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removed unused commented code and MACHINE_NO_COCKTAIL flag for stagger1, grdnstrm and clones
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src/mame/nmk/nmk16.cpp

+18-26
Original file line numberDiff line numberDiff line change
@@ -3870,10 +3870,6 @@ void nmk16_state::set_hacky_screen_lowres(machine_config &config)
38703870
{
38713871
SCREEN(config, m_screen, SCREEN_TYPE_RASTER);
38723872
m_screen->set_raw(XTAL(12'000'000)/2, 384, 92, 348, 278, 16, 240); // confirmed
3873-
//m_screen->set_refresh_hz(56.18);
3874-
//m_screen->set_vblank_time(ATTOSECONDS_IN_USEC(3450));
3875-
//m_screen->set_size(256, 256);
3876-
//m_screen->set_visarea(0*8, 32*8-1, 2*8, 30*8-1);
38773873
m_screen->set_palette(m_palette);
38783874

38793875
NMK_16BIT_SPRITE(config, m_spritegen, XTAL(12'000'000)/2);
@@ -3886,10 +3882,6 @@ void nmk16_state::set_hacky_screen_hires(machine_config &config)
38863882
{
38873883
SCREEN(config, m_screen, SCREEN_TYPE_RASTER);
38883884
m_screen->set_raw(XTAL(16'000'000)/2, 512, 28, 412, 278, 16, 240); // confirmed
3889-
//m_screen->set_refresh_hz(56.18);
3890-
//m_screen->set_vblank_time(ATTOSECONDS_IN_USEC(3450));
3891-
//m_screen->set_size(512, 256);
3892-
//m_screen->set_visarea(0*8, 48*8-1, 2*8, 30*8-1);
38933885
m_screen->set_palette(m_palette);
38943886

38953887
NMK_16BIT_SPRITE(config, m_spritegen, XTAL(16'000'000)/2);
@@ -9220,24 +9212,24 @@ GAME( 1995, twinactn, 0, twinactn, twinactn, nmk16_state, init_
92209212
GAME( 1995, dolmen, 0, twinactn, dolmen, nmk16_state, init_twinactn, ROT0, "Afega", "Dolmen", 0 )
92219213
GAME( 1995, dolmenk, dolmen, twinactn, dolmenk, nmk16_state, init_twinactn, ROT0, "Afega", "Goindol (Afega)", 0 )
92229214

