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voidspg110_video_device::vcomp_val_201c_w(uint16_t data) { logerror("%s: vcomp_val_201c_w: %04x\n", machine().describe_context(), data); } // during startup text only
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voidspg110_video_device::segment_202x_w(offs_t offset, uint16_t data, uint16_t mem_mask) { COMBINE_DATA(&m_tilebase[offset]); logerror("%s: segment/tilebase write: %02x %04x\n", machine().describe_context(), offset, data); } // confirmed as tile base, seems to apply to both layers and sprites, unlike spg2xx which has separate registers
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voidspg110_video_device::vcomp_val_201c_w(uint16_t data) { LOG("%s: vcomp_val_201c_w: %04x\n", machine().describe_context(), data); } // during startup text only
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voidspg110_video_device::segment_202x_w(offs_t offset, uint16_t data, uint16_t mem_mask) { COMBINE_DATA(&m_tilebase[offset]); LOG("%s: segment/tilebase write: %02x %04x\n", machine().describe_context(), offset, data); } // confirmed as tile base, seems to apply to both layers and sprites, unlike spg2xx which has separate registers
voidspg110_video_device::win_mask_1_2031_w(uint16_t data) { logerror("%s: win_mask_1_2031_w: %04x\n", machine().describe_context(), data); } // 014a or 0000 when ball is in trap
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voidspg110_video_device::win_mask_2_2032_w(uint16_t data) { logerror("%s: win_mask_2_2032_w: %04x\n", machine().describe_context(), data); } // 014a most of the time, 0000 very rarely
voidspg110_video_device::win_mask_3_2034_w(uint16_t data) { logerror("%s: win_mask_3_2034_w: %04x\n", machine().describe_context(), data); } // 0141 on every scene transition
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voidspg110_video_device::win_mask_4_2035_w(uint16_t data) { logerror("%s: win_mask_4_2035_w: %04x\n", machine().describe_context(), data); } // 0141 on every scene transition
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voidspg110_video_device::win_mask_1_2031_w(uint16_t data) { LOG("%s: win_mask_1_2031_w: %04x\n", machine().describe_context(), data); } // 014a or 0000 when ball is in trap
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voidspg110_video_device::win_mask_2_2032_w(uint16_t data) { LOG("%s: win_mask_2_2032_w: %04x\n", machine().describe_context(), data); } // 014a most of the time, 0000 very rarely
voidspg110_video_device::win_mask_3_2034_w(uint16_t data) { LOG("%s: win_mask_3_2034_w: %04x\n", machine().describe_context(), data); } // 0141 on every scene transition
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voidspg110_video_device::win_mask_4_2035_w(uint16_t data) { LOG("%s: win_mask_4_2035_w: %04x\n", machine().describe_context(), data); } // 0141 on every scene transition
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