME( 1998 , grdnstrmau, grdnstrm, grdnstrm, grdnstrm, afega_state, init_grdnstrmau, ORIENTATION_FLIP_Y, " Afega" , " Guardian Storm (horizontal, Australia)" , MACHINE_NO_COCKTAIL )
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+ GAME( 1998 , stagger1, 0 , stagger1, stagger1, afega_state, empty_init, ROT270, " Afega" , " Stagger I (Japan)" , 0 ) // flip-screen doesn't work on sprites for all sets
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+ GAME( 1997 , redhawk, stagger1, stagger1, stagger1, afega_state, init_redhawk, ROT270, " Afega (New Vision Ent. license)" , " Red Hawk (USA, Canada & South America)" , 0 )
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+ GAME( 1997 , redhawki, stagger1, redhawki, stagger1, afega_state, init_redhawki, ROT0, " Afega (Hae Dong Corp license)" , " Red Hawk (horizontal, Italy)" , 0 ) // bootleg? strange scroll regs
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+ GAME( 1997 , redhawks, stagger1, redhawki, stagger1, afega_state, empty_init, ROT0, " Afega (Hae Dong Corp license)" , " Red Hawk (horizontal, Spain, set 1)" , 0 )
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+ GAME( 1997 , redhawksa, stagger1, redhawki, stagger1, afega_state, init_redhawksa, ROT0, " Afega (Hae Dong Corp license)" , " Red Hawk (horizontal, Spain, set 2)" , 0 )
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+ GAME( 1997 , redhawkg, stagger1, redhawki, stagger1, afega_state, init_redhawkg, ROT0, " Afega" , " Red Hawk (horizontal, Greece)" , 0 )
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+ GAME( 1997 , redhawke, stagger1, stagger1, stagger1, afega_state, empty_init, ROT270, " Afega (Excellent Co. license)" , " Red Hawk (Excellent Co., Ltd)" , 0 ) // earlier revision? different afega logo and score and credit number fonts compared to other sets
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+ GAME( 1997 , redhawkk, stagger1, stagger1, stagger1, afega_state, empty_init, ROT270, " Afega" , " Red Hawk (Korea)" , 0 )
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+ GAME( 1997 , redhawkb, stagger1, redhawkb, redhawkb, afega_state, empty_init, ROT0, " bootleg (Vince)" , " Red Hawk (horizontal, bootleg)" , 0 )
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+
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+ GAME( 1998 , grdnstrm, 0 , grdnstrm, grdnstrm, afega_state, empty_init, ORIENTATION_FLIP_Y, " Afega (Apples Industries license)" , " Guardian Storm (horizontal, not encrypted)" , 0 ) // flip-screen doesn't work on sprites for all sets
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+ GAME( 1998 , grdnstrmv, grdnstrm, grdnstrmk, grdnstrk, afega_state, init_grdnstrm, ROT270, " Afega (Apples Industries license)" , " Guardian Storm (vertical)" , 0 )
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+ GAME( 1998 , grdnstrmj, grdnstrm, grdnstrmk, grdnstrk, afega_state, init_grdnstrmg, ROT270, " Afega" , " Sen Jing - Guardian Storm (Japan)" , 0 )
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+ GAME( 1998 , grdnstrmk, grdnstrm, grdnstrmk, grdnstrk, afega_state, init_grdnstrm, ROT270, " Afega" , " Jeon Sin - Guardian Storm (Korea)" , 0 )
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+ GAME( 1998 , redfoxwp2, grdnstrm, grdnstrmk, grdnstrk, afega_state, init_grdnstrm, ROT270, " Afega" , " Hong Hu Zhanji II (China, set 1)" , 0 )
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+ GAME( 1998 , redfoxwp2a, grdnstrm, grdnstrmk, grdnstrk, afega_state, init_redfoxwp2a, ROT270, " Afega" , " Hong Hu Zhanji II (China, set 2)" , 0 )
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+ GAME( 1998 , grdnstrmg, grdnstrm, grdnstrmk, grdnstrk, afega_state, init_grdnstrmg, ROT270, " Afega" , " Guardian Storm (Germany)" , 0 )
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+ GAME( 1998 , grdnstrmau, grdnstrm, grdnstrm, grdnstrm, afega_state, init_grdnstrmau, ORIENTATION_FLIP_Y, " Afega" , " Guardian Storm (horizontal, Australia)" , 0 )
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// is there a 'bubble 2000' / 'hot bubble' version with Afega copyright, or is the only Afega release dolmen above, this seems like a sequel, not a clone?
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GAME( 1998 , bubl2000, 0 , popspops, bubl2000, afega_state, init_bubl2000, ROT0, " Afega (Tuning license)" , " Bubble 2000" , 0 ) // on a tuning board - Has a Demo Sound DSW
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