9223-
GAME( 1998, stagger1, 0, stagger1, stagger1, afega_state, empty_init, ROT270, "Afega", "Stagger I (Japan)", MACHINE_NO_COCKTAIL )
9224-
GAME( 1997, redhawk, stagger1, stagger1, stagger1, afega_state, init_redhawk, ROT270, "Afega (New Vision Ent. license)", "Red Hawk (USA, Canada & South America)", MACHINE_NO_COCKTAIL )
9225-
GAME( 1997, redhawki, stagger1, redhawki, stagger1, afega_state, init_redhawki, ROT0, "Afega (Hae Dong Corp license)", "Red Hawk (horizontal, Italy)", MACHINE_NO_COCKTAIL ) // bootleg? strange scroll regs
9226-
GAME( 1997, redhawks, stagger1, redhawki, stagger1, afega_state, empty_init, ROT0, "Afega (Hae Dong Corp license)", "Red Hawk (horizontal, Spain, set 1)", MACHINE_NO_COCKTAIL )
9227-
GAME( 1997, redhawksa, stagger1, redhawki, stagger1, afega_state, init_redhawksa, ROT0, "Afega (Hae Dong Corp license)", "Red Hawk (horizontal, Spain, set 2)", MACHINE_NO_COCKTAIL )
9228-
GAME( 1997, redhawkg, stagger1, redhawki, stagger1, afega_state, init_redhawkg, ROT0, "Afega", "Red Hawk (horizontal, Greece)", MACHINE_NO_COCKTAIL )
9229-
GAME( 1997, redhawke, stagger1, stagger1, stagger1, afega_state, empty_init, ROT270, "Afega (Excellent Co. license)", "Red Hawk (Excellent Co., Ltd)", MACHINE_NO_COCKTAIL ) // earlier revision? different afega logo and score and credit number fonts compared to other sets
9230-
GAME( 1997, redhawkk, stagger1, stagger1, stagger1, afega_state, empty_init, ROT270, "Afega", "Red Hawk (Korea)", MACHINE_NO_COCKTAIL )
9231-
GAME( 1997, redhawkb, stagger1, redhawkb, redhawkb, afega_state, empty_init, ROT0, "bootleg (Vince)", "Red Hawk (horizontal, bootleg)", MACHINE_NO_COCKTAIL )
9232-
9233-
GAME( 1998, grdnstrm, 0, grdnstrm, grdnstrm, afega_state, empty_init, ORIENTATION_FLIP_Y, "Afega (Apples Industries license)", "Guardian Storm (horizontal, not encrypted)", MACHINE_NO_COCKTAIL )
9234-
GAME( 1998, grdnstrmv, grdnstrm, grdnstrmk, grdnstrk, afega_state, init_grdnstrm, ROT270, "Afega (Apples Industries license)", "Guardian Storm (vertical)", MACHINE_NO_COCKTAIL )
9235-
GAME( 1998, grdnstrmj, grdnstrm, grdnstrmk, grdnstrk, afega_state, init_grdnstrmg, ROT270, "Afega", "Sen Jing - Guardian Storm (Japan)", MACHINE_NO_COCKTAIL )
9236-
GAME( 1998, grdnstrmk, grdnstrm, grdnstrmk, grdnstrk, afega_state, init_grdnstrm, ROT270, "Afega", "Jeon Sin - Guardian Storm (Korea)", MACHINE_NO_COCKTAIL )
9237-
GAME( 1998, redfoxwp2, grdnstrm, grdnstrmk, grdnstrk, afega_state, init_grdnstrm, ROT270, "Afega", "Hong Hu Zhanji II (China, set 1)", MACHINE_NO_COCKTAIL )
9238-
GAME( 1998, redfoxwp2a, grdnstrm, grdnstrmk, grdnstrk, afega_state, init_redfoxwp2a, ROT270, "Afega", "Hong Hu Zhanji II (China, set 2)", MACHINE_NO_COCKTAIL )
9239-
GAME( 1998, grdnstrmg, grdnstrm, grdnstrmk, grdnstrk, afega_state, init_grdnstrmg, ROT270, "Afega", "Guardian Storm (Germany)", MACHINE_NO_COCKTAIL )
9240-
GAME( 1998, grdnstrmau, grdnstrm, grdnstrm, grdnstrm, afega_state, init_grdnstrmau, ORIENTATION_FLIP_Y, "Afega", "Guardian Storm (horizontal, Australia)", MACHINE_NO_COCKTAIL )
9215+
GAME( 1998, stagger1, 0, stagger1, stagger1, afega_state, empty_init, ROT270, "Afega", "Stagger I (Japan)", 0 ) // flip-screen doesn't work on sprites for all sets
9216+
GAME( 1997, redhawk, stagger1, stagger1, stagger1, afega_state, init_redhawk, ROT270, "Afega (New Vision Ent. license)", "Red Hawk (USA, Canada & South America)", 0 )
9217+
GAME( 1997, redhawki, stagger1, redhawki, stagger1, afega_state, init_redhawki, ROT0, "Afega (Hae Dong Corp license)", "Red Hawk (horizontal, Italy)", 0 ) // bootleg? strange scroll regs
9218+
GAME( 1997, redhawks, stagger1, redhawki, stagger1, afega_state, empty_init, ROT0, "Afega (Hae Dong Corp license)", "Red Hawk (horizontal, Spain, set 1)", 0 )
9219+
GAME( 1997, redhawksa, stagger1, redhawki, stagger1, afega_state, init_redhawksa, ROT0, "Afega (Hae Dong Corp license)", "Red Hawk (horizontal, Spain, set 2)", 0 )
9220+
GAME( 1997, redhawkg, stagger1, redhawki, stagger1, afega_state, init_redhawkg, ROT0, "Afega", "Red Hawk (horizontal, Greece)", 0 )
9221+
GAME( 1997, redhawke, stagger1, stagger1, stagger1, afega_state, empty_init, ROT270, "Afega (Excellent Co. license)", "Red Hawk (Excellent Co., Ltd)", 0 ) // earlier revision? different afega logo and score and credit number fonts compared to other sets
9222+
GAME( 1997, redhawkk, stagger1, stagger1, stagger1, afega_state, empty_init, ROT270, "Afega", "Red Hawk (Korea)", 0 )
9223+
GAME( 1997, redhawkb, stagger1, redhawkb, redhawkb, afega_state, empty_init, ROT0, "bootleg (Vince)", "Red Hawk (horizontal, bootleg)", 0 )
9224+
9225+
GAME( 1998, grdnstrm, 0, grdnstrm, grdnstrm, afega_state, empty_init, ORIENTATION_FLIP_Y, "Afega (Apples Industries license)", "Guardian Storm (horizontal, not encrypted)", 0 ) // flip-screen doesn't work on sprites for all sets
9226+
GAME( 1998, grdnstrmv, grdnstrm, grdnstrmk, grdnstrk, afega_state, init_grdnstrm, ROT270, "Afega (Apples Industries license)", "Guardian Storm (vertical)", 0 )
9227+
GAME( 1998, grdnstrmj, grdnstrm, grdnstrmk, grdnstrk, afega_state, init_grdnstrmg, ROT270, "Afega", "Sen Jing - Guardian Storm (Japan)", 0 )
9228+
GAME( 1998, grdnstrmk, grdnstrm, grdnstrmk, grdnstrk, afega_state, init_grdnstrm, ROT270, "Afega", "Jeon Sin - Guardian Storm (Korea)", 0 )
9229+
GAME( 1998, redfoxwp2, grdnstrm, grdnstrmk, grdnstrk, afega_state, init_grdnstrm, ROT270, "Afega", "Hong Hu Zhanji II (China, set 1)", 0 )
9230+
GAME( 1998, redfoxwp2a, grdnstrm, grdnstrmk, grdnstrk, afega_state, init_redfoxwp2a, ROT270, "Afega", "Hong Hu Zhanji II (China, set 2)", 0 )
9231+
GAME( 1998, grdnstrmg, grdnstrm, grdnstrmk, grdnstrk, afega_state, init_grdnstrmg, ROT270, "Afega", "Guardian Storm (Germany)", 0 )
9232+
GAME( 1998, grdnstrmau, grdnstrm, grdnstrm, grdnstrm, afega_state, init_grdnstrmau, ORIENTATION_FLIP_Y, "Afega", "Guardian Storm (horizontal, Australia)", 0 )
92419233

92429234
// is there a 'bubble 2000' / 'hot bubble' version with Afega copyright, or is the only Afega release dolmen above, this seems like a sequel, not a clone?
92439235
GAME( 1998, bubl2000, 0, popspops, bubl2000, afega_state, init_bubl2000, ROT0, "Afega (Tuning license)", "Bubble 2000", 0 ) // on a tuning board - Has a Demo Sound DSW

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